Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

[tsl] KOTOR: Revenge of Revan

Page: 11 of 37
 FaZzZa99
04-10-2009, 9:33 PM
#501
Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems.
Its almost too good to be true eh?
 logan23
04-13-2009, 5:42 PM
#502
Hey everyone!


Ont the mod itself, can't believe it's still going, to be honest. Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems. Had to catch up on a few pages to see all the awesome stuff that's happening. Keep it up, guys.

Thanks for the support:)

This will be quick update.

I am done with building the planets and placing main/secondary as well as most minor npcs.

I'm well into the Next Phase which is the Quest Content and Side Quest Phase. This is where I make the game work/playable. This includes party member dialogues, Scripting, Journal entries, Global datapads, Merchants, Light Saber Creation System, basically the Mod is brought to Life. :) This Phase will take 2-3 weeks.

Post Production
Once that Phase is complete, the Next Phase will be making sure all dialogues are in game as well as fine tuning them, adding alien VOs, lips, Bink movies finished, and the beginning of prep for Human VOs.

The Balancing Phase will be were I remove and add containers with items, test out game play and flow, balance the Light saber Creation System, fine tune game play.

I don't have the video uploaded, but here is a screen shot....from a future bink video. This is a shot from one of the wrecked ships that float around Malachor V (vr1- one piece; vr2 -planet broken up into many)
http://img504.imageshack.us/my.php?image=malfarfull.jpg)

MORE TO COME.....

Logan
 Lord of Hunger
04-13-2009, 6:13 PM
#503
Glad to hear that progress is moving along. But tell me...what is this Lightsaber Creation System? Are you going to have unique hilts like USM but well incorporated into the game and not having two hundred spelling errors?
 redrob41
04-13-2009, 6:51 PM
#504
Glad to hear that progress is moving along. But tell me...what is this Lightsaber Creation System?

There's plenty of info in posts 398 (http://www.lucasforums.com/showpost.php?p=2556714&postcount=398) & 405 (http://www.lucasforums.com/showpost.php?p=2557349&postcount=405). Happy reading :)

I get demoralized when reskinning myself, after seeing your work, redrob. By which I of course mean that it's just incredible. :)
It just takes lots of time & practice. Everyone has room to improve, even me ;)

Ont the mod itself, can't believe it's still going, to be honest. Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems.
Yeah, I'd been burned a couple of times before when I helped out with artwork and a team let their mod die. Oh well, successful mods are harder to finish than it seems.
When I was asked to provide just one character for RoR, I read every post, and had a much better feeling that this one would be followed through on. Logan puts in so much work, that I was inspired to just keep adding more characters :D.
 Quanon
04-13-2009, 7:19 PM
#505
I have not contacted Quanon or anyone on the topic of new areas/modules,..yet. There will be no new ones in the Demo but...I'm running through some ideas for a few in the final release....most likely they will be for major and final scenes in the game.


Well just like Miltiades I was in doubt a mod project as this would fly so far.

That's why if you asked somewhere in the beginning, when this started if I would wanted to join: I would had to say no.

But it looks like I was wrong, dead wrong.
I check the thread now and then, pleased to see your team
is doing a great job.

Very organized :)


Anyway, if you think you need a new module or some special area, drop me PM later on.
Can't really help right now, caught up in my own modding and school work ;)

Plus my contribution to BoS:SR was just 4 areas, none to big, certainly not a full new planet.
 devilhacker
04-14-2009, 11:22 PM
#506
DAYMN! CAN't WAIT! this could be badass! and since kelborn is one of the party member, its 2x badass! ;) master drayen is already my fav. he's like obi-wan with tattoo. but im curious wether you can train other non-jedi (save dustil) in the way of the force?
 Mandalore The Shadow
04-15-2009, 7:55 AM
#507
Redrob i love you mandalorians are by far my favorite star wars group and you just made them better tenfold
 Demongo
04-18-2009, 3:43 PM
#508
I wish you lots of success for your search.

In the meantime, I'm still plugging away at characters. I'll probably be slowing down soon too, to concentrate on my upcoming wedding.

For the mo-ment, I have some new screeeen-shots :naughty:

First up, Corellian soldiers and officers, now with 3 different ranks each. I've also darkened the officer jacket, since the green was too saturated.
http://img403.imageshack.us/img403/2959/wipcorellianofficer2rf9.th.gif) (http://img403.imageshack.us/my.php?image=wipcorellianofficer2rf9.gif)

Next, I've been secretly working on some Mandalorian armour. I'm not going to identify them right now (I'll leave that up to Logan23, since he's in charge of the surprises in the script). I will say that the one on the far left is made for yours truely (note the logo on his shoulder pauldron) since there isn't any story for him yet.
http://img403.imageshack.us/img403/2461/wipmandos1ij0.th.jpg) (http://img403.imageshack.us/my.php?image=wipmandos1ij0.jpg) http://img403.imageshack.us/img403/7030/wipmandos2xu4.th.jpg) (http://img403.imageshack.us/my.php?image=wipmandos2xu4.jpg)
I've been playing around with the models as well, so that they will have unique looks. Mostly I've changed the helmets and shoulder pauldrons (the only standard model is the crimson one).

Well, I hope that keeps your intrest for a bit ;)


Oh wow! Those armors look perfect!
 Trench
04-21-2009, 3:20 AM
#509
Hey redrob41... I would kill to get those armors elsewhere (okay, I wouldn't kill). But I might do serious damage to my surroundings. I'd build a barn to get my hands on that mod. Could you release that mod at the same time as or just after the RoR mod is released? Cause I don't want to change my entire game completely (I like small changes when it concerns the plot), but I was speechless when I saw that armor. I couldn't even find a smiley to match my excitement when I saw them! Listen to me, I'm rambling, anyway... gotta have those armors! Your work is the bomb!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 redrob41
04-21-2009, 11:46 AM
#510
Will you release the armors seperatly?

Redrob i love you mandalorians are by far my favorite star wars group and you just made them better tenfold

Could you release that mod at the same time as or just after the RoR mod is released? Cause I don't want to change my entire game completely (I like small changes when it concerns the plot), but I was speechless when I saw that armor. I couldn't even find a smiley to match my excitement when I saw them! Listen to me, I'm rambling, anyway... gotta have those armors! Your work is the bomb!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

It seems pretty consistent that people want to have the armours as a stand alone mod. Well, I certainly want to, but I really think that they would be cooler as part of the whole story. I wouldn't want to create any .uti mod conflicts, so I will definately wait untill after RoR is released (at least part 1), but I should be able to release a stand alone armour pack someday.

I think that for me, RoR (like other huge story mods) will be in a separate Override directory, and all my small mods will be in a backup Override (I just rename the folder so that I can pick which group of mods I want to use). I'll probably make several smaller packs (like the playable Rattataki and other aliens) that can be mixed and matched :D.
 The_Dark_Jedi_Malaka
04-21-2009, 12:54 PM
#511
Wow.....just wow....

After reading through the pages and searching the site, I'm amazed. I believe....NO, I KNOW that this, M4-78, Sleheyron, and Drewton's Improvement mod are the best I've seen so far.

I'm quite eagar to see this when it's done.

Keep up the great work.

P.S. If you need any dialogue help, I'm an avid writer, so I can insert my two cents if needed =]
 malak4533
04-23-2009, 10:40 AM
#512
this mod is probably going to be one of the best iv ever seen, including the m4-078 mod, and the upcoming team gizka mod. all i can say is..... WOW!!!
 logan23
04-27-2009, 11:02 PM
#513
Hey everyone!


Very organized


Anyway, if you think you need a new module or some special area, drop me PM later on.
Can't really help right now, caught up in my own modding and school work

Plus my contribution to BoS:SR was just 4 areas, none to big, certainly not a full new planet.

Thanks!
I will be PMing you in the future.
There won't be any new created modules for the demo, but I will be consulting you on ideas for the Final Version.

I'm also looking forward to seeing your modules in BoS:SR, that's going to be an amazing mod:)

UPDATE:

I'm done with putting in 46%-50% percent of the mod's content, including Main/side Quests and journal entries.

I'm hope to have the rest of the Content Done in the next 2 and half weeks.

Once this is done, then comes .....

Post Production
This Phase will be making sure all dialogues are in game as well as fine tuning them, adding alien VOs, lips, Bink movies finished, and the beginning of prep for Human VOs.

Once the Content is in game, then I will be able to release a list of whats in the mod and an estimate of how long is the mod.

MORE TO COME....

Logan
 Canderis
04-27-2009, 11:08 PM
#514
Great news Logan! Good to know that stuff is getting close to being finished.
 malak4533
05-01-2009, 6:03 PM
#515
have you considered putting in some holograms of revan teaching you through a holocron you might find, as that could be how you progress to jedi master, sith lord, weapons master etc. instead of kreia in TSL?
 Sharen Thrawn
05-02-2009, 10:41 AM
#516
have you considered putting in some holograms of revan teaching you through a holocron you might find, as that could be how you progress to jedi master, sith lord, weapons master etc. instead of kreia in TSL?
Would be kinda problematic as logan would have to create VOs for Revan. Making him mute would't be very professional.
 logan23
05-02-2009, 1:49 PM
#517
Hey,


have you considered putting in some holograms of revan teaching you through a holocron you might find, as that could be how you progress to jedi master, sith lord, weapons master etc. instead of kreia in TSL?

In RoR you will be meeting Revan personally.
As for the teachings to become a Weapon Master or Sith Lord prestige class, these will be opened/taught by a few individuals. Kreia will be able to teach you the Sith prestige classes while the Lost Jedi who joins you will teach the Jedi prestige classes.

These will not be available in the Demo.
This will be found in the 2nd half of the game.

As for VOs:
I am looking for the voice of Quan Drayen.
I'm looking for a voice that sounds like Qui-Gon Jinn.
I'm not ready for recording but i wanted to throw it out there...since I do want this character's VO in the Demo.


MORE TO COME......
 Lord of Hunger
05-02-2009, 2:40 PM
#518
If you haven't already, I suggest putting up a thread in the Audio Productions section of Voice Acting Alliance. I've already got a couple auditions for the Lost Ones.

Now no offense and this is ONLY my opinion, but I'm having some issues with how much you are tying Kreia to the Sith (in this case making her teach only the Sith prestige classes and also her disciple Cain being the DS parallel to the PC's Jedi friend despite "seeking the middle road on issues"). Part of what I see in Chris Avellone's work in TSL is that he has Kreia not as ye representative of the Jedi (like Bastilla in K1) or the Sith, but as the speaker of truth. For one thing, Kreia never actually lies to you in TSL, she chooses not to release certain facts until you are ready. When she says that the identity of Darth Traya must not be revealed or "this war will end before it has even begun", she is saying that if she tells you she's a Sith Lord your Jedi-must-defeat-the-evil-Sith-and-save-the-Galaxy-in-time-for-dinner instinct will go off and you'll not listen to anything she says and/or try to kill her when she is the only person who can sufficiently guide you in this new dark era.

Thus, tying her to much to the "Dark Side", IMO, discredits a character who is in so many ways above arbitrary morality. Now if you do feel the need to discredit her either as a character or her ideals, my advice is that you need to face her arguments with legitimate arguments of your own (rather than using Jedi rhetoric and saying "the Dark Side leads to DESTRUCTION!!!!!!!!!! KILL ALL SITH LORDS!!!!!!"). Here is how I'd go about it.

Now Kreia's ideals are Social Darwinistic in nature, relating to the Sith ideal of the Powerful above the Weak, but without the needless bloodshed and opportunity for the Weak to become the Powerful through strife and hardship. The best counter to this is the following argument: "To what end?" This is best followed up with questioning what the measurement of a civilization's progress is: a society of individuals seeking constant self-improvement at the expense of empathy and basic tolerance, a civilization suffering from stagnation because everyone sees fit to rob each other of opportunities of self-improvement, a compromise, or something else entirely. The next thing to do is contend that all individuals who preach any sort of broad ideology to others (be it Kreia's Social Darwinism, the Sith's extremist Social Darwinism plus Fascism, or the Jedi's lofty Humanism and Utilitarianism) should not be able to spread their views simply because they do not live as ordinary human beings capable of empathy. NOTE: This is actually Revan's teachings passed on HK-47 which you can learn in TSL if you gain enough influence with him to ask about how one kills Jedi - I used KSE give myself max influence with HK so I could learn the answer to the influence based questions. According to Revan, the Jedi (and by extension Sith) shut themselves off empathically from others as a form of protection from such things as Malachor V. However, the way that one overcomes a Jedi (or Sith) is to "live like a normal person" by opening one's emotions. This is used to a certain extent by Atton who used simple emotions to form a mental barrier around himself when hunting Jedi to keep them out of his mind. This is especially confusing to a Jedi since they live detached from such emotions. Back on the original subject and actually a real-life note, this is true of all ideologues because they lived detached from ordinary life and invent ideologies for people without understanding the empathic aspect of ordinary individuals. This is why ideologies fail, because they do not take into account the human element.

Wow, I AM ranting! Still, hopefully you can get something out of my lofty talk :D. I'd be cool if you could actually use these arguments in a debate with Kreia in-game.

Anyway, looking forward to Act I as always.
 Drunkside
05-02-2009, 3:05 PM
#519
You know, if you are going to make a voiced dialogue with revan i would encourage this: Make him/her talk in a "machine voice". No i do not mean a computer generated voice, but something like vader. Revan couldve gotten some sort of an injury while fighting the true sith so that s/he has to use some weird of a voice helper device (they do exist, but they sound horrible. You should rather use a voice closer to a human, yet still one without a very recognisable sound. Did anyone understand what im raving here? Im not quite sure i did...). At least i would make revan speak in such a fashion.
 malak4533
05-02-2009, 6:07 PM
#520
then what about a tablet, like the old sith headmaster (you fid him in one of the tombs in korriban: uthar wants him dead) in kotor1, to teach you some of the force forms and lightsaber forms, as the jedi masters do that in tsl, so all you would have to do is use the wording dialogue when you open it like a datapad, or write some more
 logan23
05-04-2009, 2:14 PM
#521
Hey,


You know, if you are going to make a voiced dialogue with revan i would encourage this: Make him/her talk in a "machine voice". No i do not mean a computer generated voice, but something like vader. Revan couldve gotten some sort of an injury while fighting the true sith so that s/he has to use some weird of a voice helper device (they do exist, but they sound horrible. You should rather use a voice closer to a human, yet still one without a very recognisable sound. Did anyone understand what im raving here? Im not quite sure i did...). At least i would make revan speak in such a fashion.

Revan will have VOs.
On your idea of having him/her sound like somewhat computer generated, I don't want people to think he sounds like Darth Vader but a voice sounding like he is talking with the mask on could be interesting.
I plan to do some VO test for Revan later in the coming months. Revan's VO along with the Exile's will be handled with care and I might let the community decide on the VO of these two characters by allowing you guys to listen to samples and give feedback to help me on my decision. I do know that no matter how good the Voice is some people will have issues with it.

MORE TO COME....

Logan
 Joetheeskimo
05-04-2009, 2:28 PM
#522
Well, to those people who think Revan should have no voice: in the first KOTOR, Revan says stuff out loud in-game when you assign him/her to do a task, like enter stealth mode, unlock a door, disarm a mine, etc. That's a VO right there.
 Lord of Hunger
05-04-2009, 2:38 PM
#523
@ last post: Very true.

Regarding VOs, here is my input on what they should be like:

Revan must sound persuasive. His voice must must likable by just about everyone. It must also have power in it, his words must reach into your heart and implant themselves there.

The Exile is a very empathic character, so her voice should reflect that. Where Revan's persuasion is more of the inspiring, Barack Obama type, the Exile's VOs must have a sense that she is bonding with you just by being present in the same continent.
 Sith Holocron
05-04-2009, 3:01 PM
#524
If Revan should have a voice, why not ask the guy that's doing the KOTOR Triilogy movie to do it. An added advantage is that you'll have an added built-in fan base coming along with him . . .

PM me for links, Logan23
 malak4533
05-07-2009, 10:35 AM
#525
when you say you want to make revans voice sound like its under a mask, do you mean like mandalores, which is basically a muffled, slightly mechanical voice?
 logan23
05-18-2009, 5:37 PM
#526
Hey everyone,

A quick update:

I’m 70-73% done with the content phase.


Revan must sound persuasive. His voice must must likable by just about everyone. It must also have power in it, his words must reach into your heart and implant themselves there.

The Exile is a very empathic character, so her voice should reflect that. Where Revan's persuasion is more of the inspiring, Barack Obama type, the Exile's VOs must have a sense that she is bonding with you just by being present in the same continent.

I like how you broke down Revan and the Exile’s personalities.

By the end of the month I will release the list of what will be included in the Demo. :)

MORE TO COME....


Logan
 Lord of Hunger
05-18-2009, 10:20 PM
#527
Glad to here about your progress.

I like how you broke down Revan and the Exile’s personalities.
Well, if you like it so much....

Revan:
Here you have a mastermind tactician, a great persuader, and a supreme Force user. To me this speaks "overperformer". Revan strikes me as a guy who is highly competitive and wants to achieve everything there is to achieve. He knows what he wants and how to get it. He's sort of the Captain Kirk of Star Wars in that he does not believe in no-win scenarios. The idea of loosing or letting people down is probably his greatest fear.

I'd say his weakness would be trust. I get the impression that he's trusted people before and they let him down. His natural instinct was to still trust people but his strategic side started making him very suspicious of others. Unfortunately he wasn't suspicious enough, since he overlooked his closest friend Alek/Malak and nearly died.

Exile to come later.
 malak4533
05-28-2009, 7:35 AM
#528
btw, will u find the exile depending on his/hers dark side or light side alignment?

Edit: eg, if s/he is dark, will u find him/her at malachor, or somewhere else if lightside?
 logan23
06-01-2009, 6:57 PM
#529
Hey,

Another quick update:

I'm 90% Done with the Content Phase.
The rest of the content will be placed in during the Post Production.

The Post Production Phase has started:)

Before I get to this... I want to welcome Lord of Hunger onto the Team.
He will be helping me with Dialogues/Side Quests and Story Refinement.

Right now I'm working with Lord of Hunger in creating/ fine tuning the NPC/PC Dialogues.

I'm adding alien VO's and their lips.

I'm also starting to do some heavy reskinning of the modules for the game.

I'm also working on some new movies and cut scenes which will be using Blue Screen to allow me to create better Bink videos.


onto questions:
btw, will u find the exile depending on his/hers dark side or light side alignment?

Edit: eg, if s/he is dark, will u find him/her at malachor, or somewhere else if lightside?

The ending to kotor2 will not affect wither you bump into the Jedi Exile. The ending will affect his mood and other events/people.

I'm starting to make the list of what will be in the Mod.

MORE TO COME.....

Logan
 Mr. Shadow
06-03-2009, 2:00 AM
#530
I've read over some of the thread, looks good so far! I will certainly download this when released. Keep up the good work. :thmbup1:
 Lord of Hunger
06-03-2009, 2:25 AM
#531
Thank you, logan23!

Just want to say, I have read the plot summary and outline. Without giving you any spoilers as I probably don't have the authority to do so, I can honestly say this conversion has been well conceived and when complete will be one of the best non-restoration mods for KOTOR/TSL out there.

Cheers!
 ForeverNight
06-11-2009, 10:09 PM
#532
Wow! I disappear for a little and BAM! Progress!

You've really sped along in my prolonged absence.... it's tempting to try to join the team just in order to read what LoH has sketched out for this....

Ah well, glad to see that: A)This is still alive and B)There's a lot of progress made.
 logan23
06-12-2009, 4:10 PM
#533
Hey everyone!

Just stopping in to show some pics of Corellia.
These images are of the city which you will be visiting.
I based the images on the reference material found in SWG.

http://img4.imageshack.us/i/corell5.jpg/)
http://img4.imageshack.us/i/corell4.jpg/)
http://img4.imageshack.us/i/corel12.jpg/)
http://img4.imageshack.us/i/corell6.jpg/)
http://img188.imageshack.us/i/corell11.jpg/)

I still have few changes to some trims and touch up here and there but this will basically be Corellia.

Wow! I disappear for a little and BAM! Progress!

You've really sped along in my prolonged absence.... it's tempting to try to join the team just in order to read what LoH has sketched out for this....

Ah well, glad to see that: A)This is still alive and B)There's a lot of progress made.

Thank you

MORE TO COME....

Logan
 Trench
06-12-2009, 4:32 PM
#534
Nice! Looks very Corellian. Perhaps you can have a Solo there:p?
 logan23
06-21-2009, 8:51 PM
#535
Hey Everyone!

Just a quick update.

I have been working on re-skinning the planets.

Here are some shots of Coruscant (The Works/Industrial District)
http://starwars.wikia.com/wiki/The_Works)
(the skybox is still not done so ignore it, This also just a plain module without the placeable which will be placed in later)

http://img4.imageshack.us/i/k200157.jpg/)
http://img5.imageshack.us/i/k200184.jpg/)
http://img5.imageshack.us/i/k200168.jpg/)
http://img5.imageshack.us/i/k200165.jpg/)
http://img269.imageshack.us/i/k200161.jpg/)
http://img34.imageshack.us/i/k200195.jpg/)
http://img34.imageshack.us/i/k200196.jpg/)
http://img34.imageshack.us/i/k200202.jpg/)

and one from the Corellian Palace
http://img3.imageshack.us/i/k200147.jpg/)


MORE TO COME......

Logan
 Demongo
06-21-2009, 9:04 PM
#536
Very nice update! The palace reskin is the best:thmbup1:
 juansaman
06-21-2009, 9:28 PM
#537
Looks very promising, keep the good work, and good luck!
 Quanon
06-22-2009, 7:36 AM
#538
Very nice update: looking good and keep them coming.
 Darth_Raptura
06-22-2009, 9:20 PM
#539
my personal favorite of your recently released pictures is the one with the rodian and the window overlooking the ship and the background. I think that the background around the ship is very well executed.
 bneiharash
06-27-2009, 1:10 AM
#540
I want to translate this mod in french, for all texts. If you want send me english texts, and i do this quickly. I wan't to join or create a "french team" for that.
& the work for voices after.
 ForeverNight
06-28-2009, 2:49 PM
#541
Yeah, Nar Shaddaa should work wonderfully as Coruscant when reskinned... especially because you're going for the Industrial look....

Now all we need are some giant monsters and a steam powered star ship.... make KotOR 2: Steampunk...

Anyway, all of the modules look nice, however I think that you might benefit from getting somebody who knows how to model good looking modules in on your team. Not to say that these reskins aren't bad looking -because they're not- but maybe you could add some flavor to it as opposed to simply recycling old modules that everybody knows...

Just a suggestion since a reskin can change the whole feel of a module, but maybe something to ponder Logan.
 Lord of Hunger
06-28-2009, 2:54 PM
#542
I have actually been trying to model the Senate Rotunda for this mod, but all I've managed to do so far is create an obj in GoogleSketchUp that might not work in GMax. I asked TriggerGod to take care of the rest but he has a bunch of other projects right now.
 TriggerGod
06-28-2009, 5:54 PM
#543
I have actually been trying to model the Senate Rotunda for this mod, but all I've managed to do so far is create an obj in GoogleSketchUp that might not work in GMax. I asked TriggerGod to take care of the rest but he has a bunch of other projects right now.

I took a look at it in 3ds Max, and it looked... pretty horrid, TBH. It looked like an ax murderer went at the polys, making some of the polys look like they were "flying" out at me while I rotated my view, if you know what I mean. After I heavily edited it, the model looked good. If I can get it so that several hundred people + you can fit in it and look good at the same time, I'll export it... and hope for the best.
 Canderis
06-28-2009, 6:02 PM
#544
Google Sketchup screws models up. Its something I found out the hard way...
 PossessedPanda
07-01-2009, 9:01 PM
#545
Glad to here about your progress.


Well, if you like it so much....

Revan:
Here you have a mastermind tactician, a great persuader, and a supreme Force user. To me this speaks "overperformer". Revan strikes me as a guy who is highly competitive and wants to achieve everything there is to achieve. He knows what he wants and how to get it. He's sort of the Captain Kirk of Star Wars in that he does not believe in no-win scenarios. The idea of loosing or letting people down is probably his greatest fear.

I'd say his weakness would be trust. I get the impression that he's trusted people before and they let him down. His natural instinct was to still trust people but his strategic side started making him very suspicious of others. Unfortunately he wasn't suspicious enough, since he overlooked his closest friend Alek/Malak and nearly died.

Exile to come later.

I agree with your opinions.
I have really taken a liking to the voice of KevinSocal (YouTube Username: kevinsocal2k6), the creator of KOTOR: The Movie Trilogy, where he Voices Revan.

Ex. http://www.youtube.com/watch?v=pxy9notFDOQ&feature=channel_page)
If you could get a hold of him via PM, I think he would be perfect.

BTW: If you're having problems with KotOR 2 running on Vista, and also own original KotOR, you can take the file "mss23.dll" from the KOTOR directory and replace the file "Mss23.dll" in the KOTOR 2 directory with it.

If you need the KotOR File, Visit (mss23.dll): http://www.filefront.com/13950709/undefined)

If you need the KotOR 2 File, Visit (Mss23.dll): http://www.filefront.com/13950717/undefined)

For more information visit: http://forums.filefront.com/sw-kotor2-problems-errors-help/315082-kotor-2-vista-fix-worked-me.html)

-PossessedPanda
"It works for me, hope it does for you!"
 TriggerGod
07-01-2009, 10:39 PM
#546
BTW: If you're having problems with KotOR 2 running on Vista, and also own original KotOR, you can take the file "mss23.dll" from the KOTOR directory and replace the file "Mss23.dll" in the KOTOR 2 directory with it.

If you need the KotOR File, Visit (mss23.dll): http://www.filefront.com/13950709/undefined)

If you need the KotOR 2 File, Visit (Mss23.dll): http://www.filefront.com/13950717/undefined)

For more information visit: http://forums.filefront.com/sw-kotor2-problems-errors-help/315082-kotor-2-vista-fix-worked-me.html)

-PossessedPanda
"It works for me, hope it does for you!"

I'm fairly certain that if someone has Vista and TSL, then they have the Vista fix.
 logan23
07-01-2009, 10:58 PM
#547
Hi everyone!

I agree with your opinions.
I have really taken a liking to the voice of KevinSocal (YouTube Username: kevinsocal2k6), the creator of KOTOR: The Movie Trilogy, where he Voices Revan.

Ex. http://www.youtube.com/watch?v=pxy9n...e=channel_page)
If you could get a hold of him via PM, I think he would be perfect.

I first want to say, I loved the Kotor movie he and his team created:thmbup1:

As for using him as the voice of Revan is still being debated.
Once all of Revan's lines/dlg are finalized then I will look into seeing what would be the best voice for the male Revan which could be Kevin but I don't even know if he will have time or be interested in the project.
This will be discuss further into the production of the Final version of RoR.

Thanks for the idea:)


Yeah, Nar Shaddaa should work wonderfully as Coruscant when reskinned... especially because you're going for the Industrial look....

Now all we need are some giant monsters and a steam powered star ship.... make KotOR 2: Steampunk...

Anyway, all of the modules look nice, however I think that you might benefit from getting somebody who knows how to model good looking modules in on your team. Not to say that these reskins aren't bad looking -because they're not- but maybe you could add some flavor to it as opposed to simply recycling old modules that everybody knows...

Just a suggestion since a reskin can change the whole feel of a module, but maybe something to ponder Logan.

Senate Rotunda for this mod and other new modules will hopefully be able to make it into the Final version of RoR.
New Modules will be discussed after the Demo is released.

I want to translate this mod in french, for all texts. If you want send me english texts, and i do this quickly. I wan't to join or create a "french team" for that.
& the work for voices after.

Translating the Mod to French/text can be done but its something that will be looked at after the release of the Demo.

One issue is if any of the dialogues get tweaked after the Demo's release-this would lead you to redo some of the work so I don't know if this is something you would want to pursue after the full release verse the Demo's release.

MORE TO COME......

Logan
 logan23
07-22-2009, 9:30 PM
#548
Hey,

I want to say first, I now have a job:)

Onto the update:

I have started recording the VO's for the human NPCs that you bump into during the game.

I am going from module to module in order tinkering with the Mod's triggers and adding lips to the npcs and adding placeables and dlgs.

Also the alien VOs and lips are also being added at this time.

I hope to have a video for you guys in August -showing a few minutes of the Demo in action.

MORE TO COME....

Logan
 Exile007
07-23-2009, 1:26 AM
#549
Hey,

I want to say first, I now have a job:)


Congratulations! :)


I have started recording the VO's for the human NPCs that you bump into during the game.

I am going from module to module in order tinkering with the Mod's triggers and adding lips to the npcs and adding placeables and dlgs.

Also the alien VOs and lips are also being added at this time.

I hope to have a video for you guys in August -showing a few minutes of the Demo in action.

Make sure your dialog is final for the NPCs before recording VO's. Otherwise you'll end up frustrating both yourself and the voice actors. ;)
 Sith Holocron
07-23-2009, 2:31 AM
#550
Congratulations on rejoining the ranks of the employed!

Check your PMs as I've sent you a lengthy one.
Page: 11 of 37