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Sithspecter

Latest Posts

Page: 4 of 17
Posted in: KotOR 5 The Jedi Hunt
 Sithspecter
03-17-2011, 12:04 PM
#9
No No Im like 6/10 Im not a Newbie Modder.... Been modding for 5 Monthes now. Okay, it's good that you have some experience, I apologize for assuming that you haven't modded before. Anyway, I hope this goes well! :thmbup1:...  [Read More]
Posted in: KotOR 5 The Jedi Hunt
 Sithspecter
03-16-2011, 11:00 PM
#6
First of all, welcome to the forums! This is a Total Conversion Idea ( Well im already Working on it ) Looking for SCRIPTERS,SKINNERS,MAPPERS, OR ANY HELP APPLIED. :) These two things seem to go together around here with new modders... It seems t...  [Read More]
Posted in: [k1]The Ultimate Arena Mod (Or Planet: Nimia)
 Sithspecter
01-26-2011, 5:47 PM
#19
You've got a bunch of those spike things, and it looks to me like they've got about 24 sides on each cylinder. You don't need more than 12 on just about anything circular in an area, seems like a lot of extra polies if you ask me, but other than that...  [Read More]
Posted in: [k1]The Ultimate Arena Mod (Or Planet: Nimia)
 Sithspecter
01-04-2011, 4:23 PM
#9
I forgot to mention, I am only using 2048px textures, so this will look great In the game You won't need that big of textures to make it look nice, I would only use 1024 x 1024, maximum. 2048 is way too big for KotOR from my experience. Also, you s...  [Read More]
Posted in: Vurt's retextures
 Sithspecter
01-10-2011, 4:02 PM
#129
Any chance that you are going to do this kind of thing for the original KotOR?...  [Read More]
Posted in: Is this worthy...
 Sithspecter
10-21-2010, 11:02 AM
#10
^I'm with Prime, it looks almost exactly like what you had in mind, what doesn't look right to you?...  [Read More]
Posted in: dantooine original landing pad
 Sithspecter
10-15-2010, 4:07 PM
#2
I've seen pictures of this before, but I'm about 99% certain that it does not exist in the game's files anymore....  [Read More]
Posted in: Animated Area Models
 Sithspecter
10-05-2010, 3:26 PM
#9
Not really. It's just something you have to experiment with at this point. I'd advise that you check out some placeables that have a constant animation, and base everything off that....  [Read More]
Posted in: Animated Area Models
 Sithspecter
10-05-2010, 12:18 PM
#7
You might could use MDLOps 6.0/6.1 to make an animated placeable skybox, then put it in your module. But it's probably going to be a pain to do, animated things usually don't like to cooperate well....  [Read More]
Posted in: Animated Area Models
 Sithspecter
10-04-2010, 1:15 PM
#3
The only way is to use existing models that have animation. I used some animated ships from Taris in one of my modules, but it was pretty difficult to implement....  [Read More]
Posted in: Possible Sleheyron Models
 Sithspecter
10-04-2010, 1:18 PM
#7
M31aa_00a -arena M31ab_00a -arena M31ad_00a -arena hal01gob -hallway hal02gob -hallway hal03gob -hallway hal04gob -hallway...  [Read More]
Posted in: Possible Sleheyron Models
 Sithspecter
09-25-2010, 11:41 AM
#4
In addition to the arena and the hallways, there was also part of a room, like a hallway intersection sort of thing....  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 Sithspecter
09-15-2010, 10:09 PM
#18
Hmm... good idea. I'll have to do that sometime, and maybe add a few more goodies in with it....  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 Sithspecter
09-13-2010, 5:32 PM
#16
Kotorfiles Link is Up! (http://knightsoftheoldrepublic.filefront.com/file/XIM18_LAW_Rocket_Launcher;116798)...  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 Sithspecter
09-08-2010, 12:46 PM
#10
No, it doesn't have any splash or proximity damage, unfortunately. I wish I could have implemented that, but I don't think it's possible with a ranged weapon....  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 Sithspecter
09-08-2010, 10:03 AM
#8
Update: posted temporary link (http://www.mediafire.com/?y211unsn36d6c8s)....  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 Sithspecter
09-07-2010, 5:59 PM
#1
This is a mod that's been sitting on my hard drive for a while, I decided I should probably release it for the benefit of the community. It is fairly innovative, as it includes a rocket launcher firing rockets that smoke on the way to the target, the...  [Read More]
Posted in: Inyri's Birthday Surprise
 Sithspecter
07-28-2010, 1:08 PM
#5
NOOO! Don't download it!!! It spawns gizkas everywhere the PC walks!!! Just kidding, and happy birthday to the great legend of modeling!...  [Read More]
Maybe you could have Sherruk run away instead of getting killed when the player first fights him. He could drop a sack or something with his stuff so you would still be able to complete the original Dantooine Mandalorians quest....  [Read More]
Posted in: Planet Siron
 Sithspecter
07-16-2010, 1:41 PM
#34
Does your brother happen to be SithSpecter? :p Unfortunately, Sithspecter doesn't have a brother. Only sisters....  [Read More]
Posted in: miro42's Adding Geometry
 Sithspecter
06-10-2010, 8:51 PM
#1
Here is a tutorial for adding geometry to character heads, ala my Naga Sadow PC mod (http://www.lucasforums.com/showthread.php?t=204184), for both KOTOR and TSL. This is by no means all inclusive and will frustrate many of you, but hang in there and...  [Read More]
Posted in: miro42's Adding Geometry
 Sithspecter
06-10-2010, 8:52 PM
#3
Posted in tutorial section ;) http://www.lucasforums.com/showthread.php?p=2730457#post2730457...  [Read More]
Posted in: Hunters W.I.P.
 Sithspecter
06-15-2010, 8:21 PM
#39
Were you able to get the cape to use Obsidian's cape animations or did you animate them like I did?...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Sithspecter
10-12-2010, 7:56 PM
#166
Now if I can just get the remaining 50 - 60 modules done I'll be good...:migraine: Trust me, it's going to be far easier to reskin or reduce. 50-60 newly modeled modules is realistically not going to happen. If you want to complete this mod, don't b...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
12-02-2010, 1:01 AM
#1141
I think they all look excellent, and nobody could expect any better....  [Read More]
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