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Fracman

Latest Posts

Page: 14 of 14
Posted in: What About the Other DF Models?
 Fracman
04-26-2003, 8:57 AM
#2
Hehe you answered yourself your question ;) Our primary focus is currently on building the maps and recreating the textures, modifiying the weapons and the most important ennemy characters. Some work already has been done on snowtroopers and Mohc....  [Read More]
Posted in: the moldy crow/the enemies
 Fracman
04-20-2003, 3:12 AM
#9
A possibility would to make the starfighters behabe like NPC, e.g. assign the Ties to team blue and the Crow to team red, insert them in a transparent level on ceiling of the map and let the starfighters follow each other along some bot routes. I don...  [Read More]
Posted in: the moldy crow/the enemies
 Fracman
04-19-2003, 12:11 PM
#2
And the Crow / Jan could start firing at the Stormies with the ship's cannons... Nice idea, let's see what we can do with this. Fracman...  [Read More]
Posted in: Shaders on DT1
 Fracman
04-18-2003, 2:41 PM
#2
Nice idea, but it comes too late ;) We already discussed it in the team. It should be no problem to have different shaders if each map resides in a separate PK3 that has its own configuration. I did not test this yet because it is not as important a...  [Read More]
Posted in: New official site: Jedi Knight: Jedi Academy
 Fracman
04-03-2003, 3:30 PM
#1
Now it is also official right from LEC... http://www.lucasarts.com/products/jediacademy/ Fracman...  [Read More]
Posted in: Weaponry
 Fracman
04-24-2003, 3:00 PM
#51
Chris, thanx a lot for pointing that out. Since nearly every weapon Kyle can already use in DF is a firing weapon (the officer's blaster is probably only a light-weight version of the imperial blaster and therefore not much better that Kyle's Briar p...  [Read More]
Posted in: Weaponry
 Fracman
04-23-2003, 5:33 PM
#46
Yeah, good point, I can't remember many other weapons, too. Perhaps the axe is the only weapon that was not used in DF because LEC perhaps simply ran out of control keys for the weapon selection :D...  [Read More]
Posted in: Weaponry
 Fracman
04-19-2003, 5:14 AM
#26
eh... those 2 questions? 1: Briar alternative fire recharge function? It is not in DF, but the Briar certainly needs an alternative firing mechanism like all the other weapons have. I think we'll leave it as is. => Temujin: simply don't use it, a...  [Read More]
Posted in: Weaponry
 Fracman
04-18-2003, 4:21 AM
#23
Ja, exactly. It certainly would be fun to run through the maps swinging the axe aroung *swooosh* like one could do with a chainsaw in a well known DF clone ;) But: the axe is simply not Kyle's preferred weapon. Fracman...  [Read More]
Posted in: Weaponry
 Fracman
04-17-2003, 10:05 PM
#20
The current model of the Gammorean has no axe, so we most probably will do one for it. But I don't think we will make it available to Kyle in the DF MOD since he has to carry already dozens of blasters and ammo packs ;-) and the axe would only handi...  [Read More]
Posted in: Weaponry
 Fracman
04-17-2003, 5:10 PM
#18
How to modify weapons... Like with any other weapon, the first step is to find a weapon in JO that has a similar logic. The lightsabre does not exist in DF and therefore has to be replaced. Since it has similar movements, cuts through material and...  [Read More]
Posted in: Weaponry
 Fracman
04-05-2003, 2:51 AM
#13
Katarn07 wrote: Will you make the repeater in the mod shoot as fast as in JK? I don't remember the repeater in JK, but compared the one from DF: Yes, even a tick faster ;-) We took the weapon logic of the JO Heavy Repeater and just changed the colo...  [Read More]
Posted in: Enhanced Soundtrack?
 Fracman
02-19-2003, 3:48 PM
#3
The soundtrack is very nice, indeed, but it is an excerpt of the full DF music score only. IMHO it has a bit too much reverb. Ben(evolence) has done very good quality scores. You just have to listen to the DFMOD music *outside* the game to enjoy it...  [Read More]
Posted in: Price?
 Fracman
01-31-2003, 9:09 AM
#5
BigSteve-O says: will this dark forces mod cost anything? i hope not but... Yes... your patience... until it's finished...  [Read More]
Posted in: Detail in Exterior Areas (for final release)
 Fracman
02-11-2003, 5:09 PM
#21
I was thinking of the people who complained... You are repeating your posts... and I'm increasing my post count to beat you ... one day ... perhaps ... or not... :D I loved the demo. Ah, thanks, then you certainly will enjoy the full mod :) But:...  [Read More]
Posted in: Detail in Exterior Areas (for final release)
 Fracman
02-10-2003, 1:33 PM
#15
Our primary job is to recreate DF. So we are first recreating all the textures in higher resolution and all the maps in BSP format. Then, where it is suitable, 3D objects will replace some - not all - elements on the textures. But you better see it o...  [Read More]
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