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Kengo

Latest Posts

Page: 10 of 23
Posted in: Team Corellia
 Kengo
11-01-2003, 8:59 PM
#26
None of the people disagreing with you are "n00bs". You see this: . Its called a full stop. See this: , Thats a comma Use them!...  [Read More]
Posted in: Team Corellia
 Kengo
10-31-2003, 9:58 AM
#22
Originally posted by lassev But just to explain a couple of things, so that any of you won't be too dissapointed: 1) This project will indeed be a JA engine powered movie, so the architecture is like the set in a theatre. It's there to make it easie...  [Read More]
Posted in: Team Corellia
 Kengo
10-30-2003, 9:37 PM
#18
Some screenshots of the CorSec HQ building and the surrounding area from Lassev, author of Project Lighthouse, who is kindly creating one of the locations for part 1: A street with a couple of buildings. On the right, the CorSec HQ. (Don't mind the...  [Read More]
Posted in: Team Corellia
 Kengo
10-30-2003, 6:08 PM
#15
An early shot of Bridge Street...during the drought season apparently: http://www.massassi.net/ec/images/13402.jpg OK, river and decent lighting on the way there. Part 1 of the script is pretty much finalised, with a lot of help from Niall "...  [Read More]
Posted in: Team Corellia
 Kengo
10-30-2003, 10:20 AM
#14
Honestly, I don't know...they're just standard NPCs, no modding of any kind - and they came out all weird like that. Not sure what that problem is but it clearly needs looking into at some stage. The skins for JA are handled a little differently to J...  [Read More]
Posted in: Team Corellia
 Kengo
10-29-2003, 9:41 PM
#11
Thanks guys, positive feedback is always the most enjoyable :) This will most definately feature a lot of voice acting, provided by the highly skilled stars of Occupation and Occupation 2, as well as a few new guys. I'll make a cameo or two, always...  [Read More]
Posted in: Team Corellia
 Kengo
10-29-2003, 10:52 AM
#8
Originally posted by idontlikegeorge Are those chairs brushwork, custom model, or game model (if so what is it called)? They are cool. Oh yeah, anyone else have the problem with the google ads blocking half of the first post? :mad: Those chairs a...  [Read More]
Posted in: Team Corellia
 Kengo
10-24-2003, 9:28 PM
#4
Interior shots of the team's less than massive ship, the Century Fox: http://www.massassi.net/ec/images/13262.jpg http://www.massassi.net/ec/images/13261.jpg http://www.massassi.net/ec/images/13263.jpg...  [Read More]
Posted in: Team Corellia
 Kengo
10-24-2003, 8:26 PM
#3
Thanks for that bit of EU knowledge, I'm don't really have too much background knowledge of it myself. Well in that case, now is as good a time as any to say I'm not going to follow the EU particularly. I'll do my best to not massively conflict it, b...  [Read More]
Posted in: Team Corellia
 Kengo
10-24-2003, 4:24 PM
#1
Corellia The Galactic Civil war is over. Corellia is free. Chaotic times are upon them, but the Empire is gone. New Republic troops are still stationed here in small numbers as the Corellian Security Force, or CorSec, is rebuilt. There is of course...  [Read More]
Posted in: FYI *How to Re-Spawn Vehicles*
 Kengo
10-22-2003, 2:25 PM
#2
Wow, nice one man - a lof of people including myself have been asking/wondering about this. :)...  [Read More]
Posted in: WIP: Outpost 64 - SP Map for JA
 Kengo
10-28-2003, 9:21 AM
#24
Nothing like some good, old fashioned controvesy to spark up a load of extra interest in a project eh? :) Can we have some punch ups and possibly random throwing of abuse in my showcase thread for Team Corellia? It would really get it some more cover...  [Read More]
Posted in: WIP: Outpost 64 - SP Map for JA
 Kengo
10-23-2003, 6:19 PM
#17
Originally posted by DarkLord60 Sorry its just what I think! And Kengo why you chewing me out when everybody else feels the same why. He needs practice and he needs to change a couple of things. I may have come across a little harsh and I am sorry b...  [Read More]
Posted in: WIP: Outpost 64 - SP Map for JA
 Kengo
10-23-2003, 7:19 AM
#13
Originally posted by DarkLord60 Just admit it dude. You ripped the story and design but like others said yes it is done poorly. I am sorry but when you post in here you need to prepare yourself for some criticism. Give this guy some slack will you...  [Read More]
Posted in: WIP: Outpost 64 - SP Map for JA
 Kengo
10-22-2003, 5:07 PM
#8
Originally posted by Wudan Scathing words from Eldritch, who is undoubtedly the most powerful mapper of them all. The scariest anyway... Ripped sounds a bit like El is accusing you of actually taking bits from Ravens map file, which he isn't and...  [Read More]
Posted in: Adding Sounds to Cutscenes?
 Kengo
10-26-2003, 9:08 PM
#9
Originally posted by Szico VII how do you get new music to come on with a cutscene? to change the mood e.t.c also, how do you use the message function in behave ed? im not sure what it was at the mo butit was something like "print" command...  [Read More]
Posted in: New SP Map by Zeus - Zeus Academy Ladder
 Kengo
10-17-2003, 8:11 AM
#5
Good on ya man, glad to hear you're back in the groove :) Seems kinda fitting for you to bring out the first custom SP map for JA. Expect a review of the map over at Map-Review.com pretty soon!...  [Read More]
Posted in: New web site!
 Kengo
10-17-2003, 2:45 PM
#5
JA was Ford's first project with Raven and before that he was an amateur level designer, is that right? Anyway, nice site from a man who knows his stuff :)...  [Read More]
Posted in: Water and Fire Maps.
 Kengo
10-17-2003, 8:24 AM
#2
Z, I like the ideas you've got going there - elemental themed maps is a terrific idea, and having the fight suspended above some kind of pitfall tends to be enjoyabel - hwoever, your concept drawing are as bad as one of mine :)...  [Read More]
I'm a big fan of new weapon models for SP, great work man - they both look excellent. Gives SP mappers some new possibilities....I wonder how much more moddable the weapons for JA are than JO?...  [Read More]
Posted in: Loading a SP Mod in JA from menu...
 Kengo
10-17-2003, 8:21 AM
#10
There is no "uiScript startgame" line in it to change to "exec gamestart.cfg" like there was in the JO newgame.menu file so there is no way to use a gamestart.cfg in conjunction with it like we did in JO. I can't see why Occupat...  [Read More]
Posted in: Loading a SP Mod in JA from menu...
 Kengo
10-16-2003, 3:50 PM
#6
Sounds like we have a bit of a different setup somewhere then, you get the text crawl, I got JA's - then you got JA's first level and I got my own loading up! Oh, the whole thing crashed when I tried to pick up my lightsaber, and I started with no gu...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Kengo
10-16-2003, 9:22 AM
#308
Originally posted by wedge2211 AT-ATs and snowspeeders could be quite cool... *Thinks about Star Wars HALO* :cool: Wow man, I like your Halo style thinking on this one....vehicles with gunners? Man that would be good for Siege.... *Pauses to im...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Kengo
10-16-2003, 9:22 AM
#58
Originally posted by wedge2211 AT-ATs and snowspeeders could be quite cool... *Thinks about Star Wars HALO* :cool: Wow man, I like your Halo style thinking on this one....vehicles with gunners? Man that would be good for Siege.... *Pauses to im...  [Read More]
Posted in: WIP: Cinematic for JKII
 Kengo
10-18-2003, 10:35 AM
#47
I gotta agree with Lassev, maybe it is worth porting it to JA - the JO community largely moved over to JA or is doing so it seems. Instead of trying to finish the whole thing in one go, you could split it into say 3 or 5 parts or something like that,...  [Read More]
Page: 10 of 23