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Exile007

Latest Posts

Page: 2 of 7
Posted in: Jedi Knight: Dark Forces II Saber Hilt: Jerec
 Exile007
10-11-2009, 2:14 PM
#2
Very nice hilt there Marius. :) ...but in the screenshot, shouldn't it be "Jerec's" instead of "Jerecs"? :p...  [Read More]
Posted in: Goto's Yacht Window Upgrade
 Exile007
08-28-2009, 11:02 AM
#11
Very nice mod DI, especially if you pay attention to little details. :)...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Exile007
08-31-2009, 3:03 PM
#475
That is a easter egg, but not the easter egg that I'm still waiting for peeps to find. Incidentally, this easter egg also involves a Gizka. :P I'll keep playing then. :) I'm still blown away by this mod though. :p...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Exile007
08-30-2009, 1:42 PM
#470
Someone may have already said this, but I think I found something easter-egg like. :p http://img15.imageshack.us/img15/9610/swkotor2009083009382014.jpg Dead Gizka on Mandalore's Ship ftw. :D...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Exile007
07-24-2009, 11:25 PM
#402
Actually, the Commando Armor uses the Soldier default clothing model and therefore can't be obtained without doing a little modding of one's own. ;)...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Exile007
07-02-2009, 2:01 PM
#347
And although the final Akirakon Sin battle was pretty difficult, it is possible to pick off each enemy one by one until only Sin himself remains if you vary your tactics a little and use your environment to your advantage. Running away, ftw. :p Als...  [Read More]
Posted in: Colonel Tobin Meets Darth Nihilus
 Exile007
04-25-2009, 2:42 PM
#1
My first released mod! :D To quote the readme... Colonel Tobin Meets Darth Nihilus ================================================== =============================== Restored by Exile007 DESCRIPTION: This mod restores the cutscene where Colonel Tob...  [Read More]
Posted in: (k1) Taris middle city
 Exile007
04-01-2009, 12:04 AM
#60
Get the wording, Czerka presence on Taris, mentioned on Korriban. Hey, no need to be hostile because I misread your post. I thought you meant that Czerka's presence wasn't on Korriban, but Korriban was mentioned on Taris. @New screens- I still feel...  [Read More]
Posted in: (k1) Taris middle city
 Exile007
03-29-2009, 6:22 PM
#32
Czerka Base, use the Sith Base on Manaan perhaps. ^ It's been bugging me that there is mention of Czerka's presence on Taris, on Korriban and yet nothing about it. Czerka was on Korriban... Taris Jedi Academy/Tower, use the Sith Academy perhaps....  [Read More]
Posted in: Will SWTOR be your first MMO?
 Exile007
03-03-2009, 6:56 PM
#25
First MMO... I've never been very happy with paying 12 dollars a month or so for a game I play around five times a month. Of course, I'm hoping TOR will be an exception. :D...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Exile007
02-14-2009, 3:24 PM
#115
Now this is weird. I just tried this myself and you're right, but Exile007 asked a question about something that happens after this, so it must have worked for him. Hmm. In any case, here's a quick patch solution. Download this : http://www.d-ex-d.c...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Exile007
02-09-2009, 9:43 PM
#43
Just of out of curiosity (I've not installed it yet), do the installers ask the user where the game is located? I ask since I wanted to see if I could make a new folder, separate from my TSL main folder, for TJM. Yup they do. ;) Trex, I've encount...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Exile007
02-08-2009, 10:09 PM
#11
Woo! The first total conversion mod to be released for TSL! :D Downloading, will post feedback when I finish it....  [Read More]
Posted in: Scripting woes...
 Exile007
01-28-2009, 3:17 PM
#11
Like I said, I followed tk's tutorial to give me an idea of what I was doing, so I used the one he posted: int StartingConditional() { int nResumeTalk = GetLocalBoolean(OBJECT_SELF,0); return nResumeTalk; } Did you set the local boolean on the obje...  [Read More]
Posted in: Marius Fett's W.I.P
 Exile007
08-24-2009, 12:39 PM
#79
I REALLY like that Darth Malak Armor, Marius. I'm sure it'll please people who would like to look like the Dark Lord. :D That Darth Sion body model is really neat too, you could even release it as a modder's resource because I think that model is th...  [Read More]
Posted in: Marius Fett's W.I.P
 Exile007
08-18-2009, 12:48 PM
#72
Darth Bandon's head? :p...  [Read More]
Posted in: Marius Fett's W.I.P
 Exile007
01-25-2009, 12:37 PM
#22
That looks good Marius, but in my opinion, you went a bit too crazy on the DS energy. Maybe just have one taint around the holocron? Still looks awesome though. :thumbsup:...  [Read More]
Posted in: Marius Fett's W.I.P
 Exile007
01-24-2009, 9:59 AM
#11
Also, considering the Era which Ninden was alive in, do you think it would make more sense for him to fight with a sword, rather than a lightsaber? Naga Sadow era? I think a sword would be more fitting. I think back then the Sith and Jedi needed to...  [Read More]
Posted in: Marius Fett's W.I.P
 Exile007
01-23-2009, 6:12 PM
#9
Darn you Marius, that's damn good dialog writing. You make me feel like such a n00b. :p Keep it up! :thumbsup:...  [Read More]
Posted in: Playable Yavin IV
 Exile007
01-23-2009, 6:09 PM
#7
^Exile007 and I (though I haven't really done anything) are making it for TSL. Don't know if that's what you mean? Otherwise, you probably mean the mod linked to earlier. :) Quanon! Don't forget Quanon! Uber new areas... :D As for the topic, I w...  [Read More]
Posted in: Door Reskins
 Exile007
01-19-2009, 1:42 PM
#4
Well I just found that I had to edit the Genericdoors.2da then edit the utds. But now I can run strait through the doors....:confused: Anyideas? Did you extract and edit all three of the door walkmeshes? If not then that is why. ;)...  [Read More]
Posted in: Canderis's WIPs
 Exile007
08-03-2009, 8:50 PM
#16
Update: I have re-done this thread. No longer will it be home to my crappy skins and failure models. Only my good, upload worthy stuff will be in this thread that is small enough to not need its own thread. See first post. Also if a mod sees this cou...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Exile007
07-23-2009, 1:26 AM
#549
Hey, I want to say first, I now have a job:) Congratulations! :) I have started recording the VO's for the human NPCs that you bump into during the game. I am going from module to module in order tinkering with the Mod's triggers and adding lip...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Exile007
03-28-2009, 4:04 PM
#477
The game play seems pretty cool, Logan. But I must admit, there are several grammatical errors within the text. I would recommend giving the dialog a huge grammar overhaul if you didn't notice the errors before. Something that helps me in writing my...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Exile007
03-23-2009, 7:28 PM
#467
WOW. I love that Aria skin, it's just so well done, I had trouble recognizing that it was Kreia's model. Everything else is great too, I just can't get over the Aria skin... wow......  [Read More]
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