Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Sithspecter

Latest Posts

Page: 3 of 17
Posted in: Animations
 Sithspecter
07-14-2011, 6:37 PM
#6
Well, it seems that many of the unique models that do not contain all of the animations have unique parts also, in Malak's case, the little "capelets" that he has coming off him. When you did the TSL Revan's Robes, Revan's model already was...  [Read More]
Posted in: Animations
 Sithspecter
07-14-2011, 5:57 PM
#4
Well, first of all, you'd have to import the model that you want to add animations to. You'll have to use MDLOps 6.0 and make sure that you import the animations when you convert it to ASCII. Then, find all of the supermodels that exist for the norma...  [Read More]
Posted in: Animations
 Sithspecter
07-14-2011, 3:32 PM
#2
Possible, yes. Probable? No. Adding brand new animations is very time consuming, and can be frustrating at the best of times. Plus, the new ones have to correspond with the old ones, otherwise you end up with some pretty wacky looking fight scenes, w...  [Read More]
Posted in: A Total Conversion, or my other mods?
 Sithspecter
07-11-2011, 11:32 PM
#11
All my WIPS have been on hold for a while. Nimia, for the people bug, CG for module issues, helos because people dont show up. I think thats it... None of them have been progressing, and its making me mad, and i just cannot fix the issues. Man, that...  [Read More]
Posted in: Roadblock with Headgear and masks
 Sithspecter
07-06-2011, 4:39 PM
#3
Huh. I know that sometimes, files that you have already accessed in the game sometimes won't change. For instance, when you edit a module you've already been to, the alterations will not appear in that save file. Maybe try going back to a save before...  [Read More]
Posted in: Pazaak
 Sithspecter
04-26-2011, 8:43 PM
#4
Second step don't steal my name. Check your join date. On topic: There's a high stakes pazaak here (http://www.lucasforums.com/showthread.php?s=&threadid=127779)....  [Read More]
Posted in: Viado Onasi's W.I.P.'s
 Sithspecter
03-22-2011, 1:01 PM
#5
If you have not already, you are welcome to include my Revan's Flowing Cape and Belt 1.1 mod with that robe, it looks really great!...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
06-13-2011, 3:11 PM
#45
http://i269.photobucket.com/albums/jj73/Sithspecter/helmets01.jpg http://i269.photobucket.com/albums/jj73/Sithspecter/helmets02.jpg http://i269.photobucket.com/albums/jj73/Sithspecter/helmets03.jpg http://i269.photobucket.com/albums/jj73/Sithspecter/...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
05-24-2011, 7:29 PM
#41
You mean, with turbo? Or not? No turbo....  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
05-24-2011, 7:14 PM
#39
The scale of that is immense! I can only imagine how large the map will be inside the building! At the risk of sounding like a broken record (too late), might this also be available for K2 at some point? Well, there won't just be one area for inside...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
05-23-2011, 10:42 PM
#31
Hm. I'm tempted to ask if this is connected to the (ultimately abortive) K1 Coruscant mod that was started (and abandoned, AFAIK) by Coola in 2007, but the last post in that thread is late October '07. That's the only K1 mod I can think of which migh...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
05-22-2011, 10:20 AM
#29
Thats k1, right? and how large is it in relation to a person? Yes, original KotOR. And it's pretty dang huge. Takes a while to get around....  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
05-20-2011, 6:02 PM
#24
Looks nice, but to clarify you seriously don't know where it came from or are you just playing around? I might have a few ideas......  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
05-20-2011, 7:49 AM
#21
*COUGHJKACOUGH* Are you sure about that?...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
05-20-2011, 12:08 AM
#19
Yeah, it kind of does, doesn't it?...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
05-20-2011, 12:01 AM
#17
I ran across this on my hard-drive. I wonder where it came from...:¬: http://i269.photobucket.com/albums/jj73/Sithspecter/TEMPLE.jpg...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
04-24-2011, 4:33 PM
#14
Okay, up next is a little thing that I've been working on, because I haven't seen much of this kind of thing in K1. Anyway, there doesn't seem to be many people with nice beards in the original KotOR, so I have decided to add a head. This is what I h...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
03-17-2011, 6:17 PM
#7
Okay, I made this model in a very modular way, that allows me to take bits and pieces off, and replace them with other stuff. So, with that, I simply deleted/replaced several parts of this rifle which allows it to break down into a normal sized blast...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
03-17-2011, 4:47 PM
#4
What is this About? Just some stuff that I am currently working on. Why not just release 'em all? I will release them all, I just thought I'd see what folks' favorite colors are. I've got a few other things planned as well, I'm going to release a...  [Read More]
Posted in: Sithspecter's WIP
 Sithspecter
03-17-2011, 12:47 PM
#1
First item on the agenda: 10 CheyTac M-200 rifles, all in various color patterns. http://i269.photobucket.com/albums/jj73/Sithspecter/sniper01.jpg http://i269.photobucket.com/albums/jj73/Sithspecter/sniper02.jpg http://i269.photobucket.com/albums/j...  [Read More]
Posted in: Custom Module Textures
 Sithspecter
04-23-2011, 1:22 AM
#13
It also looks like you messed up the .vis and/or .lyt files, you probably want to go back and check those....  [Read More]
Posted in: Hunters W.I.P.
 Sithspecter
05-24-2011, 7:06 PM
#74
I think that the coolness of new attacks would be absolutely ruined if they weren't synchronized. I've had a few cutscenes in the game run where the attacks were not coordinated. It looked completely ridiculous. Like, a character would "get hit&...  [Read More]
Posted in: Hunters W.I.P.
 Sithspecter
03-27-2011, 6:36 PM
#62
I have given Hunter permission to use my mod with this, and it will be fully compatible with my original robes. I've gotten a chance to test it, and I think that with some refinement, this is going to be a really cool mod that will draw people back t...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
06-20-2011, 12:24 AM
#1288
The video says that it is private, I can't watch it. Edit: Oh, it's better now....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sithspecter
04-10-2011, 2:04 AM
#1207
All I can say is "WOW!" The VO's are very impressive, far more so that I was expecting. This is turning out exceptionally well....  [Read More]
Page: 3 of 17