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Finally I just found again this nicely skinned stormtrooper done by Charmin... one more valuable addition to MotP ;) http://darth-arth.net/~charmin/downloads/BlinderRosaStormtrooper.jpg Skin download: http://darth-arth.net/~charmin/deutsch/download... [Read More]
Now this makes me wonder... why is the "Tusken Raider" Solbe M'ko (see above his avatar picture) speaking of "uncool" Tusken blaster but on the other hand suggesting it :snear: :confused: :disaprove Here the answer is clear: NO.... [Read More]
Even more funny would be a change of Kyle's face skin... think of a mission that takes several days, where Kyle's beard is growing and growing, to be as long as we could see it in JK... Basically every skin, every texture can change from level to le... [Read More]
Certainly!!! You shall not play MP maps in SP mode and vice-versa. Spawn functions don't exist, the entities and shaders are sometimes totally different. :rolleyes: I tried myself to load the DeathStar map in SP mode to see what happens. I landed in... [Read More]
The fastsky setting i mentionned above is not available in the menu, you would have to edit your .cfg file manually, but i don't recommend that actually. The fastsky setting may be affected by your video settings aswell. Which "DS Throne room&q... [Read More]
Katarn07 wrote: The sky was just a big yellow thing. Which setting do I have to crank up for the sky to reappear? It's the fastsky setting in the cfg file i presume: seta r_fastsky "0" About the crisp graphics... DF had a 256 color palette... [Read More]
Heh, COunt_D00ku, no worry :rolleyes: Upgrades are mostly a manner of time and money. This is a vicious circle... at the time you order or buy a new card, e.g. the so called latest model available, it is already outdated. If you always want the ne... [Read More]
Katarn07 wrote: The demo doesn't work for me anymore without lagging every two seconds... I think I'll reinstall JO and maybe that'll help. If not, I'm in BIG trouble. Do you have installed some performance or temperature measuring tools that work... [Read More]
Heh Count_D00Ku, sorry, you're right, i did not read carefully enough your post. Please apologise. :explode: What I replied accidentally specially to your attention is then valid only for Solbe M'ko... :D But my comments about the game quality sett... [Read More]
Solbe M'ko: Shootable buttons are possible of course! But as already mentionned here ore in other threads before, not all puzzles can be recreated exactly like in DF. Count_D00ku: If you don't like our mod, you're free to leave this forum! If not,... [Read More]
The best way is to use the detailed shader flag with the mirrors, that makes sense, but currently does not work. Swithing the mirror on and off using detailed shader setting now works fine, I simply copied the other of my two shader files by accident... [Read More]
The biggest preoblem that I could see was that nothing new was really tried out. For example, outside of the base the textures all look pretty much the same and don't fit together very well, like in DF. Why not make textures that work instead of repe... [Read More]
The demo does not contain the Dark Trooper. And since JO is a completely different engine compared to DF, we can't use anything from DF. All stuff is currently being recreated for DFMOD! Are you sure you played the DFMOD demo and not the original DF... [Read More]
Unfortunately, this is also a rumour until now. There are no official news about it. Our main coder even had some contact with Raven, but there has been no decision yet from their side.... [Read More]
You certainly mean this: http://starwars.com/databank/droid/darktroopers/eu.html and http://starwars.com/databank/droid/darktroopers/bts.html But no, it's not exactly what we're talking about... See the concept design pictures from Justin Chin's per... [Read More]
No, The_One is fine. I remember when in an early state of the demo level, the Crow appeared out of the dark, like a ghost ship, and kept beeing translucent... you know, like you grab a weapon in MP game... that was very mystic ;)... [Read More]