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Exile007

Latest Posts

Page: 3 of 7
Posted in: Script Parameter Crashes?
 Exile007
01-14-2009, 11:53 PM
#4
Lack of braces shouldn't be a problem because case statements are sort of like labels to provide a location to for the script to jump to (switch to). My guess is that the crash is caused by the CreatureFlourishWeapon function and that Exar Kun doesn...  [Read More]
Posted in: Script Parameter Crashes?
 Exile007
01-10-2009, 9:07 PM
#1
Recently I've been trying to write most of my scripts using TSL's useful script parameter system to keep them more organized. I've had a weird occurence in that whenever I use a script parameter greater than 0, my game will crash on the entry spoken...  [Read More]
Posted in: New Planets and Quests
 Exile007
01-11-2009, 8:21 PM
#13
yeah i probably will did not know it was being made for tsl, but thats ok i have few others also in mind for it. You better not do Yavin! :lol: Nah, I'm just playing, I wouldn't mind if you did Yavin IV. I mean it's not like the plot or modules wil...  [Read More]
Posted in: Drewton's Skins
 Exile007
01-04-2009, 1:32 AM
#15
Jolee's robes use the same model as the Sith Assassin Tunic's, with the exception of the backpack, so doing it for TSL is doable. :)...  [Read More]
Posted in: Drewton's Skins
 Exile007
01-03-2009, 6:26 PM
#7
Hope this turns out better than my dead Sith Stalker attempt for TSL. ;) Looks great!...  [Read More]
Posted in: Mod of the Year 2008: Nominations
 Exile007
01-04-2009, 2:01 AM
#24
Hmmm, lemme think... K1 - Yavin IV (http://knightsoftheoldrepublic.filefront.com/file/Yavin_IV;87707) TSL - Tomb of Azgath N' Dul 2.0 (http://knightsoftheoldrepublic.filefront.com/file/Tomb_of_Azgath_NDul;86662) Both are uber, bug free content mod...  [Read More]
Posted in: Custom Module Linking Help
 Exile007
12-22-2008, 4:05 PM
#2
Alright I just got most my modules linked. But when ever I got through them I appear in the same place as if I warped there, how can I make it where I appear outside that door? Thanks Waypoints. ;) In the LinkedTo part of the .git file, you specif...  [Read More]
Posted in: Cut Scene Problem
 Exile007
12-12-2008, 9:51 AM
#2
I've been working on my cut scene but when I try to save the dialog file the check box that says "Annimated something" the check mark goes away. Why does this happen? If it makes a difference, this is for K1. If I recall, animated 'cutsce...  [Read More]
Posted in: The Lost Apprentice [K1]
 Exile007
12-13-2008, 12:03 PM
#56
Euh... you mean "evil" looking ? No, I think he means a 'bad' saber, as in quality. ;) Hey Marius, is that blade animated? I can't tell from the screenshots....  [Read More]
Posted in: Problem With Force Push Effect
 Exile007
12-11-2008, 6:10 PM
#5
Whoops, apparently the area model I was using was 'bugged'. So the pathway was blocked, it works now, thanks! :)...  [Read More]
Posted in: Problem With Force Push Effect
 Exile007
12-07-2008, 7:58 PM
#3
Nope, that didn't work. :P I was wondering if the problem could have something to do with the area I'm using? I used the exact same script on a Ravager module to see something, and to my amazement, the script worked and the NPC was blown backward. B...  [Read More]
Posted in: Problem With Force Push Effect
 Exile007
12-06-2008, 11:24 PM
#1
Hey sorry to bother you guys so soon again but I have another rather strange problem. I've scripted it so that when this script fires, a Sith is supposed to be blown backward. The problem is, the Sith does indeed get up in the air like she's supposed...  [Read More]
Posted in: Scripting functions
 Exile007
12-06-2008, 1:04 AM
#3
void main() { object oNPC = GetObjectByTag("npc_tag"); ChangeToStandardFaction(oNPC, STANDARD_FACTION_HOSTILE_1); } replace npc_tag with your npc's tag and/or resref (to be safe, just make them the same ;)) Tag. ;) As for the problem mad...  [Read More]
Posted in: [K2] Dialog Faction Script
 Exile007
11-30-2008, 4:18 PM
#1
I've been trying to create a script that when activated NPC's fight each other during a cutscene, similar to the Matilda vs. Bastila cutscene in the Brotherhood of Shadow. My problem is, the two NPC's do start fighting, but in about a second, the dia...  [Read More]
Posted in: Asajj Ventress outfit source
 Exile007
10-24-2008, 9:38 PM
#5
I think that the picture is in The new Essential Guide to Chronology....  [Read More]
Posted in: Reskinned Robes Problem
 Exile007
10-18-2008, 11:31 AM
#2
I made a new set of Gray Jedi Robes for TSL. I used the Dark Jedi robes as a base, then adjusted the contrast and brightness. I was happy with my results. But now when I wear my new robes and the Dark Jedi robes, they both use the same texture (the...  [Read More]
Posted in: Deleting the Ebon Hawk
 Exile007
10-14-2008, 9:28 PM
#9
Okay, at this point in time, I'll take it so that I can't edit it. I think I can work around this. Just add a 100% black alpha channel to the Ebon Hawk texture of that module. :)...  [Read More]
Posted in: Getting sick of people always saying this...
 Exile007
10-13-2008, 7:04 PM
#22
As I said. :D Whoops my bad. :xp:...  [Read More]
Posted in: Getting sick of people always saying this...
 Exile007
10-12-2008, 10:24 AM
#20
Palpatine took in Maul before he completed his training with Plagueis. :D...  [Read More]
Posted in: some questions about modding...
 Exile007
09-25-2008, 1:15 AM
#5
So to get juhani (or jolee) into tsl as PC would be as much as impossible? What if I would import the models into 3ds and export them for tsl? would that work? That would be considered porting, which is illegal. It shouldn't be spoken about on these...  [Read More]
Posted in: Real-Time Skin Preview
 Exile007
09-22-2008, 10:02 PM
#8
I know how to skin, I've imported the model into NWMax, but it doesn't show up correctly. I'm not worried, I can just keep opening up TSL. It's really not worth the trouble. Alright, good luck in your skinning career. :)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Exile007
11-10-2008, 10:27 PM
#198
To be honest with you Trex, when I saw the title of this thread I was very skeptical of it. But after seeing the trailers my only words are holy crap... :eek: This looks very awesome, and I can't wait to download it. :D I do have a couple comments/c...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Exile007
11-10-2008, 11:18 PM
#364
That dialog with Kreia actually sounds like something she would say. :) Looks nice, although the last screenshot has a coruscant feel to it....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 Exile007
11-27-2008, 2:56 AM
#444
ok, now i got a new problem in it whenever i try to find the merchant sales lady on the orion, she is invisable, she shows up as a person, but it wont let me talk to her or see her please reply with any advice. Sounds like you have an appearance.2da...  [Read More]
Posted in:  Patterned Jedi Robes
 Exile007
01-07-2009, 8:10 PM
#20
Silver did do a male version of these robes, they are included in the Brotherhood of Shadow mod. ;)...  [Read More]
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