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Kengo

Latest Posts

Page: 6 of 23
Posted in: Some npcs are mindtrickable/some aren't?
 Kengo
02-04-2004, 2:28 PM
#5
This should help: http://www.pcgamemods.com/3648 You can make someone immune to force powers with ICARUS scripting certainly. I think its possible in the NPC files, I can't be sure though. It could possibly be coded into what NPC type they are (eg R...  [Read More]
Posted in: Pcgame mods - can't use
 Kengo
02-02-2004, 1:57 PM
#3
I think you should ask on the....PCGM forums! I think LF might become quite rightly a little fed up with people constantly talking about PCGM problems here. It was good of them to host the big ideas thread we had here as it is. There was a post on t...  [Read More]
Posted in: pcgamemods
 Kengo
01-28-2004, 8:31 AM
#5
Plus there's already a thread about the site about 6 or 7 posts down.... I had the same problem myself, and I can't remember what stopped it. Kazaa sucks anyway...or maybe its your firewall? Sorry, not sure....  [Read More]
Posted in: Waka Waka Waka.
 Kengo
01-26-2004, 10:54 PM
#3
Now *that* is a cool concept. Now all you need is some bad MIDI music....and its a perfect 80s arcade classic!...  [Read More]
Posted in: SP maps?
 Kengo
01-28-2004, 11:48 PM
#17
Originally posted by lukeskywalker1 but as you can see here: http://pcgamemods.com/4094/ it is possible to have NPCs walk around in MP.. and probably do animations... which is cool. After i make a few MP maps.. i will make a large SP thing. No deta...  [Read More]
Posted in: SP maps?
 Kengo
01-26-2004, 10:51 PM
#8
Originally posted by lassev It's a sad truth that in the once great, now sorrowful halls of single player mapping you must wander a long time before you meet someone else. And then, all too often, it's but a long dead corpse of some forgotten projec...  [Read More]
Posted in: SP maps?
 Kengo
01-26-2004, 9:09 PM
#5
Originally posted by lassev as if the single player editing / mapping would just be some weird thing only loonies would do. So you're saying you and Mercenary don't fall into that catagory? Anyway yeh, we got this massive rush or largely quickly...  [Read More]
Posted in: Getting Started...Really
 Kengo
01-26-2004, 2:35 PM
#7
It is a real pain to get the hang of at first, no doubt, but use those tutorials me and Wade gave ya links to and you should be able to master it, with some patience! Good luck :)...  [Read More]
Posted in: Getting Started...Really
 Kengo
01-26-2004, 12:27 PM
#2
I can't believe you've looked that hard if you couldn't find this definative, nay legendary set of beginner to intermediate JO tutorials which will work just fine for JA! http://richdiesal.jedioutcastmaps.com/tutorials/...  [Read More]
Posted in: ffa_dark
 Kengo
01-28-2004, 8:25 AM
#8
Well done, its nice to release something after annoyingly long development times for SP/Film stuff eh? :) That's weird, didn't notice that before :( I haven't posted any of the images at the Massassi temple myself...whoops. Oh well, you've worked o...  [Read More]
Posted in: ffa_dark
 Kengo
01-26-2004, 11:24 AM
#5
Aha, an FFA as well as entering the LevelSource Duel competition eh? I like it :) A really good place to get screenshots stored is here: http://blargh.mine.nu/test/ I highly recommend it, it rules....  [Read More]
Posted in: Good God, does the whining ever stop?
 Kengo
01-26-2004, 11:51 AM
#11
People whine in any game. Go on a CS sever, people will complain about Camping, about hacking, about their gun not aiming right....some people just complain a lot. It's probabaly their age. I used to complain a lot when I was 8 too. Your best bet is...  [Read More]
Posted in: What do you do first when you map?
 Kengo
01-24-2004, 1:01 PM
#6
I tend to draw bits and pieces, ideas and vague layouts on paper. Then I map the basic design (often caulked) before trying to add a bunch of textures, then detailing. If its SP, NPC and item placements etc tends to come nearer the end....  [Read More]
Posted in: Battle Of Endor Siege WIP
 Kengo
01-22-2004, 10:10 AM
#5
Yeh, I'm with the others. Siege badly needs some cool new levels, and who better to provide them than the man who got Saga working for JO? Battlefront is really a different thing again. Also like the guys said, the fog is far too bright, and the till...  [Read More]
Posted in: Dodging (SP)
 Kengo
01-21-2004, 9:34 PM
#7
That is handy and more importantly, damn cool in a Matrix kinda way....  [Read More]
Posted in: Dark Forces Mod 3 Level trailer out
 Kengo
01-24-2004, 12:47 PM
#10
Originally posted by The Count What could that be? A possible joining to help the already overburdened mappers? :D Fraid not, more something that will hopefully get them more mappers! It's not super fast, but this project has held together a long...  [Read More]
Posted in: Dark Forces Mod 3 Level trailer out
 Kengo
01-23-2004, 5:10 PM
#7
Oh, very useful info, thanks a lot! I hope to have something else to post about this mod myself soon......  [Read More]
Originally posted by Kurgan JA had a "disappointing" number of MP maps? How many was it supposed to have? IIRC it had actually MORE unique maps on release than JK2 did, and if you count official support, it had more added later by the tea...  [Read More]
Originally posted by Azymn Yeah, if you sift through the MP code you can see a ton of stuff they fleshed out but never fully implemented. It was a grand work they undertook, but like Kurgan said they had to scale it down and polish off the fundament...  [Read More]
Posted in: How did raven make that really nice terrain
 Kengo
01-22-2004, 1:09 PM
#6
You left the .map file in the pk3? That's very decent of you man! Torchy's terrain in that map is staggering......  [Read More]
Posted in: Team Corellia
 Kengo
01-22-2004, 9:27 PM
#120
Sorry for the problems with v1.10, they were really of my doing, I sadly caused some errors in Lasse's script when I transfered it over. However, we got it all fixed with the definative v1.20 release of Part 1! http://www.pcgamemods.com/3950/ I am...  [Read More]
Posted in: JA MD3/ASE File List
 Kengo
01-31-2004, 1:13 PM
#12
In addition to the list, Eskimo took a screenshot of each of the models ingame so you know what they all look like, helping you look around for models you might want to use. It saves a lot of time which would otherwise be spent putting all the models...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Kengo
02-01-2004, 6:29 PM
#690
Originally posted by TK8252MJL Yes... but that doesn't mean I can't go to PCGameMods. :confused: I go to JK3Files.... There isn't some big rivalry, we're all in it together, right? :) Looks like you can download from PCGM but not upload of comme...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Kengo
02-01-2004, 11:49 AM
#684
We have an interview with Monsoontide over at Map-Review.com, discussing his past works and current projects. Big thanks to Monsoontide! :) http://www.map-review.com/index.php?page=interview_view&id=11 Oh, PCGM is up but....it still seems kinda...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Kengo
01-31-2004, 11:50 AM
#672
Originally posted by monsoontide I've upped the speeder bike to jediknight.net and jk2files.com - goodness only know how long before they post it though. Tried to up it to pcgamemods.com but it would only transfer 2% then stop - not sure why, I've n...  [Read More]
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