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Fracman

Latest Posts

Page: 8 of 14
Posted in: The most recent newspost.
 Fracman
01-05-2004, 5:41 PM
#2
The siege mode has totally different gameplay from the usal multiplayer modes. In siege you have clear objectives to fulfil, using specified items and weapons. We will use siege mode because it is the most nearest to SP gameplay - but we will remove...  [Read More]
Posted in: Progress???
 Fracman
12-30-2003, 8:00 AM
#3
Exactly. I remember my Dad saying "We will be there when we are there!" to the question when we would arrive to our target while driving somewhere :p When is the demo done? :wid: When is the whole mod done? :wid: That's life :D...  [Read More]
Posted in: DF music
 Fracman
12-06-2003, 8:58 AM
#5
cool :cool:...  [Read More]
Posted in: DF music
 Fracman
12-03-2003, 8:45 PM
#2
Well, it's another DF soundtrack based on the xmid files, it sounds nice, but I still think Benevolence is still doing a great job. Thanks for the link anyways :cool:...  [Read More]
Posted in: dll/qvm problemo
 Fracman
12-28-2003, 8:47 AM
#11
Is there JA running on Linux (i mean the full game, not only the dedicated server? If yes, there must be a way to do QVM files. Couldn't we use gcc instead of lcc?...  [Read More]
Posted in: MP SDK (official one)
 Fracman
12-20-2003, 8:32 AM
#21
Hey, there is absolutely no need to rush through the levels since there is no time limit and DF is not a jump & run game :p We are not redoing DF totally, so we may also keep save option and other advantages the JKA engine can give. Not everyone...  [Read More]
Posted in: MP SDK (official one)
 Fracman
11-28-2003, 3:32 PM
#3
At least the shader editor is fine, was the first thing I tried out :p...  [Read More]
Posted in: Problems running JKA code in .NET and debug
 Fracman
12-20-2003, 9:34 AM
#17
Hehe... WELCOME BACK, Recombinant :D...  [Read More]
Posted in: New Screenies of Anoat
 Fracman
12-06-2003, 8:55 AM
#17
You better do use max GFX settings :p JO/JA saves screenshots automatically in JPEG format with about 15% compression. Therefore you can't get better results by converting these to PNG. Unless you want to take screenshots using ALT+PRINT and paste in...  [Read More]
Posted in: New Screenies of Anoat
 Fracman
12-03-2003, 8:31 PM
#15
FatSpider, the JPEG format tends to smoothen vertical edges and blur colors. Use PNG instead, this give a fair compression with much less or no quality loss at all. In the days of broadband flatrates, an screenshot of a few 100k should be affordable...  [Read More]
Posted in: New Screenies of Anoat
 Fracman
11-28-2003, 9:22 PM
#10
We may tune up the light a bit, but these are sewers, so no need for much light :cool:...  [Read More]
Posted in: menus
 Fracman
11-16-2003, 8:42 AM
#1
I'm programming menus (converting my "old" JO menus to JA) and just came across some problems, luckily i was able to solve them. * popup menus To make a popup menu working, its menuDef needs popup visible 0 else it won't disable the menu b...  [Read More]
Posted in: DF fan soundtrack 2nd version
 Fracman
01-05-2004, 8:27 AM
#68
Though I tend to be perfectionist and sometimes pedantic, I'm not quit perfect myself :rolleyes: The demo sounds almost perfect, it's just missing a bit of life, how shall I say, there is a little thing missing I can't describe. Perhaps enhance the c...  [Read More]
Posted in: DF fan soundtrack 2nd version
 Fracman
01-04-2004, 9:18 AM
#66
Well, well, its hard to tell, it sounds very good. Although the quality of the instruments is great and the reverb is fine, I tend to say its computer generated. It's a bit too straight, to clean, to thin :o Some examples: The strings from 0:25 on...  [Read More]
Posted in: DF fan soundtrack 2nd version
 Fracman
01-01-2004, 9:44 AM
#62
Just to remind you, Lundquists soundtrack is not the official DFMOD soundtrack. He can do watever he wants to make the music and the transitions sound good. If he thinks part of SotE or any other SW related music fits in, he can do it. As long as it...  [Read More]
Posted in: DF fan soundtrack 2nd version
 Fracman
11-16-2003, 2:16 PM
#9
Aaaah... ihhhh... please remove your 2x and 3x posts!!!! :o And not "team"... it should mean "theme", right?...  [Read More]
Posted in: DF fan soundtrack 2nd version
 Fracman
11-16-2003, 6:52 AM
#6
There is a real orchestra, namely the part playing the Star Wars tunes, in the Final & End Credits music. You'll certainly notice the difference :p...  [Read More]
Posted in: the new look Stormtrooper
 Fracman
12-17-2003, 7:56 PM
#72
Thanks for the posts although we already know them :cool:...  [Read More]
Posted in: the new look Stormtrooper
 Fracman
11-28-2003, 3:34 PM
#64
Well, for the record, Corto is using Justin Chins original artwork and the DF sprites as reference....  [Read More]
Posted in: the new look Stormtrooper
 Fracman
11-27-2003, 5:35 PM
#61
Heh... convinced, it looks like a Dark Trooper, except it is still kinda Stormie-white and not dark gray brown like in DF....  [Read More]
Posted in: the new look Stormtrooper
 Fracman
11-23-2003, 7:02 AM
#59
Ah, ok. May i have a screenshot of that one, too, please? thx. :cool:...  [Read More]
Posted in: the new look Stormtrooper
 Fracman
11-22-2003, 6:35 PM
#56
Well, as I said above, the Dark Troopers (abbrev. DT) only appeared in Dark Forces (abbrev. DF). Any others are just modified Stormtroopers. point. Unless i'm wrong :D...  [Read More]
Posted in: the new look Stormtrooper
 Fracman
11-22-2003, 6:22 PM
#54
What do you mean by GB?...  [Read More]
Posted in: the new look Stormtrooper
 Fracman
11-22-2003, 6:10 PM
#52
Pretty sure. The DTs looks like this (original DF images at DFFAQ): http://www.geocities.com/darkforces_faq/dftext2.html#DF616...  [Read More]
Posted in: the new look Stormtrooper
 Fracman
11-22-2003, 4:36 PM
#50
Kiddies, thats not a dark trooper, thats simply nearly the same rocketeer stormtrooper we can see in JA. The original Dark Troopers were only be seen in Dark Forces....  [Read More]
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