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Kengo

Latest Posts

Page: 13 of 23
Posted in: Star Wars : Deception (Take Two)
 Kengo
06-22-2003, 6:53 PM
#19
Yeh Shad, I actually have a small shrine dedicated to you ...but...perhaps I shouldn't mention that so much. Anyway...as Eldritch suggests, I just think its because people don't want to spam the thread when they know there won't be work on it for a w...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
06-24-2003, 9:54 AM
#59
Originally posted by lassev And besides, the computer voice must be female. Come on! What kind of computer would have a male voice anyway (especially in a game that is played mostly by men). Go and visit this AT&T site. Curse my manly voice, c...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
06-23-2003, 6:17 PM
#56
Using Goldwave you can make some Computer sounding voices pretty easily, it even has some kind of built in options allowing for this effect, you can take a human voice and make it completely unrecognisable. I could even use my own voice and have a go...  [Read More]
Posted in: Project Lighthouse (SP)
 Kengo
06-22-2003, 9:19 PM
#51
This is basically why I'm neverous about switching over to GTK Radiant in mid project. I might consider it when starting a new project, but maps are delicate things and the thought of losing anything at all in the cross over wouldn't be a happy one....  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-27-2003, 11:38 PM
#160
That's wonderful news Prime :D The rate and quality of your work is really astounding, I'm really looking forward to seeing how the finished skins look in the levels! :)...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-27-2003, 9:49 AM
#158
Well, after some more work and testing last night, I'm basically declaring the mapping and scripting done! All that remain now are getting all the subtitles working, and some outside resources, and the documentation. Does anyone have any ideas why so...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-23-2003, 6:29 PM
#157
Originally posted by master_thomas I'm thinking that my gun-shot-dynamic-light mod would look good with the RN-115 Assault Blaster Rifle. I appreciate the thought but I'm not very fond of that look myself. All the gun modding is pretty much almost...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-23-2003, 7:50 AM
#155
Originally posted by lassev Yeah, I can tell this level contains a lot of action. And you must also be careful, because the imperials just don't leave crates and barrels of ammo lying aroung in these maps. It suit me, because it encourages the slow...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-22-2003, 9:00 PM
#152
Great news Prime, I very much look forward to it :) I must appologise for the lack of screenshots, here are a couple of action shots... http://www.massassi.net/ec/images/11505.jpg http://www.massassi.net/ec/images/11507.jpg I'm gonna compile and...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-19-2003, 6:25 AM
#149
Thanks very much man :) I must commend the top class beta testing of Clu, Lassev and Lord Glorfindel so far, their highly detailed reports have picked out a lot of things to improve already, I began work on the beta yesterday. The final release date...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-15-2003, 10:43 PM
#147
The map is now in beta testing, I have enough testers already. There are definately a lot of things to be sorted out, it is likely to be a fairly long beta phase, although I don't expect I'll need a second beta phase I may just change my mind on that...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-09-2003, 10:49 PM
#145
Good ideas there Tito. I've tried to include some scipted bits (particulary at that start) which give you a feeling of squad combat. Later on I've tried to split the squad up into smaller parts because fighting with like 6 NPCs is a bit of a pain to...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-03-2003, 10:44 PM
#142
I think thats a very good point Thomas, I'll take the Imperial Repeater bit out, nice one....  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-03-2003, 8:20 PM
#140
Wow Leslie, I didn't know you spoke German, your talents appear near limitless :D That would be a massive help man, and I don't think helping with the subtitles would be contravening reviewing rules. Maybe the easiest thing to do would be I finish th...  [Read More]
Posted in: Occupation: Ground Assault
 Kengo
06-03-2003, 4:10 PM
#137
To continue the background info, here is some on the RN-115, the new weapon the Republic troops will be using in this mission. RN-115 Assault Blaster Rifle The result of a New Republic funded joint project between New Republic military officials and...  [Read More]
Posted in: Trade Federation Control Ship MP Map
 Kengo
06-25-2003, 8:21 AM
#88
http://www.pcgamemods.com/file.php?id=7503cfacd12053d309b6bed5c89de212 Looking rather amazing :)...  [Read More]
Posted in: WIP: Thunder!
 Kengo
06-22-2003, 9:31 PM
#5
Very interesting architectural style on that base. The terrain looks even better than Facets, which had excellent terrain itself. All round it sounds, once again, extremely innovative, and it already looks rather good. That plan on paper is very inte...  [Read More]
Posted in: Dash Rendar (SP)
 Kengo
06-22-2003, 8:49 PM
#8
This looks to be one of the really outstanding levels in the current crop of high quality levels coming to light in recent months. I never really got into Shadows of the Empire much, but the screenshots and released details so far show this is defina...  [Read More]
Originally posted by Reb Starblazer For something that means so much to them, they sure don't take very good care of their Lightsabres. That thought occured to me too, they get through like 30 in Episode II...and even Mace Windu is supposed to ha...  [Read More]
Posted in: My New Duel Map
 Kengo
06-15-2003, 12:55 PM
#3
I just saw the special edition version of The Empire Strikes Back yesterday, it offered a lot of interesting extra ideas on Bespin, with all the extra computer generated parts they created. I kinda thought the whole style was a bit like 1950s New Yor...  [Read More]
Posted in: My newest project (SP)
 Kengo
06-19-2003, 6:39 AM
#7
That does pretty much look like something Raven would build. All the shots are good, the corridor with the reflective floor is exceptional. Hey, I notice some dialogue as text - is that just a placeholder, or are you looking for voice actors? If so,...  [Read More]
Posted in: Nearing completion...ctf_Facets
 Kengo
06-22-2003, 9:10 PM
#15
http://www.pcgamemods.com/file.php?id=201d7288b4c18a679e48b31c72c30ded Congrats Wedge!...  [Read More]
Posted in: Corrupted Paths (SP)
 Kengo
06-10-2003, 8:55 PM
#2
To me this project has a real Half Life feel to it, which is frankly great - a really realistic look to everything. A working ladder is extremely impressive I must say! :)...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 Kengo
06-09-2003, 9:04 PM
#45
Originally posted by Solbe M'ko I agree that SP was too damn easy after you got heal. The beggining of the game is really tough, campared to Bespin (where you first encounter heal). Once you get heal level 2 or 3 and Mind Trick level 3, the game bec...  [Read More]
Posted in: All races.
 Kengo
06-08-2003, 10:27 PM
#22
Originally posted by wassup Trandoshans are not a race you can play as because they are no Trandoshan Jedis. They are a dirty, slimy race, even worse than the Rodians. Also, I doubt Gamorrean will be a playable race either. A Gamorrean Jedi = not...  [Read More]
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