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The Attack on Yavin series(SP)

Page: 5 of 5
 Business_Eskimo
06-13-2003, 3:08 PM
#201
Oh, okay. I'll shut up until then :p
 master_thomas
06-14-2003, 1:12 PM
#202
Okay, but I was hoping for some ideas for the imperial section, which makes up most of the map.
 master_thomas
06-23-2003, 12:20 AM
#203
I've resumed work and completed resizing (actually, I rebuild the Bespin section). Pictures tomorrow.
 master_thomas
06-23-2003, 2:59 PM
#204
Oh no. My most hated error. SV: Set Brush Model: NULL. How can I fix it?
 master_thomas
06-23-2003, 5:13 PM
#205
Never mind. I fixed it. The culprit was a door, which had nothing wrong with it that I could notice.
 Jo
06-24-2003, 1:05 PM
#206
Well thats all fine and dandy. but dont forget there is that helpful http://www.lucasforums.com/images/edit.gif) button to help you http://www.lucasforums.com/images/edit.gif) you posts. its bad enough doulble posting so dont forget that http://www.lucasforums.com/images/edit.gif) button again ok?
 master_thomas
06-25-2003, 2:21 AM
#207
Well, there was a three hour difference. I encountered the error, and put how I fixed it.

Sorry I haven't posted the pictures. I'll get them tomorrow.
 master_thomas
06-26-2003, 1:39 AM
#208
http://massassi.net/ec/images/11561.jpg)

Pipes

http://massassi.net/ec/images/11562.jpg)

Hey, Business_Eskimo; was this what you had in mind earlier?
 Business_Eskimo
06-27-2003, 12:18 AM
#209
Originally posted by master_thomas

Hey, Business_Eskimo; was this what you had in mind earlier?

Pretty much. The real reason why i suggested that at all was I was working on a bespin kind of themed SP map myself, and I was doing that. This is what mine looks like: http://www.geocities.com/businesseskimo/shot0023.jpg)
 lassev
06-27-2003, 3:45 AM
#210
Thomas, be sure not to take the habit of making very thin walls (including ceilings). It will give you trouble afterwards.

Otherwise your mapping skills are improving. Just keep up the trend of reviewing your work and looking for places and techniques you could improve. It takes time, but is for sure rewarding.
 master_thomas
07-02-2003, 2:13 AM
#211
http://massassi.net/ec/images/11699.jpg)

Details are filtered. This pointfile goes through the floor at a 90 degree angle. Am I missing something???:confused:
 Business_Eskimo
07-05-2003, 3:14 PM
#212
Thats sort of odd... have you got it figured out yet?
 master_thomas
07-05-2003, 9:17 PM
#213
I haven't done any work on the map lately, (last two days were pretty busy) so no. It might be the cause of the weird area portal problem.
 master_thomas
07-08-2003, 1:17 AM
#214
Okay, I'm not going to get any work done until the Monday after next. This week I'm going to be very busy and the next, I'm going on vacation.
 master_thomas
07-12-2003, 2:46 AM
#215
I had one free day. Yesterday, I wanted to work, but I need some time to plan on the extended Bespin section of AoY2, so I started work on AoY3. It's coming along nicely, but I only have 46 entities and 117 brushes, so there's not much to take pictures of.
 The Truthful Liar
07-12-2003, 7:16 AM
#216
Try to avoid triple posting. Thanks.
 lassev
07-12-2003, 7:19 AM
#217
I had one free day. Yesterday, I wanted to work, but I need some time to plan on the extended Bespin section of AoY2, so I started work on AoY3. It's coming along nicely, but I only have 46 entities and 117 brushes, so there's not much to take pictures of.

It's always a good thing to plan long ahead, but don't overdo it. You'll get maps release sooner, if you finish AoY2 and only then start AoY3. And that also makes sure you don't do any needless work, if you suddenly feel, while mapping AoY2, that something should be changed, something that would affect also the later AoY3. Well, I might not the right person to give this kind of advice, having released nothing :D But it's just a thought. Nice thing you are mapping as hard as ever.

Lighthouse_2 (Lighthouse topside, the last map of the three) has over 7000 brushes and something like 1078 entities. There won't be more brushes, as it's mapped architecturally completely, but some waypoints and cameras are going to add to the entity count, before I'm finished with the last cinematic.
 master_thomas
07-12-2003, 12:08 PM
#218
Lassev, I did go through a major design change and I need to plan that out, but I suddenly have trouble mapping Bespin. I felt like doing something in which I wasn't bound to get it look like somthing that already exists. Everything in AoY2 is figured out, except for the detail placement. AoY3 is planned out as well and I decided to get some work done on that since I'm not doing anything for AoY2. Maybe during my vacation I'll get some inspiration for my Bespin and Imperial sections (one is like cloud city, the other looks like an imperial installation), which are all that's left of AoY2, big, though, they are, once I get to work on them, it'll go fast.
 master_thomas
07-21-2003, 8:36 PM
#219
Well, I'm back from my vacation, which was full of pain, boredom and returning to my house, which was full of flies. :(

I thought about the Bespin section. I decided the banquet room where Han Solo tried to shoot Darth Vader, some carbonite chambers, and I have a strange desire for a large extravagant room, but I don't know what exactly. I could use some ideas for that.
 master_thomas
07-21-2003, 8:45 PM
#220
Well, I'm back from my vacation, which was full of pain, boredom and returning to my house, which was full of flies. :(

I thought about the Bespin section. I decided the banquet room where Han Solo tried to shoot Darth Vader, some carbonite chambers, and I have a strange desire for a large extravagant room, but I don't know what exactly. I could use some ideas for that.
 MagBag
07-28-2003, 12:58 AM
#221
Well Master Thomas I see this work here and it looks promising. Keep at it!:)
 master_thomas
08-12-2003, 11:31 PM
#222
Well, to those of you who don't know, I've been on hiatus. I was just opening radiant, eager to resume work, when I get "Warning: Line ****** is Incomplete [01]" in the status box over and over again. I waited 20 min. and it never opened. :(

I tried again and again and all that happened was that the number of the incomplete line (the ******) changed and it still won't open.

I posted this at jk2 review a week ago, but no one could answer.
 Kengo
08-12-2003, 11:51 PM
#223
The colour scheme on the forums here seems to be changing daily, but I kind of like the temporary upheaval!

OK, well you got the BAK file, and then the snapshot files in maps/snapshots.

Also, making sure you have a backup, you can open the map file with a text editor (say notepad) and look at all the lines, trying to find the problem. Could be something to do with the Worldspawn maybe? I accidentally deleted mine once and had to re-insert it with notepad.
 master_thomas
08-13-2003, 5:22 AM
#224
Interesting. When I checked the .map, it didn't go up to the number of the line that was incomplete. Now, that I changed the bak to a .map, and checked it with wordpad:

"// brush 62
{
( 1911 257 -2321 ) ( 1923 257 -2321 ) ( 1911 1023 -2321 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0
( 1923 257 -281 ) ( 1923 1023 -281 ) ( 1923 257 -2321 ) bespin/wall 0 0 0 0.250000 0.250000 0 0 0
( 1905 703 -3616 ) ( 1917 703 -1576 ) ( 1905 703 -1576 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0
( 1905 577 -3616 ) ( 1917 577 -1576 ) ( 1917 577 -3616 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0
( 1911 257 -2321 ) ( 1911 1023 -2321 ) ( 1911 1023 -281 ) system/caulk 0 0 0 0.250000 0.250000 0 4 0
( 1905"

(it still won't load)

And it ends there. I'm guesing that I need to somehow finish the last line and adding end-brackets below, but how do I finish it? I'll try a copy and paste first.

EDIT:
Okay; I fixed the line. It's starting up. Now for the moment of....

:eek:
"GTK radiant has generated errors and will be closed by windows. You will have to restart the program."
:eek:

:swear: :mad:

Okay, that might not happen again. One more try.

:eek: :) :) :D :D

It worked!!! Thank you so much Kengo.

Why do I always forget about the .bak file. :rolleyes:
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