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Kengo

Latest Posts

Page: 14 of 23
Originally posted by Luc Solar If we had a "my little pony"-skin with a heart shaped saber, all servers would be filled with people using 'em. :mad: Where can I find this skin? I wish to...destroy it. Yeh, thats it. I was thinking RGB...  [Read More]
Posted in: Colosseum level beta
 Kengo
06-03-2003, 3:16 PM
#15
Oh, just happened to come across a wooden bowcaster whilst perusing for a weapon model at jk2files.com. Not suggesting any involvement in the mod at the moment or anything like that, just thought it might be useful in determining how a crossbow would...  [Read More]
Posted in: Official Ledge-Grabbing into JK3 Petition!!!!
 Kengo
05-30-2003, 3:10 PM
#67
Originally posted by Prime Do I have to run up to the edge and shot them? That puts me in a precarious position as then I could be easily pushed over. But then you would grab the ledge too :) It might add something to SP, like you say it could b...  [Read More]
Posted in: Official Ledge-Grabbing into JK3 Petition!!!!
 Kengo
05-30-2003, 10:19 AM
#65
Originally posted by Prime I voted NO, because I think it is pretty silly. How often are you going to need to hang from a ledge? Surprisingly often...oh, you mean in the game right? Indiana Jones and the Infernal Machine was an enchanced version...  [Read More]
Posted in: WIP: Modern City Street
 Kengo
06-01-2003, 2:13 PM
#23
Originally posted by wedge2211 It reminds me a lot of X-COM. Anyone else ever played that game? Damn skippy Wedge! In the Matrix though the achieved the green look by green lighting right, not splashing green paint onto the structures themselves...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-03-2003, 2:32 PM
#136
The custom objectives are now done. Does anyone know of a really good translator program so I can get the objectives and subtitles into French and German? I've used some where it comes out very strange through the translator, does anyone know of one...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-02-2003, 7:27 PM
#135
Originally posted by lassev Yes, I almost agree with Thomas. Angry is not nearly as nice a name as Wrath would be. I appreciate the input guys, Wrath does sound good, but its a nickname designed to make fun out of how angry he always is, not to so...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-01-2003, 7:47 PM
#132
A lot more scripting has been done, almost all the cutscenes are done to a first build, improvements will be needed for some later I'm sure. Next on the to do list are editing the voice files I do have, getting the custom objectives done, getting the...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-30-2003, 1:49 PM
#131
Originally posted by wedge2211 Hey, how come Bad Guy Tech is in PA? I dunno man...it seemed fitting. You know, it's where Dracula comes from. And its full of nasty people... *runs away*...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-30-2003, 1:01 PM
#129
Good stuff :) It's got a User Friendly cartoon in it!!! Woohoo! :D...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-30-2003, 10:47 AM
#127
Originally posted by Eldritch Isn't Bad Guy Tech associated with CGNU (Crazy Go-Nuts University)? ;) Damn straight man! :D Originally posted by Eldritch Reminds me of the villain in Inspector Gadget that you never see... you just see his hand (e...  [Read More]
Posted in: Jedi Figures In Each Box!
 Kengo
06-02-2003, 6:16 AM
#3
I'm no collector but it sounds good to me, I always love to see extras with games. Like you guys it wouldn't influence my decision to buy the game, but then that decision has already been made :)...  [Read More]
Posted in: Bring Back The Imperial Commandos
 Kengo
06-02-2003, 6:13 AM
#10
Originally posted by Uber_Saber I just hope they do more of an independent enemy line, instead of rehashing the 'Mad Imperial Warlord with an Axe to grind and a whole lot of Dark Jedi to boot' storyline. Same here, a more original storyline than t...  [Read More]
Posted in: Bring Back The Imperial Commandos
 Kengo
06-01-2003, 8:03 PM
#5
Originally posted by StormHammer I liked the Imperial Commandos, but I'd only want to see them return in a proper context. Just putting them in for the sake of it would be a bit pointless, IMHO. Very true...I guess up till now I'd kind of assumed...  [Read More]
Posted in: Bring Back The Imperial Commandos
 Kengo
06-01-2003, 2:21 PM
#2
I agree, they were really good. You can find a great model of them for the DF mod, they may get encorperated into some SP projects for JO at least....  [Read More]
Posted in: Idea for some Exciting Action Camera Angles
 Kengo
05-30-2003, 3:26 PM
#5
Yeh, would be great if they made it optional. Would keep things interesting, dynamic, as long as it was kinda occasional, too often would be pain. You know you can change the camera angle and distance from the player in JO? For isntance have the ca...  [Read More]
Posted in: Concussion confirmation? in Elecplay Preview
 Kengo
05-30-2003, 11:30 PM
#13
Originally posted by Doctor Shaft Sigh... well let's ALSO hope that the conc rifle doesn't return in ALL of it's former glory: i.e. being the Ownage weapon of the series. Yeh, balance is the key. Each weapon should have advantages and disadvantag...  [Read More]
Posted in: Questions about the player character in SP.
 Kengo
05-30-2003, 3:32 PM
#5
Originally posted by Emon Some are upset about this, but I'm happy to see it. It makes it so you can have actual dialog involving the character, and there can be a lot more character development. Yeh totally agree. They have to work within realist...  [Read More]
Posted in: The graphics in JA
 Kengo
05-30-2003, 11:38 PM
#25
Yavin Swamp was my favourite level from the whole game, maybe because it was the only in the wilderness level I can remember. I guess the fact the engine couldn't seem to cope too well with large outdoor areas had a lot to do with that. I kinda enjoy...  [Read More]
Posted in: Gameplay option suggestion:
 Kengo
05-30-2003, 3:36 PM
#13
Yeh, LMS would be amazing. Especially FFA LMS and team based, Counter Strike style LMS. I'm looking forward to the massively improved number of alternatives for player skins/models they've been talking bout for MP, as he's in SP I'm sure you'll be...  [Read More]
Posted in: Gameplay option suggestion:
 Kengo
05-30-2003, 3:21 PM
#11
Can anyone think of a PC game that has done co-op well? Consoling is different, Perfect Dark among many did it effortlessly. But for PC only FPS I can even think of that attempted it was System Shock 2, and no one played it....  [Read More]
Posted in: <GuNs>
 Kengo
06-01-2003, 8:11 PM
#66
Originally posted by Luc Solar Yeah - I remember some mod tweaking the bowcaster. What was that mod called... PROMOD!!!!!!!!!1 ? Yes, I believe it was PROOOOMOOOODD that made the bowcaster bolts faster thus making it an useful weapon. :) I hope some...  [Read More]
Posted in: <GuNs>
 Kengo
06-01-2003, 2:35 PM
#63
Speaking of guns, aside from saber / gun balance, some of the guns could do witha tweak to make them more useful. I mean, the bowcaster is pretty pointless, and the EMP gun just isn't much fun to use (although good in SP)....  [Read More]
Posted in: <GuNs>
 Kengo
05-31-2003, 6:00 PM
#62
Originally posted by Kurgan But Jedi can and do use guns. Read Tales of the Jedi, watch ESB. And the games have focused on Kyle Katarn, a Jedi living in the Post-ROTJ environment where Jedi are few and far between and can't be too swept up in tradit...  [Read More]
Posted in: <GuNs>
 Kengo
05-30-2003, 10:41 AM
#56
I always thought this was a really great item about SW guns http://www.jediknightii.net/column002.shtml Originally posted by JDKnite188 Sabers were very weak. In SP one or two slashes could kill an opponent. In MP it took many, many more. It was a...  [Read More]
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