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Star Wars : Deception (Take Two)

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 Shadriss
05-14-2003, 6:13 PM
#1
Well, I've started again. With Commenor over and done with, I puttered around doing nothing for a while. Then, I decided to go back and try SP again.

SOme may recall what happened last time - a corrupted map file. Well, as you can imagine, the first thing I did was make back ups of everything. :)

It's the same name : Deception. But there, the resemblance ends. I've been working on it for about a week and a half, and, to this point, have completed a new opening menu screen, a fully scripted opening cinimatic, implementation of dynamic music, a new scrolling text at the beginning, and made it a fully working mod. (whew!)

For complete details on story, characters, and the like, I direct you to the projects site : http://swdeceptioncom.moonfruit.com)

Now, all that said, I do have to warn that this project, while it will be COMPLETED, may not reach that point anytime soon. WHy? Because I'm US Navy. FOr the last year (since the game came out) I've been in a school on shore, so I had time to map and such. As of this June, I'm moving to Norfolk, Virginia, and being assigned to another sea-going command. Time will not be as plentiful. (Reports on progress may be nonexistant for periods of up to 6 months!)

WOrst case, this gets released for JA instead of JO. (Darn.)

Well, enjoy what I have.
 Louis
05-14-2003, 7:15 PM
#2
It sounds great man, good luck, I'm looking forward to playing the final version.
 wedge2211
05-14-2003, 9:25 PM
#3
It's a great concept, don't let this one die. Good luck. And hey, we can excuse a 6-month absence...we've been waiting forever for Party Crasher...
 lassev
05-15-2003, 3:33 AM
#4
I guess this campaign will include lots of ships... Spaceships, that is. And I don't know if it matters, if your level is released for JA instead of JO. I'm hardly wrong, if I bet many people here will buy that one also.
 Shadriss
05-15-2003, 8:36 AM
#5
Ships? RIght now, the script for Episode One doesn't call for any, really. *shrug* We'll see what happens, I guess.

Thanks again for the initial interest. If there are any questions/comments/complaints about anything on the site or relating to the story elements, feel free to post them... I may not ANSWER them if it reveals too much of the plot specifics, but by all means ask them. I dont want obvious flaws in reasoning (mine or yours) to find thier way into the final product.
 lassev
05-15-2003, 10:00 AM
#6
Ships? RIght now, the script for Episode One doesn't call for any, really. *shrug* We'll see what happens, I guess.
Ah, well. It was but a little joke referring to Navy.
 Altus_Thrawn
05-17-2003, 10:01 AM
#7
Looks great.
 Shadriss
05-17-2003, 3:38 PM
#8
Update :

First, I have the voice overs and new scripting done for the opening cinematic, and, thanks to Leslie Judge, also have them with subtitles.

Second, also thanks to 6 hours of collaberation with Leslie, I managed to figure out how to script an working elevator. (WOOHOO!)

No new screenshots yet, but there should be some soon. In addition, I have two skins almost finished, and they should be up soon as well.

Oh, and Iassav? I map to get away from the Navy... PLEASE dont bring those (insert favorite explitive here) people into this? Please? :)
 Leslie Judge
05-17-2003, 4:15 PM
#9
Originally posted by Shadriss
Second, also thanks to 6 hours of collaberation with Leslie, I managed to figure out how to script an working elevator. (WOOHOO!)rotfl

Was it 6 hours? Man! Don't publish this kind of information. Think of our image! :D
 Shadriss
05-17-2003, 4:17 PM
#10
We have an image? Oh yeah...

Ok, Belay my last! After a scant session of 10 seconds, we figured out not only how to implement scripted elevators, we also figured out how to bring about world peace (It involves VCRs) and found a simple way to produce cold fusion (involving a rubber band, some heavy water, and a zippo lighter).
 Kengo
05-18-2003, 11:44 PM
#11
Originally posted by Shadriss
Ok, Belay my last! After a scant session of 10 seconds, we figured out not only how to implement scripted elevators, we also figured out how to bring about world peace (It involves VCRs) and found a simple way to produce cold fusion (involving a rubber band, some heavy water, and a zippo lighter).

Damnit you guys move fast. Now can you explain why it has taken you 6 years and you still haven't worked out that rubics cube? :c3po:
 Shadriss
05-19-2003, 7:37 AM
#12
SUre.

It cheats. Duh! Put it down for even a second, and the dang thing rearrages itself magically, undoing all the progress we've made!
 Kengo
05-19-2003, 10:22 AM
#13
Originally posted by Shadriss
It cheats. Duh! Put it down for even a second, and the dang thing rearrages itself magically, undoing all the progress we've made!

Sounds a lot like mapping for me! :D

Just for the record from what I have seen this is going to be rather amazing, take a great MP mapper's architecture and texturing....then see him add in a good plot and cutscenes....marvel in awe :)
 Shadriss
05-19-2003, 8:53 PM
#14
Wow.... what map are YOU talking about Kengo? :)
 Shadriss
05-26-2003, 12:33 AM
#15
OK, just a quick update.

One : The skins from Tomar and Miyamoto are still being worked on. Not sure why, as they both told me they were almost ready a week ago. *shrug* More on this later.

Two : More mapping work has been done. Three new screenshots are on the site, depicting the newest areas of the map, namely, a common area, a hallway, and a "hub" area. I know it's not much, but I did a lot of script work these last few days, trying to get my second cutscene to work (which it now does...)

Three : On Wednesday night, I'll be uploading all I have to PCGameMods for a Beta "Showcase". I'll be out of touch after that until WELL into July, probobly the 15th or so. Any comments about the mod wont be addressed until then, I'm afraid. Just keep in mind that a lot of what I DO have isn't finalized...

Wish I had more to show/tell, and more time to give it to you. Unfortunately, the Navy doesnt consider mapping a part of the job I'm SUPPOSED to be doing for them, so...

THank you for your support.
 Shadriss
06-21-2003, 11:20 PM
#16
Wow. Almost a solid month since the last post. No replies from forum readers. No suggestions. Nothing. If I didnt have other people still encouraging me to finish this, I'd be inclined to maybe drop it.... BUt I wont.

As I'm movingright now, I dont have any new work to post, BUT I did leave a Beta version (It's about half of the first level) with Wedge, Eldritch, and Louis. I've requested that they upload it to PCGameMods asa playable BETA so you can all have a crack at what's been done so far.

Just in case anyone cares.:(
 Eldritch
06-22-2003, 12:31 AM
#17
*somber music plays on one of the world's smallest violins*
:violin: :violin:

It's not that no one is interested, Shad, but I forsee two possibilities.

1) People saw that you wouldn't be available until July 15th, and decided not to pester you or spam the thread

2) That this forum (and most forums) are much quieter than when WIPs and technical questions were combined
 wedge2211
06-22-2003, 12:43 AM
#18
We love you, Shad. No matter what they all (don't) say!

;)
 Kengo
06-22-2003, 6:53 PM
#19
Yeh Shad, I actually have a small shrine dedicated to you ...but...perhaps I shouldn't mention that so much. Anyway...as Eldritch suggests, I just think its because people don't want to spam the thread when they know there won't be work on it for a while. Still, I'm sure you'll get some good feedback from the beta. Also threads seem to tick over better when the author pops in every 30 minutes and says meaningless gibberish (check the Occupation 2 thread...), and clearly you have't been able to do that. When its out, get the beta people, its a great looking project featuring the voice acting talents of Eldritch AND Shadriss. Need I say more? Need I?
 Shadriss
08-08-2003, 3:12 PM
#20
I apologize for the long delay, but I am finally back up and running. And, while I was waiting for the DSL to get here, I did some work. The first level, architecturally, is done. Just some script work remains, and then putting the targe... I mean NPCs in.

Screenshots will be up on the site soon...
 Eldritch
08-08-2003, 4:29 PM
#21
Welcome back after your long hiatus, Shad. What the hell took you so long? July 15th my @ss!

I'm only joking around with ya. Great to have you back.
 lassev
08-09-2003, 8:40 AM
#22
Originally posted by Eldritch
Welcome back after your long hiatus, Shad. What the hell took you so long? July 15th my @ss!


Hey, Eldritch, I think the statement about the time of coming back was called Deception or something like that. Shadriss knows everything about Deceptions, but as he said, he might not give anything out beforehand. :)
 Eldritch
08-09-2003, 12:35 PM
#23
Heh heh, nice one lassev. :lol:

Hey, what's up with your signature?
If you're missing your name glow, you can get it back in the User CP.
 lassev
08-11-2003, 4:53 AM
#24
Originally posted by Eldritch
Heh heh, nice one lassev. :lol:

Hey, what's up with your signature?
If you're missing your name glow, you can get it back in the User CP.
Although I doubt Shadriss will be happy about this "quality" use of his thread, but anyway I cannot get my glow back before I've 1250 posts. All I have left is the color code in my profile. To no profit, since it's not showing.

Shadriss. You might consider building some interactivity between your level architecture and the player actions. SP gives a great chance of doing that, perhaps greater than long time MP mappers often come to think of. Otherwise your beta was excellent.
 Leslie Judge
08-11-2003, 1:01 PM
#25
A little more "quality use" :D

Lassev, you don't have to worry any more: there are no glows on these pages for anyone thanks to the new design. :)
 Kengo
08-11-2003, 2:20 PM
#26
You know, I really, really like the new forum style, very nice! Loosing the glows is a shame, but ah well.

Sorry about dissapearing for a bit there Shad, I am now fully....opaque? Not only is your work great, you seem to have an amazingly fast construction rate for such good quality! Lassevs got a point about interactivity, and his mapping certainly shows how to do it, the best maps are crammed full of it :)
 Eldritch
08-11-2003, 8:03 PM
#27
Ugh, maybe it's just me, but I do not like all the white in the new design. It's too bright and hurts my eyes.
 Shadriss
08-11-2003, 10:37 PM
#28
Cant say as all this white is good on my eyes either... and why DID they take the glwy names away!? I Begged HARD for thise points!

Anyhow, on the interactivity of the level - I'm trying to implement it when I feel it's in keeping with the kind of place the level is set in. The first level wont have much... it IS a mining facility. The second, in a manufacturing plant, should have a bit more to it. But, it's a matter of how creative I'm feeling, how easy it is to script, and how much time I can dedicate to figuring it out. :)

After all, I'm on a sea going command again, so time is precious to me. :)

As for a quick update, I have more script to complete before the first level is completely set up, leaving only the placement of opponants to set up. Thanks to Leslie Judge once again, after a long scripting session in which we BOTH learned a few things.

I havent been in contact with Tomar about the Phelan skin he was supposed to be doing, and Miyamoto accidently erased all the skin files fro Lord Wraith. So, both of those skins are back at square one... Miyamoto has already begun reskinning the "SLF Guards" (AKA those kyle guys we all enjoyed killing in the demo release last month...) and a new skinner, Rgoer, has taken on Phelan. With any luck those should be ready in a couple of weeks.

Just prior to this weekend, I'll be out at sea, so progress will be at a standstill for a short time. I cant give exact dates, owing to the nature of operational security, but this one, if it goes as scheduled, wont be all that long.

Well, that's the news at 8... TTFN.
 Leslie Judge
08-12-2003, 12:52 PM
#29
Originally posted by Eldritch
Ugh, maybe it's just me, but I do not like all the white in the new design. It's too bright and hurts my eyes. Now you got it Eldritch... This cyan is disgusting. If I had to choose, I want the white back! :D

Shadriss: Hope you come back soon. Or else your porject will go slower than mine which is impossible I guess. :)
 Eldritch
08-12-2003, 8:29 PM
#30
Shad,

Despite your best protests I worked on a new logo for you anyway. It's a little less flashy than the one you had, but I think it looks pretty good.

I've got a small pic of it (http://eldritch_maps.tripod.com/deception_menu_preview.txt) arranged with the new menu background, so you can see. If you like it i'll just send you the .tga for it so you can implement it properly.
 Leslie Judge
08-13-2003, 9:16 AM
#31
Hehh, this is definetely better than the original by Shadriss. :)
 Eldritch
08-13-2003, 3:29 PM
#32
Glad you like it, Leslie. :)
 Shadriss
09-07-2003, 8:53 PM
#33
Well, as I havent posted here in a bit, I guess I should.

A beta of the first level is now avaliable on PCGM. Go ye forth and enjoy... then post comments.
 Shadriss
10-05-2003, 12:36 PM
#34
The SLF Skin worked on by Miyamoto has been completed, and a new photo is up on the ModSite. In addition, there are a few more screenshots of the new ares of the second level. Enjoy!
 Eldritch
10-05-2003, 5:28 PM
#35
I still say Kyle is the worst possible person you could've picked as a base for the SLF guys. Even with the new skin (which looks good) it still is going to look as if you're attacking a bunch of clones (or cult members). Why not find someone with some type of helmet, like that rebel model, or something along those lines?
 wedge2211
10-05-2003, 6:25 PM
#36
Originally posted by Eldritch
it still is going to look as if you're attacking a bunch of clones (or cult members).

Or worse...both! Run from the Raelians!!!!! AAAAAAH!

I think the Kyle face would be okay to use for officers, etc...but like El said, not EVERYONE. Get a couple variations in there, even if it's just a couple different faces (Imp officer faces, Jedi faces, Jan faces even, some with helmets perhaps, some not). This way, you could also mix up each enemy's characteristics.
 Kengo
10-05-2003, 6:46 PM
#37
Originally posted by wedge2211
I think the Kyle face would be okay to use for officers, etc...but like El said, not EVERYONE. Get a couple variations in there, even if it's just a couple different faces (Imp officer faces, Jedi faces, Jan faces even, some with helmets perhaps, some not). This way, you could also mix up each enemy's characteristics.

Really cool idea that. It would be relatively easy to do and kinda interesting to just have enemies with small variations....that one with a Jedi2 face has a bit better accuracy, but is a bit slower, that one with Jans face is more intelligent and has a bit more health than your average grunt etc.

The actual skin of the uniform for the SLF soldier is very good though, I must say. The plot of this project is probabaly my favourite from any SP level so far, based upon just the little I know of it, BTW.
 Shadriss
10-06-2003, 12:33 AM
#38
If either of you have the know-how to do that with the faces, PLEASE let me know - Miya is already at work on the new Phelan skin (A complete makeover, as opposed to the recoloration the last one was). I love these ideas, but I have ability with skinning or modelling.
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