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Exile007

Latest Threads

Page: 1 of 1
Posted in: Teh GenoHaradan
 Exile007
12-18-2011, 9:18 PM
#1
Hey LFers, I have a pretty crappy track record of finishing mods as well as keeping up with fellow modders. So I've buried myself in other activities to keep myself from coming back to Holowan so I wouldn't be ashamed. Unfortunately, one of those ot...  [Read More]
Posted in: "Advanced" Scripting Questions
 Exile007
02-12-2011, 8:12 PM
#1
Greetings Holowan! I've been trying to do some scripting that seems a bit "advanced" for me. What I'm trying to do is make a function for boss fights that allows me to return both the player and the boss to a waypoint called "wp_hq_p...  [Read More]
Posted in: Question About Module Reskinning
 Exile007
10-30-2009, 8:39 PM
#1
I've been re-skinning for a project that I've brought back to life. Now, I believe I've followed everything correctly, but for some reasons, I have a problem. In some parts of the area, my character literally turns solid black, although the shape of...  [Read More]
Posted in: High-Resolution Coruscant Textures
 Exile007
10-25-2009, 7:13 PM
#1
A STAR WARS KNIGHTS OF THE OLD REPUBLIC II MODIFICATION: Coruscant High Resolution Textures ------------------------------------------------------------------ By: Exile007 E-mail: <snipped> ------------------------------------------------------...  [Read More]
Posted in: Colonel Tobin Meets Darth Nihilus
 Exile007
04-25-2009, 2:42 PM
#1
My first released mod! :D To quote the readme... Colonel Tobin Meets Darth Nihilus ================================================== =============================== Restored by Exile007 DESCRIPTION: This mod restores the cutscene where Colonel Tob...  [Read More]
Posted in: Script Parameter Crashes?
 Exile007
01-10-2009, 9:07 PM
#1
Recently I've been trying to write most of my scripts using TSL's useful script parameter system to keep them more organized. I've had a weird occurence in that whenever I use a script parameter greater than 0, my game will crash on the entry spoken...  [Read More]
Posted in: Problem With Force Push Effect
 Exile007
12-06-2008, 11:24 PM
#1
Hey sorry to bother you guys so soon again but I have another rather strange problem. I've scripted it so that when this script fires, a Sith is supposed to be blown backward. The problem is, the Sith does indeed get up in the air like she's supposed...  [Read More]
Posted in: [K2] Dialog Faction Script
 Exile007
11-30-2008, 4:18 PM
#1
I've been trying to create a script that when activated NPC's fight each other during a cutscene, similar to the Matilda vs. Bastila cutscene in the Brotherhood of Shadow. My problem is, the two NPC's do start fighting, but in about a second, the dia...  [Read More]
Posted in: Activating Windows XP on a Mac
 Exile007
09-01-2008, 12:30 AM
#1
Hey all, I've been dual booting with XP on my Macbook Pro for quite some time now via bootcamp, recently I snagged myself a copy of VMware Fusion so I didn't have to reboot to switch OS's. However, VMware Fusion requires you to reactivate Windows du...  [Read More]
Posted in: My Opinion on the Demo
 Exile007
08-29-2008, 12:31 AM
#1
As if you guys hadn't read any of these. :lol: Well, I think that I have joined the swarm of people going "This is the best game in mankind history." I wasn't sure if the game would live up to the hype that was all around the game, well it...  [Read More]
Posted in: KotOR tool cannot open source scripts
 Exile007
06-22-2008, 7:40 PM
#1
My apologies if this had been brought up before, I couldn't find it in the search function. Whenever I try to open a source script in KotOR tool, it will say "Value cannot be null Parameter name : item." This only happens when I select a...  [Read More]
Posted in: Some Questions about module textures
 Exile007
05-04-2008, 1:10 AM
#1
Hey Holowan, I was attempting to reskin the Czerka center from TSL on Telos, and I have been trying to make it so that the window that shows Citadel Station is blocked off. I thought that simply adding a wall texture to the window one would be fine,...  [Read More]
Posted in: Enemy Force Power AI
 Exile007
04-26-2008, 2:23 PM
#1
Hey Holowan, I was wondering how you could change the different types of force powers an enemy used in battle. Like, an enemy casting force crush in a combat round, instead of say Plague. I've seen it done in stoffe's Combat Arena, when Darth Traya...  [Read More]
Posted in: Trouble with conditional scripts, again :P
 Exile007
04-12-2008, 3:48 AM
#1
Hey, sorry to pester you guys about scripts again, but I wrote this script and it compiles fine, but it just doesn't work in game. I'm trying to make a fairly simple one, the script is supposed to spawn a creature and start a conversation once somet...  [Read More]
Posted in: [WIP][K2] The Last Sith Lord
 Exile007
02-18-2008, 6:48 PM
#1
OK, now that I am more confident as a modder, I can do ok re-skins, have a greater knowledge of scripting, and I now know what GetObjectByTag and GetFirstPC means :lol: ... I am ready to do my first major mod. The Last Sith Lord, about a forgotten S...  [Read More]
Posted in: Question about a force power script.
 Exile007
02-10-2008, 8:37 PM
#1
Okay, I did everything needed to get the power in game, and it worked great!Except that the effect I wanted (lightning) will not show up, so my power now will apply the force push effect, but not the lightning one, so my target will be pushed back by...  [Read More]
Posted in: Need help with a script!
 Exile007
02-09-2008, 10:59 AM
#1
I wrote my own script this time, but it didn't work out so well. I attempted make an NPC move to a certain waypoint. void main() { object oExarKun=GetObjectByTag("exarkun"); object oWP=GetObjectByTag("walk"); location 1Destinati...  [Read More]
Posted in: Linking dialog options
 Exile007
01-26-2008, 11:37 AM
#1
Hey, I was wondering if you could somehow "link" dialog options together. Like when the you ask the npc a question, can you make it so that when the npc has answered the question. You can return to the main question options. Example: Who...  [Read More]
Posted in: I need another script...
 Exile007
01-13-2008, 10:48 PM
#1
Umm, can someone make a Script that makes an NPC neutral once it hits a certain number of VP. Like someone battling a jedi and once the jedi hits one VP the battle stops and dialog begins. I'd really appreciate it if one of you could do this....  [Read More]
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