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Kengo

Latest Posts

Page: 15 of 23
Posted in: Wedge map desktops
 Kengo
05-26-2003, 8:05 AM
#3
Very good indeed :D Your maps are rather photogenic for sure, so they suit the idea. CotA is my personal fave....  [Read More]
Posted in: Colosseum WIP
 Kengo
05-20-2003, 12:19 PM
#28
Having played it a little I can say this: The screenshots don't do it justice. This is definately worth that download, even at the 7KB/second that I get :D This is unique....  [Read More]
Posted in: Colosseum WIP
 Kengo
05-20-2003, 10:10 AM
#27
I am pretty certain pcgamemods would allow you a file of a large size man. You'll do well to get a file on JKII.net, their file server has been down for what, 4 months? Massassi.net would also put a file that big up I'd have thought, but their file s...  [Read More]
Posted in: Colosseum WIP
 Kengo
05-16-2003, 7:09 AM
#2
:eyeraise: *Checks again to make sure he didn't imagine it* :drop2: Well, your avatar finally makes sense! This actually looks like another game created with the Q3 engine, got to be the most completely modded (proper) SP campaign I've seen by a dis...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Kengo
05-19-2003, 10:22 AM
#13
Originally posted by Shadriss It cheats. Duh! Put it down for even a second, and the dang thing rearrages itself magically, undoing all the progress we've made! Sounds a lot like mapping for me! :D Just for the record from what I have seen this i...  [Read More]
Posted in: Star Wars : Deception (Take Two)
 Kengo
05-18-2003, 11:44 PM
#11
Originally posted by Shadriss Ok, Belay my last! After a scant session of 10 seconds, we figured out not only how to implement scripted elevators, we also figured out how to bring about world peace (It involves VCRs) and found a simple way to produc...  [Read More]
Posted in: CTF_Canyon map finished.
 Kengo
05-22-2003, 1:48 PM
#13
JK2Files maybe? This map sure looks a lot of fun, rocks look good to me...reminds me of badlands from TFC a little, one of my all time faves. TL, you're a file poster at jediknightii.net aren't you? Whats going on with that, is the server still dow...  [Read More]
Posted in: Colosseum level beta
 Kengo
05-20-2003, 12:07 PM
#10
Oh, just to comment on the potential for other release from this level. The skinning is rather excellent, all the Roman skins could be released seperately or maybe in a pack. Same with the weapons. Some MP applications also spring to mind, this could...  [Read More]
Posted in: Colosseum level beta
 Kengo
05-20-2003, 11:59 AM
#8
Beta Report 1 Kengo 20/05/03 1. Q:What did you think of the trivia and historical information? Did it contribute or detract from the appeal of the level? Yeh, I loved it. I was an archaeology student though at A-level so I am biased towards a love...  [Read More]
Posted in: Kakariko Villiage (WIP)
 Kengo
05-09-2003, 6:18 PM
#2
Man, hate to see those other, amazing looking projects sidetracked (you realise thats actually an illness you have?) but when you're gonna make this....ah man, I can't stay mad at you. :D I tell you what, if you finish this or the Rising Empire pro...  [Read More]
Posted in: Exhibit A, the Hull Breach
 Kengo
05-03-2003, 4:29 PM
#12
Originally posted by wedge2211 Kengo- Does EVERYTHING I do remind you of System Shock? :) Yeh :D For someone who claims never to have played that game....you sure make maps with a very SS2 remanicent look. Or possibly (more likely infact) I am jus...  [Read More]
Posted in: Exhibit A, the Hull Breach
 Kengo
05-02-2003, 10:43 AM
#8
Originally posted by lassev Although it wouldn't be evident in screenshots, but you might (if you haven't already) do a couple of new shader versions of those red lights in the corridor, so that they some of them would blink out of phase, yet quit s...  [Read More]
Posted in: JKII MP map I've been working on
 Kengo
05-04-2003, 11:06 PM
#14
Oh my. This makes me just want to watch some classic black and white films right away. Man that's some good stuff, and a rather distinctive look. The whole sterile B+W look was very important with the Imperial in SW, immediately made you dislike them...  [Read More]
Posted in: Bunker Wars -PreAlpha-
 Kengo
05-02-2003, 11:06 AM
#17
Yeh, splitting it into a high and low detail version seems a fair compromise. It's certainly an interesting stance to take on the details vs performance debate, I guess computer are getting better all the time, so its nice to aim high (devlopers alw...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
05-08-2003, 11:12 AM
#30
I like it, I lke it a lot :) People, this level will really be worth the wait, I will say no more ;)...  [Read More]
Posted in: WIP Sith Lord (SP)
 Kengo
05-29-2003, 1:15 PM
#33
Sorry to re-start a semi-dead thread, I guess thats a bit of a no-no. Just wondering, if Frendon sees this, is this project dead or just going through a really slow patch?...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-30-2003, 9:55 AM
#125
Originally posted by lassev Yes, and it's going to be awesome, when we actually see some bios of the bad guys. I heard they are going to be truly villainous. I mean real BAD. SO bad, you can't sleep at night after playing the campaign. Err...yeh....  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-30-2003, 8:54 AM
#123
Originally posted by lassev You know, you could write a biography for every storm trooper you kill, and soon we would be on page 13... Just joking :) Well, you never know if this project is going to be finished before mine. Not likely man, we're...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-29-2003, 11:09 AM
#121
Originally posted by master_thomas Long have I tried to convince you to change, long have you said you were too lazy. In response, I have told you that some plugins make laziness less hindering. Now, you're planning to. Finally. No I'm not, I'm co...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-28-2003, 3:56 PM
#118
Originally posted by wedge2211 Bah...I switched mid-map (CotA) and it went fine, the UI is identical. Plus much better compiler. Plus it doesn't die at random times. Yeh, and look what a fine mess THAT map turned out to be... Hmm...ok, so maybe i...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-28-2003, 12:53 PM
#116
Originally posted by Louis *claps* So this is that you do all day...write up character bios? :p It takes up a large enough proportion of my life to have me serious worried! Originally posted by wudan Hmmm, looks like you need to tweak the archi...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-28-2003, 8:50 AM
#113
At the moment I'm working on the scripting a collecting all the voice acting together. This doesn't really give me a great deal to show in showcasing, so I thought to keep things going I'd post up some more info on the characters. Character Bios will...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-22-2003, 2:19 PM
#111
I will have some shots of the re-jigged town from Occupation up hopefully tonight, as well as working on the lighting of the other maps. I've basically tried to make the external architecture a little more interesting in the town without changing the...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-22-2003, 1:08 PM
#110
Now some shots from Route 1, which has been involved in more screenshots throughout this thread than Route 2. http://www.massassi.net/ec/images/11143.jpg Security area http://www.massassi.net/ec/images/11144.jpg Spaceport I will be posting some...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
05-22-2003, 12:37 PM
#109
Well, its been a loooong time, but now to get this thread back on track. Whats been happening these last few weeks and months? Part way through this project I got involved with JK2Review, and so thats slowed things down some. Recently I've been makin...  [Read More]
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