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(k1) Taris middle city

Page: 2 of 4
 Crixler
03-30-2009, 10:01 PM
#51
This mod looks very interesting, but some things:
1. Wookieepedia says the temple was in the Upper City, rather than the Middle City.
2. The elevator from the upper city... doesn't reach the upper city.

The second issue isn't too important in my opinion, although still a bit odd. The first one, on the other hand... Might be enough to make me personally pass over the mod. But that may just be me.
 disbeliever
03-30-2009, 10:24 PM
#52
If the temple is in the upper city, I can exclude it from my mod. But having a temple would make you skip the mod?...

Thanks guys! I have already decided to add somemore eye candy to the pc level, thanks SS!

And i will make the elevator extend to the upper city with an extrude, dont worry. I did not want it getting in the views of modeling.
 Sith Holocron
03-30-2009, 11:15 PM
#53
I was thinking about when I used to take the subway in NYC and thought of a texturing idea for you to consider or dsicard as you see fit. The only thing I can think to suggest is perhaps placing a yellow border on the edges of your walkways facing the traffic - as if a "Taris Safety Assocation" wanted to make sure their tourists and citizens didn't tumble over the side.
 Crixler
03-31-2009, 1:12 AM
#54
Well. Maybe not actually make me avoid the mod, the rest of the awesomeness would just be too much to resist. =P
But just the fact that deep down I know it was actually somewhere else would bug me.
Might be my OCD.
Keep it up! Loving it.
 disbeliever
03-31-2009, 2:09 PM
#55
Update:

I have started playing around with textures. I have textured one building, and the main city block platform. I also started playing arounf with the sky box, but have not yet finished it by far.

http://www.nicholaspaul.net/mc_new10.jpg)
http://www.nicholaspaul.net/mc_new11.jpg)
http://www.nicholaspaul.net/mc_new12.jpg)
 Drunkside
03-31-2009, 3:18 PM
#56
Looking really nice i gotta say!
 disbeliever
03-31-2009, 3:19 PM
#57
Texturizing is not my thing haha but thanks
 Canderis
03-31-2009, 4:53 PM
#58
I think you might want to make the skybox so the tops of the building are up higher as the tops would be in the upper city, think..
 Seikan
03-31-2009, 5:21 PM
#59
Wow, that looks pretty good.
The top of buildings must be higher as canderis said, that look tnat if you are in the upper city, and merchands wil have custom equipements?
 Exile007
04-01-2009, 12:04 AM
#60
Get the wording, Czerka presence on Taris, mentioned on Korriban.

Hey, no need to be hostile because I misread your post. I thought you meant that Czerka's presence wasn't on Korriban, but Korriban was mentioned on Taris.

@New screens- I still feel like such a n00b... :p
 disbeliever
04-01-2009, 10:32 AM
#61
I think you might want to make the skybox so the tops of the building are up higher as the tops would be in the upper city, think..

I agree :) I will be working more on the skybox in a bit.
 disbeliever
04-01-2009, 12:04 PM
#62
Why has my thread title changed?
 SW01
04-01-2009, 12:17 PM
#63
Why has my thread title changed?

Have a look at today's date! :lol:
 disbeliever
04-01-2009, 12:32 PM
#64
lol I hate april fools day!

and i sent RH a pm about it too, now i feel stupid

Don't... it got me too! :fist: -RH
 Drunkside
04-01-2009, 2:11 PM
#65
Ahh i was wondering about the revan vs everything imaginable -thing... april fools LoL. I just thought they got bored of all the revan vs something polls:xp: And keep up the good work disbeliever!
 Wedge Suron
04-02-2009, 11:11 AM
#66
Hey, no need to be hostile because I misread your post. I thought you meant that Czerka's presence wasn't on Korriban, but Korriban was mentioned on Taris.

Wasn't my intention to, sorry. The other way round boy. ;)
 ROTNR
04-04-2009, 2:49 PM
#67
Wow, nice work, I am really liking the look of these. Can't wait to see them finished
 jonathan7
04-04-2009, 2:53 PM
#68
Update:

I have started playing around with textures. I have textured one building, and the main city block platform. I also started playing arounf with the sky box, but have not yet finished it by far.

Brilliant work so far :)

If I may make a suggestion with regards the Skybox; it would make sense if possible the create the 'middle' section of buildings due to the platform being lower down :)
 Marius Fett
04-04-2009, 3:30 PM
#69
Brilliant work so far :)

If I may make a suggestion with regards the Skybox; it would make sense if possible the create the 'middle' section of buildings due to the platform being lower down :)

QFT.

Also, out of interest, what's the Poly count on that area? :)
 disbeliever
04-08-2009, 11:58 AM
#70
So far total in area is 22,806 :) I will of course break it into a few areas for in game
 Lord2
04-11-2009, 10:22 PM
#71
Oh, looks neat. It's really cool that you're creating new areas. You better not cancel this :P
 Darth Ravage
04-12-2009, 9:08 PM
#72
Looks really cool. I can't wait to download it.
 disbeliever
04-13-2009, 11:34 AM
#73
Update:

I am still texturizing and its driving me insane. No new screens, just thought I would post that :) I had to remodel a few buildings, as I did not make the door entrance big enough :/

I have made new images for the skybox as well.

More screens coming in the next day or two
 Quanon
04-13-2009, 11:41 AM
#74
I am still texturizing and its driving me insane.

Don't loose faith !

Area modelling is long and slow: you could rush it, but then you'll end up with crap.

You're doing great for a first time at this :)

Eagerly awaiting those new screenies.
 Wedge Suron
04-13-2009, 12:35 PM
#75
So am I, I'm eagerly awaiting this mod.
 Marius Fett
04-13-2009, 12:53 PM
#76
Like Q said, you're doing great, especially for a first timer! :D

Should be interesting to see more of your texturing work. :)
 disbeliever
04-13-2009, 4:14 PM
#77
 Lord of Hunger
04-13-2009, 4:20 PM
#78
Okay, this is looking really, really cool.
 disbeliever
04-13-2009, 4:25 PM
#79
Okay, this is looking really, really cool.

Thanks:)

I have decided to make my own sky box images versus using pre existing ones for the pper city. I have played around with it, but do not like the results. So the skybox should be done for next round of screens
 Marius Fett
04-13-2009, 4:39 PM
#80
Reminds me of Nar Shaddaa in Jedi Outcast.. :p

Looking great! :D
 disbeliever
04-13-2009, 4:42 PM
#81
Going for something similar but unique, as each level is vastly different than each other :)
thanks
 xViiViD
04-13-2009, 5:24 PM
#82
this looks nice
 darth-me
04-13-2009, 5:39 PM
#83
WOW... :eek:
That is ... incredible. Don't give up! If there's anything i can do to help, I'm ready and willing (although possibly not able). :)
 Canderis
04-13-2009, 6:53 PM
#84
This is looking GREAT!! I can't wait for this!
 Time Lord
04-14-2009, 5:07 AM
#85
Going for something similar but unique, as each level is vastly different than each other

You definitely succeeded in making the area unique. It looks terrific!
 Lord2
04-14-2009, 3:48 PM
#86
You're sure you are not an employee of Bioware's modding team? :thmbup1:
 disbeliever
04-14-2009, 3:56 PM
#87
Some more updated screens:

http://www.nicholaspaul.net/mc_new14.jpg)
http://www.nicholaspaul.net/mc_new15.jpg)
http://www.nicholaspaul.net/mc_new16.jpg)

As you can see I am well on my way of texturizing the buildings you will be able to enter.

I created my own skybox images based off of the buildings that I designed, rather than try to manipulate the ones for the upper city that bioware did. In photoshop it looks nice and blends together. However when I map them to the walls, it goes caplewy. So I must consult the modding gods (Q and SS) on what is the deal. :ugh:

The last shot shows an overview of the entire area, I do not believe I have posted one such shot before. And for whomever complained the elevator from the upper city did not extend to the upper city, now it does :p

more to come
 disbeliever
04-14-2009, 3:57 PM
#88
Oh an PS there are more buildings modeled and will be in the finished product, but they are hidden for modding purposes :)
 adamqd
04-14-2009, 4:00 PM
#89
Amazing! Cant wait for more screens :)
 Quanon
04-14-2009, 4:22 PM
#90
However when I map them to the walls, it goes caplewy. So I must consult the modding gods (Q and SS) on what is the deal. :ugh:

Well, you'll need to discribe the problem in a bit more detail :p

Or show us a shot of what you got, when you use the texture.
I'll do my best to help you out.
 Lord of Hunger
04-14-2009, 6:05 PM
#91
It's really cool to watch this module take its shape. My only concern is if this module will have Taris "look" but I think you have that under control. I look forward to seeing how this will be integrated with the rest of the game.
 disbeliever
04-14-2009, 10:14 PM
#92
I am trying to go a design medium between the upper city and the lower city. Somewhere inbetween, as each level seems to be vastly unique from each other. It will outwardly appear to be an attractive level with nice archetecture. However it will hide the crime that has crept into the middle city from the lower city ;)

As for getting it in the game, I am going to have to have MAJOR help with the powers that be to get this into the game playable, as I am only a modeler and not a KOTOR programmer

Edit: And this is my first mod ever for any game. If the group opinion is that they do not like my archetecture or design, i can either scrap it all and start over, or release it, and make a version 2 thats more suited to peoples tastes.

Let me know everyone
 Mandalore The Shadow
04-15-2009, 7:51 AM
#93
OK this looks amazing but i have a question

Did you model this in AutoCAD Inventer?
and
Are you going to need any new skins for this mod? If so i can help.
 disbeliever
04-15-2009, 9:06 AM
#94
I modeled it in 3d max

And no I think I am ok on skins, but thanks
 Drunkside
04-15-2009, 11:30 AM
#95
Damn ive somehow managed to miss a whole page here... And dont call yourself "Just" a modeler, thats some of the best work i have ever seen. Though modesty is a fine thing to have:xp: And i dont think anyone will not like it, and if some do, just ignore them:p
 Sith Holocron
04-15-2009, 3:23 PM
#96
I'm really curious how you'll texture this particular building.

http://i37.photobucket.com/albums/e83/scarletguard/Knights%20of%20the%20Old%20Republic/mc_new15.jpg)
 disbeliever
04-15-2009, 3:29 PM
#97
working on it now:)

although more screens will not come until monday
 redrob41
04-15-2009, 5:44 PM
#98
Excellent work on this module :)
I'm really curious how you'll texture this particular building.

http://i37.photobucket.com/albums/e83/scarletguard/Knights%20of%20the%20Old%20Republic/mc_new15.jpg)

It looks like some kind of power station to me, like the cyan part is the power coupling the other two purple parts together. I'm probably completely wrong, 'cause why would a power generator be in the middle of a financial district?
 Allronix
04-16-2009, 4:02 AM
#99
If you DO put the Jedi tower in (they did blow it up good, but a basement or lower level of the abandoned building is not out of the question), I could whip up some dialogue for Carth and Mission to have some interesting things to say if you put a Zayne reference in.

Carth's would be along the lines of "The first time I realized no one or nothing could be trusted was when I ran across that kid..."

Mission's would be, "Oh, cool! I remember him. Nice guy, REALLY cute...Made a great Bek!"
 Xarwarz
04-16-2009, 4:32 AM
#100
Nice color tone mixtures in the textures, would it be possible to add a little texture depth
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