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Fracman

Latest Posts

Page: 9 of 14
Posted in: question
 Fracman
11-15-2003, 8:17 PM
#8
We still could port it to VC++ after all :D...  [Read More]
Posted in: question
 Fracman
11-15-2003, 7:23 PM
#6
If you know VB you could help me with everything, not only with the preview :)...  [Read More]
Posted in: question
 Fracman
11-15-2003, 8:46 AM
#2
Thx for the link. Yes, its true, I'm working on a menu editor, using Visual Basic and OpenGL for the preview (yes that works!). Sometimes I wish I had done it in Visual C++, but I'm not very fine how to create GUIs there :rolleyes: I'm not ready...  [Read More]
Posted in: uiED
 Fracman
11-15-2003, 9:17 AM
#6
Its currently inhouse because its not yet ready for any release. As soon as its good enough and has no major bugs i'll release it on our page. See my answer (http://www.lucasforums.com/showthread.php?s=&threadid=117722) in our forum....  [Read More]
Posted in: Music For Fun
 Fracman
11-14-2003, 6:58 PM
#2
Hey, don't despair ;) Just have fun :p I've been listening to any kind of MIDIs (General MIDI, DF XMID etc.) for a very long time. You'll soon find it very boring because it either all sounds similar (before: all same crap, and after: all same prefe...  [Read More]
Posted in: Difficulty setting.
 Fracman
10-29-2003, 6:04 PM
#7
LOL i see :cool: my opinion is: as soon as you die in the game, the difficulty setting must have been too high for you :D Perhaps the HUD could show that using some info in a menu. But i don't think a display is needed on the ingame visible hud....  [Read More]
Posted in: Difficulty setting.
 Fracman
10-29-2003, 4:54 AM
#4
We have no swords in DF :p . The exisiting settings were good enough there i think. Let us start with them. In DF the difficulty settings partially result from the amount and strength of the ennemies, and the strength of Kyle (the available ammo and...  [Read More]
Posted in: For lvl 2 in DF...
 Fracman
10-29-2003, 4:58 AM
#21
The corpses and nearly all other items in DF (including ennemies) were made of pure 2D sprites. In JA we will use 3D models....  [Read More]
Posted in: For lvl 2 in DF...
 Fracman
10-18-2003, 5:08 PM
#2
dead bodies. why?...  [Read More]
Posted in: shader problems
 Fracman
10-18-2003, 9:10 AM
#2
I consider you read CAREFULLY the error message... your images have simply the wrong size, make them e.g. 512x256 or 512x512 or whatever is power of 2, from 1x1 to 1024x1024. Then it should work....  [Read More]
Posted in: Regarding current poll
 Fracman
10-18-2003, 7:03 AM
#2
In DF already, the number of ennemies increases with every level and with level size. See the DF FAQ help, chapter "How many opponents are there in each mission?"....  [Read More]
Posted in: The DF demo, can it be converted for JA use?
 Fracman
10-17-2003, 4:40 PM
#6
The tools will mainly be the same, e.g. map can be created using GTKRadiant (check its latest release) etc.. We're still waiting for a JA SDK that contains the modifiable game code, and possibly an updated shader editor....  [Read More]
Posted in: The DF demo, can it be converted for JA use?
 Fracman
10-17-2003, 5:39 AM
#3
The current JO demo definitely does not work correctly with JA. We are currently modifying all necessary files (e.g. the menus) although we have to find out ourselves what really has changed with JA....  [Read More]
Posted in: TIE Pilots?
 Fracman
10-16-2003, 7:22 PM
#13
No, I didn't mean the ST who shot C3-PO, I meant those pignose creatures who throw the waste into the central heating, where Chewie tries to catch C3-POs head....  [Read More]
Posted in: TIE Pilots?
 Fracman
10-15-2003, 8:03 PM
#7
Imperial workers weren't in the movie because there was nothing to repair, or there were always Darth Vader and the Imperator, and they just can't stand workers at all :D Use your spectacles, your certainly could see some workers on the Death Star I...  [Read More]
Posted in: Nice work so far
 Fracman
10-10-2003, 12:39 PM
#5
Kevin, thanks again for the info, the downloadable file is indeed wrong, I just checked it, we'll fix this asap....  [Read More]
Posted in: Nice work so far
 Fracman
10-10-2003, 5:07 AM
#3
Thanks, Kevin, we're working on it :p Bizarre... the demo_full should be a .zip file and you should extract it anyways to a new folder (in parallel to the base folder, e.g. into gamedata/dfmod_demo). Just putting the zip file there simply can't wor...  [Read More]
Posted in: What are the requirements...
 Fracman
10-06-2003, 2:14 PM
#2
The requirements for the current demo are the same as for JO. We are on the way to move the Mod to JA, and then you'll have to meet the requirements of JA, of course :p...  [Read More]
Posted in: how to extract dark forces music??
 Fracman
09-28-2003, 6:24 AM
#12
Your computer defaults to the data track. Close any JK application and then try to run the cd-player software, it should be able to play the audio tracks....  [Read More]
Posted in: Heavy troopers. spoilers ahead.
 Fracman
09-25-2003, 4:15 PM
#5
Dark Trooper 1 is just a prototype of the skeleton, perhaps with some protective sheets to test some material. Dark Trooper 2 is in fact the finished deadly weapon. Dark Trooper 3 is made of the Dart Trooper 2 Hull using an air-pump :D For those w...  [Read More]
Posted in: Im Back
 Fracman
09-20-2003, 7:45 AM
#2
I had voted "both" if there was an option. On one hand, using game-engine rendered cutscenes, you don't need to store the according and mostly huge - or bad compressed - video files. But on the other hand, you can't really do everything wi...  [Read More]
Posted in: Dark Forces II Enhanced (JK Mod) Discussion
 Fracman
09-28-2003, 12:17 PM
#36
But if all the people who don't have the original DF/JK/MotS and download a mod that has original content may cause a problem. Therefore we may only use our own content. Recreating textures makes them partially our property. And you still need the or...  [Read More]
Posted in: JA Demo out
 Fracman
09-06-2003, 9:59 AM
#1
For download links... pls. check the main Jediknight.net (http://www.jediknight.net/) page The waiting has an end!!! :p...  [Read More]
Posted in: Here's another thought..
 Fracman
08-30-2003, 6:59 PM
#9
*lol* how often do we have to repeat this? I fear as long as the mod is not finished... Rich, could you pls. add this as major FAQ to the website? :p At the time the mod started, more than one year ago, there was absolutely no idea about JA. In fac...  [Read More]
Posted in: Other awesome MOD ideas
 Fracman
08-31-2003, 6:54 AM
#8
I'm still waiting for the ultimative game where you first come out from hyperspace, have space combat in a X-Wing in an asteroid fied, dive down to the planets surface, there fight AT-ST and AT-AT like in Roque Squadron, finally land on a plattform a...  [Read More]
Page: 9 of 14