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Fracman

Latest Activity

Did you get it working? The 7950GT is definitely OpenGL compatible, the problem is somewhere else. Are you running some other application that perhaps uses OpenGL, but you don't know it...? Please shutdown ALL other applications, e.g WinAmp or oth...  [Read More]
Was JA working properly before you did install the mod? Perhaps one of the files we provided has a wrong setup inside. Did you try the safe mode? There should be a shortcut in your startmenu folder. jasp.exe +exec setlanguage.cfg +safe...  [Read More]
Posted in: For the EffectsEd
 Fracman
01-03-2005, 9:33 AM
#2
Same as with ShaderEd... you must locate the texture in the assets*.pk3 and extract it, too :o...  [Read More]
Posted in: fountain
 Fracman
01-03-2005, 9:02 AM
#3
Exactly. The Shader is missing. Try something like this: models/mapobjects/atlantis/water04 { surfaceparm water { map models/mapobjects/atlantis/water04 blendFunc GL_DST_COLOR GL_SRC_COLOR tcMod scroll 0 -1 } { map $lightmap blendFunc GL_DST_COLOR...  [Read More]
Posted in: NOW is the time to join the DF Mod team
 Fracman
05-27-2006, 6:46 AM
#49
Nice forum skin you have there!!! :-) I've informed the team, but i can't promise anything. Good luck!...  [Read More]
Posted in: NOW is the time to join the DF Mod team
 Fracman
04-22-2006, 7:49 AM
#47
well, some kind of proof of your work is highly appreciated before we can think of asking you for some service ;)...  [Read More]
Posted in: NOW is the time to join the DF Mod team
 Fracman
08-28-2005, 6:37 AM
#38
Well, i guess you could at least help Tesla :D The other two mappers are good enough to do nearly everything themselves, there is only one thing they could need help : scripting and ROFFs. Any chance for this?...  [Read More]
Posted in: NOW is the time to join the DF Mod team
 Fracman
08-10-2005, 3:33 PM
#32
Well, these shots i know already. Really nice. But... they are only smaller parts, and i guess from just one and only the same map? Small maps are much easier to make lovely detailed than large maps as we intend to have in this mod. Ask Salv, FatSpi...  [Read More]
Posted in: NOW is the time to join the DF Mod team
 Fracman
08-10-2005, 12:46 PM
#29
would be nice :)...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
09-12-2006, 4:27 PM
#132
Strange, I never saw this... Are you able to reproduce it? Perhaps you were just too fast ;)...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
05-31-2006, 11:16 AM
#130
Please make sure you have no other mods, that you are using JA with latest patch (v1.01 i think). And check if you have downloaded the curent version of DFMOD for JA, and that you have installed it correctly (following the instructions in the readme...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
12-18-2005, 2:53 PM
#126
Lol i don't know myself exactly. I have a different keyboard layout, and i have to press shift+° to open the console. But for a US/English keyboard, it might be indeed shift+~. This has not changed from JO. Misse stupid myself is :D...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
12-18-2005, 2:38 PM
#124
aha. i thought the console would open with ~ ;) Which game are you playing then? The current demo is for JA (with patch 1.04). Using DFMOD with any other game (and version) may result in unpredictable behavior :p...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
12-18-2005, 1:56 PM
#122
You are not suppose to cheat anyways :p If you can't reach a ledge, then you have to think about it... - without having knowledge of any forces, and therefore don't use the noclip as well - how to reach it. If you can't reach it, then there is perh...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
12-15-2005, 4:26 PM
#120
Great! enjoy the mod :-)...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
12-15-2005, 4:16 PM
#119
yeah, thats the effect. the text strings have disappeared. In the new menus, and i hope they will be ready for the next demo, i'm using own string files with all mod related stuff to see if at least this this bug disappears....  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
12-15-2005, 4:01 PM
#116
And yes, renaming the Dark path to something else without editing the shortcut affects everything... JA can find that there is a mod installed, but it doesn't find our files, at least those that have the same name as original ones (that might be the...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
12-15-2005, 4:00 PM
#115
Ok. Where do you exactly have installed JA? Perhaps something is wrong with the shortcut. The menus don't load correctly if the mod is started from inside the game in the mods menu. This is a know bug, but i could not yet find a fix for it. Edit the...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
12-15-2005, 3:30 PM
#113
Did you start the mod using the shortcut (that starts JA with something like ja.exe +set fs_game dark)? Or did you install differnt mods?...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
08-18-2005, 1:35 PM
#110
Lol. Sorry, you can ask here of course, but there is no real fixed date. We are a team of freelancers, doing something on the mod only if time permits, so we will never promise a final release until it's really done. It might be next year, it also mi...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
08-17-2005, 10:09 AM
#108
yeah, 199MB is fine, enjoy the mod :)...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
08-16-2005, 11:48 AM
#106
Please check if you have other mods installed, and move them out of the dfmod directory, usually named dfmod or dark. How did you install the mod? Did you use the setup we provided? Were there some errors? Btw., the older demo was for JO only! Di...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
07-20-2005, 12:37 PM
#96
Ok, thats also the effect i could achieve finally. Thanks for the info! And pls. check your mail ;)...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
07-19-2005, 9:13 AM
#94
Originally posted by BabySpinach The first is that the wrong deformVertexes command was used in the purple water shader in the second map, which causes the water to not stay connected with its self when there is a split in the brush. Ah, strange. H...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Fracman
05-17-2005, 1:13 PM
#91
Hi Disco Boy, thanks for your if even late report ;) Points 1&2 were definitely not possible in the Single Player game, and they are on the list for the MP version. Point3: What is the "uppercut" you mentioned? Could you pls. explain?...  [Read More]