Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Kengo

Latest Activity

Posted in: Where can I host my mods / pictures?
 Kengo
01-30-2005, 7:46 AM
#21
Originally posted by ChAiNz.2da Hey all, I was just wondering something. With TSL for the PC available in under 2 weeks, modding is going to eventually happen. For most of us, we each have our own sites to host our mods, BUT we all know the convenie...  [Read More]
Posted in: Map-Review mapping contest
 Kengo
09-23-2004, 11:50 AM
#4
Originally posted by Prime I'm not a mapper, but I can't wait to see what comes out! :) Yeah, there are some seriously talented mappers signed up for it already, I'm really looking forward to seeing the kind of results we get :)...  [Read More]
Posted in: Map-Review mapping contest
 Kengo
09-21-2004, 4:56 PM
#1
Hey everyone, JediKnight.net hosted site Map-Review (http://www.map-review.com) are hosting our first mapping contest! The competition will involve single mappers submitting a Jedi Academy FFA map that they have crafted within a set timeframe; 25 S...  [Read More]
I finally got around to staff picking this file at PCGM. Great work :D...  [Read More]
Posted in: WIP: Crash On Tatooine
 Kengo
07-17-2004, 1:28 PM
#1
http://mercenary.bravehost.com/crash.html http://www.8bucksproductions.com/COT_screenshot.jpg Mercenary and myself decided a co-op JA SP production would be a good idea, and the project is really starting to take shape now (with most of the work s...  [Read More]
Posted in: Best and Brightest JA User-Made MP Maps?
 Kengo
07-03-2004, 10:13 PM
#8
Originally posted by <-KRT->Dhart LOL. Take the reviews there with a grain of salt. They like highly detailed maps with low framerate. The reviewers there rate each others maps high and maps not made by someone in their "circle" low....  [Read More]
Posted in: Recruitable Suvam Now Availible!!!!!!!!!
 Kengo
06-19-2004, 9:35 AM
#24
Originally posted by Doom_Dealer What the hell!!! will someone please explain to me how my rating in 2.92, and it went there by getting 10 votes in as many minutes!!! Originally posted by Mono_Giganto Lol that's a problem with all of pcgamemods,...  [Read More]
Posted in: Trying Not to be Discouraged...
 Kengo
06-11-2004, 12:40 PM
#8
Yeh, I totally agree with Codja and Lassev here; don't take criticism too personally. The people who get personal or are overly harsh are morons whose opinions do not deserve recognition or consideration, in my opinion. The main benchmark for worthwh...  [Read More]
Posted in: Scripting Tutorial
 Kengo
06-11-2004, 3:31 PM
#6
The link I gave in my previous post features several Icarus tutorials aimed at beginners; read them all through and hopefully you can get the basics worked out! :)...  [Read More]
Posted in: Scripting Tutorial
 Kengo
06-11-2004, 12:43 PM
#4
Here ya'are: http://www.geocities.com/kengomaps/tutorials.html Any Foo Fighters fan deserves as much help as we can give them!...  [Read More]
Posted in: objectives.sp
 Kengo
06-10-2004, 5:43 AM
#4
Glad you like them, its nice to occasionally be more of a help than hinderance to the community! :)...  [Read More]
Posted in: objectives.sp
 Kengo
06-09-2004, 3:38 PM
#2
You're right, the directory structure is a bit different for JA. You want: Strings/english/objectives.str The objectives here have different names to those for JO, but the principle of changing the text and referencing them in levels remains the s...  [Read More]
Posted in: Looking for tutorial on making an SP ladder
 Kengo
06-10-2004, 5:41 AM
#7
Not only did no one yell at you, we just told you several ways to solve your spawning problem... :confused:...  [Read More]
Posted in: Looking for tutorial on making an SP ladder
 Kengo
06-09-2004, 3:43 PM
#4
Originally posted by zag what i think you need is a target_count or something similar which triggers the next group of opponents when you have killed the right amount of people.. does that sound right? Thats definately one way of doing it, and is...  [Read More]
Posted in: You do NOT want to believe this...
 Kengo
06-06-2004, 9:07 AM
#17
Sheesh, this 'Prime' fellow sure gets about doesn't he? :) Its strange that a lot of people took him seriously....it really is strange. Doesn't it look even the slightest bit too rediculous to have been serious? As Amidala said, AIVAS is consisten...  [Read More]
Posted in: How to make Full mission in JA???
 Kengo
06-07-2004, 12:47 PM
#5
These tutorials should help with some aspects: http://www.geocities.com/kengomaps/...  [Read More]
Posted in: Cliff...
 Kengo
06-04-2004, 4:17 PM
#35
Originally posted by mslaf I'm the Q3A engine rookie and this opinion originally came from ydnar. I was just repeating it. I'm not about to argue with either of you :) Would you be happy for us to put your tutorial up at Map-Review BTW?...  [Read More]
Posted in: Cliff...
 Kengo
06-02-2004, 1:19 PM
#12
How about trying gensurf, one of the plugins for GTK Radiant? It's a little bit of a pain to get to grips with at first, but it does offer up some interesting results if you play around with it. I spent a couple of days learning it and created a pass...  [Read More]
Posted in: Just another quitting thread
 Kengo
06-03-2004, 10:56 AM
#20
In the short time I've been here I've found this modding community to be very unique, there are some really talented modders, and they all seem to lack massive egos and be more than willing to help everyone out. Theres some kind of feeling of general...  [Read More]
Posted in: Which is better ? (FFA vs. CTF)
 Kengo
06-02-2004, 5:41 PM
#14
Yeh, I think upping saber damage is a very good idea. That's one thing that made Promod so excellent, really good saberists were absolutely lethal, they could go through gunners like a knife through butter if they got close, which is exactly how the...  [Read More]
Posted in: Which is better ? (FFA vs. CTF)
 Kengo
06-02-2004, 2:32 PM
#12
CTF throws in a lot more tactical play and teamwork, and it brings back happy TFC memories too. One problem with JA, as with JO, is that somehow the weapons don't suit CTF all that well. They're not particularly balanced, and sabers seem almost utter...  [Read More]
Posted in: JA Dying?
 Kengo
06-06-2004, 9:36 AM
#32
Originally posted by Kurgan That is so sad. I can't begin to say how pathetic that is...! This from a man who has a harem of women on his server whose sole purpose is to shout 'Kurgan is the King' on a regular basis! :eek:...  [Read More]
Posted in: WARNING: Hit per-surface style limit
 Kengo
06-05-2004, 10:35 AM
#7
Good news :)...  [Read More]
Posted in: Team Corellia series
 Kengo
06-17-2004, 9:46 AM
#10
Well, Corellian Graffiti 1 is complete! Its a kind of umbrella name I'm going to use for collections of skeches featuring the Team Corellia chracters. This one features Agent Black (who always seems to be one of the most popular characters in polls a...  [Read More]
Posted in: Team Corellia series
 Kengo
06-09-2004, 9:56 AM
#9
Work continues! Project website. (http://www.8bucksproductions.com/TeamCorellia.html) http://www.8bucksproductions.com/TeamCorellia/CF_Drive1B.jpg (http://www.8bucksproductions.com/TeamCorellia/CF_Drive1.jpg) http://www.8bucksproductions.com/Team...  [Read More]