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Fracman

Latest Posts

Page: 6 of 14
Posted in: New Sounds
 Fracman
07-26-2004, 6:06 AM
#5
Just the standard sound sample rates... for simple sounds 11025Hz or 22050Hz mono. Open the console and check if there are error messages. You also can try to play the sound from the console: play soundname...  [Read More]
Posted in: Ummmm Demo?
 Fracman
07-21-2004, 3:14 PM
#34
... simply because we are still far far away from finishing the whole game, and we don't want you to wait too long :p We currently have only one really active mapper, because the other has got problems with his computer (see current news post on our...  [Read More]
Posted in: cmoncmoncmoncmon...
 Fracman
06-28-2004, 4:07 PM
#16
Well, in some way, your website is already a good contribution :p...  [Read More]
Posted in: cmoncmoncmoncmon...
 Fracman
06-25-2004, 5:27 PM
#14
My "thanks" post wasn't enough, huh? ;) You'd have to bring us notes and lyrics as a real song :p...  [Read More]
Posted in: cmoncmoncmoncmon...
 Fracman
06-19-2004, 12:05 PM
#9
Ackehallgren, thank you for this nice & very first DFMOD poem/song :sing1: Btw. we are all from somewhere else... America, Australy, Europe... (not telling specific countries, just continents ;) ) This makes teamwork a little bit difficult, but...  [Read More]
Posted in: cmoncmoncmoncmon...
 Fracman
06-13-2004, 5:12 PM
#2
Thanks, Ackehallgren, for being patient. We're currently very busy with fixing the last bugs of the demo maps. With many people working on such a huge project, it's not quite easy as you may understand, and indeed takes its time. Using your words:...  [Read More]
Posted in: My disjointed thoughts about the project
 Fracman
06-17-2004, 5:03 PM
#8
Suprosa: Great, which actors did speak? Were they the original DF game voices? This may be interesting for us....  [Read More]
Posted in: My disjointed thoughts about the project
 Fracman
06-05-2004, 12:25 PM
#4
Our plans are to finish the levels first as single player missions (SP for the demo, MP for the final release). In parallel we will investigate siege mode (because of the way goals are completed, the map, etc.). Only at the end we may decide to creat...  [Read More]
Posted in: Good Modeling Program?
 Fracman
06-04-2004, 3:32 PM
#2
you could try Milkshape 3D, it's shareware: http://www.milkshape3d.com/ There is also GMax available for free, but all the other good tools are very costly....  [Read More]
Posted in: 3 Level Demo Download Size
 Fracman
06-19-2004, 12:08 PM
#18
There is no need for us to use RAR (although it has its own advantages over ZIP) because the files are all already compressed in PK3 files, which use ZIP compression! The Demo pack will simply be an envelope, it could be even an EXE! Recompressing Z...  [Read More]
Posted in: File accociations
 Fracman
04-28-2004, 1:50 PM
#2
1. Shaders saved with Wordpad work as well (at least using Win NT/2k)... just make sure you save the shader as plain text file and not as .wri or .doc :p 2. check the file association of the explorer (somewhere in the options, file types or so) if re...  [Read More]
Posted in: What is a shader?
 Fracman
04-25-2004, 4:39 PM
#2
A shader is a configuration script, like a small program, that is used to modify textures, surface parameters and even modify the form of objects. For the JA and the Q3 engine series games, shaders are relatively short text scripts, with the suffix...  [Read More]
Posted in: modview for JA
 Fracman
04-24-2004, 5:19 PM
#5
Step by step? Ok... Step 1: go find Modview.exe and execute it. What happens?...  [Read More]
Posted in: modview for JA
 Fracman
04-17-2004, 8:58 AM
#2
What's the problem? Simply run the executable... the only "switch" or rather parameter may be a file name, namely a .md5 or .glm model file. You can link ModView with that file extension. The only thing to care of is to extract your files l...  [Read More]
Posted in: water textures
 Fracman
04-24-2004, 4:35 PM
#2
Lol... the first one is not water, its a FORCE FIELD. Generated by a shader. The second one must not be water, it could be a floor texture and just nearly transparent (with some fog) water on top of it......  [Read More]
Posted in: mirror_surface problem
 Fracman
04-24-2004, 5:17 PM
#2
Lol... either you have now a PERFECT mirror... or your shader is simply somehow wrong... would you mind posting it here? I would add some alpha blended water texture so you can see the water surface at least a bit....  [Read More]
Posted in: Virus in the popups?
 Fracman
04-11-2004, 5:47 PM
#8
I know, and all i can actually do is to apologize for any harmful popup and recommend also what has been said up here: keep your AV actual and regularily check your system with antispy software :rolleyes:...  [Read More]
Posted in: Virus in the popups?
 Fracman
04-11-2004, 2:15 PM
#3
Well, two things to know: 1) the content of the popups is not in our hands, sorry, so there may be some bad things happening... luckily your AV warned you. 2) sometime even antivirus have errors. Check your AV manufature homepage for updates and fo...  [Read More]
Posted in: Making a Music mod
 Fracman
04-25-2004, 8:57 AM
#5
Ehm... if you can't undersand that then I don't know... I thought I was writing in English and not in French :p All the information related to the music is a text file called DMS.DAT. It contains timings when to play which music file, and the whic...  [Read More]
Posted in: Making a Music mod
 Fracman
04-24-2004, 5:13 PM
#3
well, thats quite easy to tell. The music is stored as mp3, in asset0.pk3/music The assignment of music to level is done in asset1.pk3/ext_data/dms.dat (DMS= dynamic music system or so) But beware... lots of things in JA are relicts from JO, so bet...  [Read More]
Posted in: Dark Trooper Phase 1
 Fracman
04-13-2004, 5:38 PM
#12
Interesting to know, thanks!...  [Read More]
Posted in: Dark Trooper Phase 1
 Fracman
04-12-2004, 9:19 PM
#10
You're right, the blade on the DTs arm is somehow strange in that case. :rolleyes: Consider it to be retractable, e.g. if the DT want to grab something with that hand. But since the DT are mostly always fighting with Kyle, they wouldn't let him appr...  [Read More]
Posted in: Dark Trooper Phase 1
 Fracman
04-12-2004, 6:24 PM
#8
about the updates... we still need One to take nice screenshots :p Ehem... the lightsabre... yeah, the DT may fight with his metal sabre like with a lighting one... except throwing, of course :D Fists there will be, for Kyle only! Wow that rhym...  [Read More]
Posted in: Dark Trooper Phase 1
 Fracman
04-07-2004, 4:55 PM
#6
Our concept was based mainly on the original DF Dark Trooper "model" (only sprites available there, you may see an animation on the mods homepage at the bottom from time to time) and on Justin Chins original artwork. Corto also looked at an...  [Read More]
Welcome back, JP, and thanks for your support. PM outgoing :cool:...  [Read More]
Page: 6 of 14