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Kengo

Latest Posts

Page: 11 of 23
Posted in: Star Wars : Deception (Take Two)
 Kengo
10-05-2003, 6:46 PM
#37
Originally posted by wedge2211 I think the Kyle face would be okay to use for officers, etc...but like El said, not EVERYONE. Get a couple variations in there, even if it's just a couple different faces (Imp officer faces, Jedi faces, Jan faces even...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Kengo
08-11-2003, 2:20 PM
#26
You know, I really, really like the new forum style, very nice! Loosing the glows is a shame, but ah well. Sorry about dissapearing for a bit there Shad, I am now fully....opaque? Not only is your work great, you seem to have an amazingly fast const...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
08-16-2003, 2:45 PM
#125
Beta report sent. Sounds like you've reached that stage where you just want it to be finished so you can finally let go! I certainly reached that stage with Occupation 2, I imagine most people who spend a long time on a project of any kind do, and ma...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
08-13-2003, 12:26 PM
#115
I have just submitted the second version of the walkthrough Lassev. Personally, my feelings are that making the puzzle hard is good for several reasons. Firstly, it is fitting for the climactic end puzzle to be the hardest. Secondly, making it hard m...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
08-13-2003, 10:47 AM
#113
Originally posted by lassev From the point of an average player (and that's the most important player) it might even pose such a bother that he might consider just exiting the game never finishing the level! And that's shocking news, my friends! Tha...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
08-12-2003, 11:44 AM
#106
Great news Lassev :) Please just give me today to finish the walkthrough, I've just got the first full level done (needs to be worked on to improve it, but I've got everything the player has to do laid down). I'll be finished by the end of the day....  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
08-07-2003, 11:13 PM
#103
Originally posted by clu I don't want to over-hype this, but I have to say that after playing this campaign all the way through, it is one of the most polished and fun JO levels I have played. It seems like it was developed by Raven, but it actually...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
08-06-2003, 10:27 PM
#99
Originally posted by lassev (don't ask me why Kengo, the great mapper, didn't have Editing tools installed, but I'm anyway happy he didn't, otherwise I would never have learned of this problem) Because I'm a moron :) Sorry about that...Still, than...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
07-23-2003, 9:46 PM
#93
I felt the first beta was by a mile one of the best, most innovative, varied and high quality maps I'd played, I am sure the second beta will be an improvement on that, so I wouldn't be too hard on yourself Lassev man! :) Occupation 2 should be done...  [Read More]
Posted in: WIP: U.S.S Enterprise
 Kengo
08-03-2003, 7:34 PM
#36
Man...if you'd checked the date of the last post before yours in this thread it was 15 April 2003. Thats why you had to scroll through pages of this forum to find it. I could be wrong, the map may still be being worked on, but the odds are that was a...  [Read More]
Posted in: The Attack on Yavin series(SP)
 Kengo
08-12-2003, 11:51 PM
#223
The colour scheme on the forums here seems to be changing daily, but I kind of like the temporary upheaval! OK, well you got the BAK file, and then the snapshot files in maps/snapshots. Also, making sure you have a backup, you can open the map fil...  [Read More]
Posted in: WIP: Project Minoan
 Kengo
08-05-2003, 11:22 PM
#89
My work has been called Newbie-an. Eagle, this looks stunning. I was wondering about this map only a few days ago. Theres definately some Zelda to it, which makes it all the more beloved to me. I can tell this map is going to be epic, any idea what...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
08-25-2003, 11:12 AM
#196
Originally posted by boinga1 [/surrender] Peace, man! I'm just joking about the way Kengo...hypes it all up so well. He should really be on the Episode III advertising team. Amen to that man :) Big thanks to Eldritch and Sergio of course for Occup...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
08-14-2003, 11:26 PM
#181
Thanks guys :) Yeh, I must admit, the plan is basically just to hype it up as much as possible!...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
08-14-2003, 5:01 PM
#177
Occupation 2: Antaean Assualt By Simon "Kengo" Williams Avaliable from: http://www.pcgamemods.com/2070/ ************************************* Featuring: ************************************* ACTION! http://www.massassi.net/ec/images/1226...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
08-05-2003, 10:54 PM
#176
Thanks for the offer El, however I've already submitted it to PCGM in pieces (4), just in order to save time. So when you return, or when the death threats reach Rgoer, it will all be there ready :) Thanks for the interest guys, I am just enjoying t...  [Read More]
Posted in: Loading a SP Mod in JA from menu...
 Kengo
10-16-2003, 9:16 AM
#4
Funny, I managed to get the Occupation 2 mod to load up in Jedi Academy with no modifications. Sure...the menu went totally weird and all, and when I went to New Game it loaded JAs text crawl instead of mine - but then the opening cutscene from Occup...  [Read More]
Posted in: SP MAPS/missions?
 Kengo
10-09-2003, 7:18 AM
#8
Good luck to you Tyler, looks like you know what you're doing. My one bit of advice to you from experience is not to try to make it too epic in one go - maybe if you want 6 levels in it, bring each level out as you complete it. A few great projects (...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Kengo
10-11-2003, 9:43 AM
#284
Wow Monsoontide...talk about multi talented! Not only do Raven go ahead and give us NPC models galore to play with for SP maps...you work on a tonne of new creatures and vehicles as well! This is really great for the community, and very exciting! :rd...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Kengo
10-11-2003, 9:43 AM
#34
Wow Monsoontide...talk about multi talented! Not only do Raven go ahead and give us NPC models galore to play with for SP maps...you work on a tonne of new creatures and vehicles as well! This is really great for the community, and very exciting! :rd...  [Read More]
Posted in: DF-21.net and how to play DF on WinXP!
 Kengo
08-11-2003, 2:28 PM
#2
...and you were by all accounts one of the best SP level authors for it as well! I really love the new layout on LF with all the DF series together like this, and its great to know a gaming community is still there after so long, I hope the same can...  [Read More]
Posted in: For honor and glory...
 Kengo
08-05-2003, 11:08 PM
#9
Great textures, you own work? Only one I am not too sure about is the one running horizontally on the top two pics, white with black bits, those black bits seem too strong somehow? I don't tend to see much marble though (cept in the kitchen), so mayb...  [Read More]
Posted in: ending level
 Kengo
07-24-2003, 10:37 PM
#2
The easiest way would be: Create a trigger once in the place you want the level to end, then link this to a target_level_change (control+k links things). You can set the level change to load up one of the levels from JO, for example the first level i...  [Read More]
JK2 Files just said... "We have received confirmation from LucasArts that the release date for Jedi Knight: Jedi Academy (or JK3) is September 16th, 2003. " http://www.jk2files.com/file.news?ID=5663 I'm not so sure it actually IS called...  [Read More]
Posted in: WIP: Cinematic for JKII
 Kengo
10-05-2003, 6:38 PM
#36
This is a really interesting type of project, one I have a lot of interest in trying to do myself at a later stage. I really like the look of those shots with the stormtroopers, their animations already seem to point at good interaction between the c...  [Read More]
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