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[tsl] KOTOR: Revenge of Revan

Page: 10 of 37
 redrob41
02-16-2009, 3:55 AM
#451
Production is going well, I have slowed down the speed of my module building since I'm looking for a new job.
I wish you lots of success for your search.

In the meantime, I'm still plugging away at characters. I'll probably be slowing down soon too, to concentrate on my upcoming wedding.

For the mo-ment, I have some new screeeen-shots :naughty:

First up, Corellian soldiers and officers, now with 3 different ranks each. I've also darkened the officer jacket, since the green was too saturated.
http://imageshack.com/a/img403/2959/wipcorellianofficer2rf9.gif)

Next, I've been secretly working on some Mandalorian armour. I'm not going to identify them right now (I'll leave that up to Logan23, since he's in charge of the surprises in the script). I will say that the one on the far left is made for yours truely (note the logo on his shoulder pauldron) since there isn't any story for him yet.
http://imageshack.com/a/img403/2461/wipmandos1ij0.jpg)
http://imageshack.com/a/img403/7030/wipmandos2xu4.jpg)
I've been playing around with the models as well, so that they will have unique looks. Mostly I've changed the helmets and shoulder pauldrons (the only standard model is the crimson one).

Well, I hope that keeps your intrest for a bit ;)
 Malpense
02-16-2009, 4:33 AM
#452
Wow, bloody nice work on the mandalorian models... some really excellent work going on for this project, big thumbs up :)
 logan23
02-17-2009, 3:18 PM
#453
Hey Everyone!

Redrob41, those look amazing!
The Corellian ranks are well designed.
WoW the Mandalorian armor is awsome!

I'm right now patching up Malachor V.

I'm also close to finalizing the party members' side quests.

If anyone is interested in helping with Revenge of Revan, just PM me.

I will need someone interested in making new armor/weapons, they need to be able to change the items attributes.

MORE TO COME....

Logan
 Darth Payne
02-17-2009, 3:22 PM
#454
Wow, those Mandos look really great.
 logan23
02-19-2009, 9:20 PM
#455
 HK-42
02-19-2009, 9:22 PM
#456
Nice Job logan! Cant wait to see it ingame.
 Pikmin
02-19-2009, 10:04 PM
#457
I'm looking forward to this. The Jedi Masters is great, another K3 will be awesome.

I just wish the TORMMO didn't use the True Sith as the badguy.
 logan23
02-28-2009, 4:36 PM
#458
Hey everyone!

I'm just stopping in to give you guys an update.

Today I will be focusing on the new ship, the Raptor.
I made some modifications.

During the game you will find items that can be scanned at your research lab.
You will be using this to unlock holocrons which some will unlock new lightsaber building plans.
http://img3.imageshack.us/my.php?image=k200022layer1.jpg)
http://img3.imageshack.us/my.php?image=k200024layer1.jpg)

This is a cell which will be used to transport your bounties back.
I'm still working on force field so it will only be shown in the doorway.
http://img3.imageshack.us/my.php?image=k200021layer1.jpg)

This force field will be part of a side quest where you can capture certain creatures and bring them back to Vogga to add to his pets like the rancor.
This will be where they will be stored on your ship.
http://img3.imageshack.us/my.php?image=rap3background.jpg)

Kaila's swoop bike.
http://img3.imageshack.us/my.php?image=k200026background.jpg)

This will be how you will travel to planets. You will talk to this droid who will then set the nava-computer to the planet you selected. This eliminates the limit of planets i can add to the game.
http://img3.imageshack.us/my.php?image=rap4background.jpg)
http://img3.imageshack.us/my.php?image=rap6layer1.jpg)

Once I implement the bounty hunting, monster collecting and smuggling side quests then I will have some shots with npcs in the cells.

The project is going great,
I'm over half way done with the main quest and building steam.

MORE TO COME....

Logan
 Druganator
02-28-2009, 4:41 PM
#459
No need to quote the whole post.-RH

this looks like its turning out to be even better than i expected. i really like the idea with the force fields. very original. i cannot wait for this to come out and i know that it will come out :wid: and i know it will be an amazing experience. good luck and take as long as you need. thanks again for all of the help youre giving me with TEoaE
 jedi7000nathan
03-01-2009, 12:46 AM
#460
quite excellent you and trex are my favorite modders logan23
 Darth_Raptura
03-01-2009, 2:59 AM
#461
I'm liking the idea of force shields and bounty hunting. Cool, Logan.
 ForeverNight
03-01-2009, 8:32 PM
#462
Wow... I don't pop in for a few months and this happens!!!

Redrob: Those skins are pretty damn impressive! Kelbourne was well-done along with everybody else you did. I'm especially fond of the new uniform for Carth, the original Admiral's uniform just didn't look right!

Logan: Looks like Malachor is going to be a lot like in TSL: Hack and Slash! I take it that you're going to be fighting more than your fair share of "Fallen Jedi" in the academy? And what's this about Kreia... I'm probably forgetting something, but isn't she, you know, kinda dead? (Yeah, I'm betting I forgot something here)

Holocrons with building your lightsabers? Hmmm... Interestingk, bery interestingk This promises to be pretty good! I hope that you go more in depth with this in-game.

Bounties on the Ebon Hawk whatever your ship name is? Yes!!! This is getting better and better! Though, you know, I'd swear I've seen that swoop bike before...

Great idea with the remote for going to planets! Not only does it eliminate the planet limit, it also eliminates the need to create the icons and animations (selection animations, not landing scenes) for the planets!

Glad to see the progress has been continuing implacably! Next, I've got to get around to seeing that trailer you made...
 logan23
03-12-2009, 7:15 PM
#463
Hey Everyone!


Yes, there will be plenty of storm beasts and some fallen Jedi. There are also some surprises along the way. Kreia returns as a Force ghost but not like Obi-wan or other Jedi. It would be better to say she is bounded to Malachor V. Think of the Valley of the Jedi where the dead Jedi souls are forever connected to the wounded planet, or what's left of it.

In the coming weeks I will have an update which will explain the holocrons in the game in more detail.

I will have a few bounty hunting missions in the release of ACT I.
Later when the full version of RoR is released there will be more.

When RoR is fully released you have about 10 planets and Vogga's ship to explore in the game. In Act I you will have about 4-5 planets plus Vogga's ship.

ACT I is looking like it will contain around 40 modules plus a few stunt/cutscene modules. I'm building the last two planets and then I will be going back and adding in some extra content.

I will have some pics soon for you guys, I have been doing a lot of building in the back end.

Next Update i will start to reveal some of the party members' side quests and which ones will make it into Act I's release.

MORE TO COME....


Logan
 redrob41
03-23-2009, 1:25 AM
#464
I've been slowly working on a few characters. Here is some eye candy for the ladies, namely Uldir's and Dustil's underwear & Kelborn's standard clothes:
http://imageshack.com/a/img106/4797/wipuldirdustilunderwear.jpg)
http://imageshack.com/a/img106/7806/wipkelbornclothes.jpg)

I've also made another Mandalorian armour. A while ago, I made some logos for Bendak Starkiller, which I sent to LordRevan999 to use. Here, I've made my own version of Bendak's armour; a battle damaged one, and a shiny new version:
http://imageshack.com/a/img106/82/wipbendakstarkiller.jpg)

And lastly, a surprise. One of the earliest sketches (http://kotorrevengeofrevan.wetpaint.com/page/Art+Design?t=anon)for) this project was a Mirialan named Aria Feara. I've made a head and body for her, which is much closer the original sketch. The main addition is the non-mirrored facial tattoos, and the robe which is similar to Barriss Offee's:
http://imageshack.com/a/img106/7836/wipariafeara1.jpg)

As always, critiques are welcome. Logan, if there is anything I can add to Aria, let me know, since I couldn't tell if I got everything from the thumbnail sketch. I've only got two more Mando armours to do, including one for you Logan. Once they're done, I'll be able to send all the Mando & Kelborn files to you.
 Malpense
03-23-2009, 4:03 AM
#465
redrob41, those skins are really fantastic. It's not just your skinning skills that make your work fantastic, but you've also got a real eye for color combination, designs, art etc.

My hat's off to you sir :)
 Canderis
03-23-2009, 12:44 PM
#466
Wow, those are amazing!
 Exile007
03-23-2009, 7:28 PM
#467
WOW. I love that Aria skin, it's just so well done, I had trouble recognizing that it was Kreia's model. Everything else is great too, I just can't get over the Aria skin... wow...
 redrob41
03-24-2009, 12:59 AM
#468
Thanks for all the kind words :)
Wow, those are amazing!

Redrob: Those skins are pretty damn impressive! Kelbourne was well-done along with everybody else you did. I'm especially fond of the new uniform for Carth, the original Admiral's uniform just didn't look right!
There have been a few other good Admiral mods lately. What I tried to do was make the collar a little more believable than the "wide neck" the in-game model has.

redrob41, those skins are really fantastic. It's not just your skinning skills that make your work fantastic, but you've also got a real eye for color combination, designs, art etc.

My hat's off to you sir :)
It's good to know that my two years of Fine Art at MacEwan College haven't completely gone to waste :lol:

WOW. I love that Aria skin, it's just so well done, I had trouble recognizing that it was Kreia's model. Everything else is great too, I just can't get over the Aria skin... wow...

Good eye ;). Yeah, I modified Kreia's model to remove her head (hidden actually), and lift the brim of the hood. I wanted the colours to hint at being similar to Barriss, but I didn't want to make the robes too fancy. Aria is supposed to be a lost Jedi, in exile, so she wouldn't want to attract too much attention.
 DarthDementous
03-26-2009, 11:23 AM
#469
I have to admit, when I first read the beginning post, I had major doubts that ANYONE could pull this off. But after reading all the posts, I know that only you can pull it off, with help from the community, of course.
I'd be willing to help if you need it. I'm an experienced KOTOR II modder and I'm great at writing dialog because I am a writer. If you're interested in my help, please send me an email at
PS. Looks amazing so far!

Removed email as per our posted forum rules. -RH
 memarik
03-27-2009, 4:18 AM
#470
is the voice acting allready done logan?
 Ghost Down
03-27-2009, 4:27 AM
#471
I've got a question. Are those skins and armors gonna be mod exclusive or will some of them be released seperatley too?
 redrob41
03-27-2009, 10:21 AM
#472
I've got a question. Are those skins and armors gonna be mod exclusive or will some of them be released seperatley too?

If I release any (of the ones I've made) separately, it'll be after the Revenge of Revan is out. I'd rather have it that people's first full exposure to them is in the proper context of this mod. After all, that's what all this hard work is for: telling a fantastic story.
 Ghost Down
03-27-2009, 10:33 AM
#473
Hmmm, sounds fair enough..
 logan23
03-28-2009, 3:40 PM
#474
Hey everyone!

I want to start by saying I'm blown away by the skins you created, Redrob41:)

Aria Feara looks amazing!

@DarthDementous - Right now i'm good for dialogue, but i will email you later if i need any help, thank you.

I'm building the last 2 planets before I place the rest of the content into the mod. I'm hoping to have all the planets put together in the next 2 weeks. The party member dialogues are already being built as I type this.

Revenge of Revan Act I will be basically a large Demo of Revenge of Revan with about 40-50 percent of the game. I don't know how long it will take to play through but I estimate it could be around 6-10 hours, depends on how many side quests are in the Demo.

Here is a small video showing Corellia and few moments on Malachor V. Best seen in HQ.
http://www.youtube.com/watch?v=5GQlvJDZPL4&feature=channel_page)


MORE TO COME.....

Logan
 zbyl2
03-28-2009, 3:55 PM
#475
Citizen at 1:08 says "somthing" instead of "something" ;)
Just thought you'd like to know.

Other than that, nice video.
 Darth Novotnus
03-28-2009, 4:02 PM
#476
Malachor looks great with all those disciples, but how the temple stayed intact when MSG was activated (or was it?)
Corelia is... well, too Onderon-like for me. I think altering the skybox would make a nice difference and wouldn't be too time consuming...
Can't wait to play the Demo!
 Exile007
03-28-2009, 4:04 PM
#477
The game play seems pretty cool, Logan. But I must admit, there are several grammatical errors within the text. I would recommend giving the dialog a huge grammar overhaul if you didn't notice the errors before. Something that helps me in writing my dialog is writing in MS Word or similar programs. After I have the dialog refined and all that good stuff, I copy and paste it into dialog editor. Just my two cents. ;)
 ForeverNight
03-28-2009, 5:07 PM
#478
That really makes a lot of sense... I'll have to start doing that...

Otherwise, Redrob: Your skins continue to amaze me... I remember seeing the Bendak armor, nice to see that at least part of it didn't die/get forgotten by me. Otherwise, the Aria skins look pretty good as well as Kelbourne's regular clothes... everything looks pretty good!
 Drunkside
03-29-2009, 5:01 AM
#479
You are going to modify some of the textures in the modules right?
 memarik
03-29-2009, 6:28 AM
#480
nice video on the youtube good progress so far nice work logan :D
 logan23
03-29-2009, 11:55 AM
#481
Hey everyone!

I'm glad you guys liked the video, I plan to release more videos in the future.

I will be going over these dlg for grammer and spelling. The newer dialogue i have been adding, I used Microsoft Word so there should be fewer of these.

@Drunkside, yes there will be more re-skinning of the Corellia module. The modules for Corellia's city is about 50 percent re-skinned. One big problem is the sun color is so strong its hard to judge a good skin for that module.

@Darth Novotnus, I will play with the skybox for the module but the major issue is the sun yellow light which will be there even if I change the skybox.

If anyone knows how to tone down the sun's light in this module, PM me.

Malachor V will be basically the same skins, except for the dock area.

I will be continue playing around with the modules' skins as the progress continues, I plan to even keep working on them even when Beta-testing is going on.

Keep the questions coming :)

MORE TO COME.....

Logan
 redrob41
03-29-2009, 3:22 PM
#482
Hey Logan, things look like they are coming together quite nicely in the video :)

So, if Aria's tattoos look right, I'll finalize all her mdls and tgas. Say, did I ever send you the 10 new Duros skins I made?
 Sharen Thrawn
03-29-2009, 4:19 PM
#483
http://img403.imageshack.us/img403/2461/wipmandos1ij0.th.jpg) (http://img403.imageshack.us/my.php?image=wipmandos1ij0.jpg) http://img403.imageshack.us/img403/7030/wipmandos2xu4.th.jpg) (http://img403.imageshack.us/my.php?image=wipmandos2xu4.jpg)
The first model from the left looks absolutely outstanding! Especially looking at it in your avatar and sig pics! [stan] I can't really find the words how great reskin/modelling job it is! Awesome RedRob! :D My second favourite would be the one on the right.
 redrob41
03-29-2009, 4:35 PM
#484
The first model from the left looks absolutely outstanding! Especially looking at it in your avatar and sig pics!
Thanks. It's hard to see, but on the left shoulder plate, there's a graphic of a robin bird (the one from my older avatar), on the right shoulder pad is the number 41 (using the in-game font for doors or hanger bays). Also, on the front of the helmet, I've got my name spelled out in a Mando'a font.

The armour on the right is based on the Electromesh suit, 'cause I really like that glowing blue :saberb: :blubounc:
 HK-42
03-29-2009, 6:02 PM
#485
Thanks. It's hard to see, but on the left shoulder plate, there's a graphic of a robin bird (the one from my older avatar), on the right shoulder pad is the number 41 (using the in-game font for doors or hanger bays). Also, on the front of the helmet, I've got my name spelled out in a Mando'a font.

The armour on the right is based on the Electromesh suit, 'cause I really like that glowing blue :saberb: :blubounc:

:lol: I see the robin now, before it looked like a bullet hole, but I looked carefully.
 Riot Razer
04-01-2009, 2:18 PM
#486
It looks nice, the only thing is, Coreelia still looks like Onderon and it looks like nothing happened on malachor.

Main part that messed with my head is the music is the same. Mabey switching around the music for each modual would give it a better feel of an enirely different game.

If you can fin a way to import different soundtracks that could give it an entirely new feel like when someone goes from knights 1 to knights 2


Redrob, Those skins are sick! Great work! I can't wait to check it out


Mabey if someone could change the head selection so they arn't the same heads it'll give a better feel

Throwning my cash in the pot =RiotRazer=
 logan23
04-03-2009, 11:48 PM
#487
Hey everyone!

I have a few things to announce,

One is that I will have a new forum with threads thanks to DeadlyStream's crew, where you can drop off ideas, feedback, sidequest, character suggestions.

http://www.deadlystream.com/forumdisplay.php?f=119)

This forum will expand with more treads as we get closer to the release of Revenge of Revan Demo.

I also have another quick video peek into the production of Revenge of Revan. This one will be a Corellian Hotel.

http://www.youtube.com/watch?v=aDOa0eFZRyE&feature=channel_page)

@Riot Razer, Now that you mention it I will play around with the music for certain modules. I don't know if I can use outside music do to copyrights. This will be something I can look into and test in post production.

I hope to release a list of what will be in the Demo in the next 3-4 weeks.

MORE TO COME.....

Logan
 Sith Holocron
04-04-2009, 1:43 AM
#488
Will you be re-skinning any of these modules? The video doesn't seem to show any change except for new character placements.
 Jammy-Jedi
04-04-2009, 7:33 AM
#489
Redrob41 wow those new armours are fantastic; I especially like the slight changes in helmet shape. There more like a helmet now rather than a hood.
 Drunkside
04-04-2009, 9:52 AM
#490
I really like the video Logan! The project seems more and more intriguing all the time!
 redrob41
04-05-2009, 12:59 AM
#491
Redrob41 wow those new armours are fantastic; I especially like the slight changes in helmet shape. There more like a helmet now rather than a hood.

Thanks. Yeah, those original ones looked like a coloured paper bag with a cardboard face plate.

On that note, here is a screenshot of some in-game Mando gang:
http://i463.photobucket.com/albums/qq351/redrob41/RoRMandoGang.jpg)
from left to right: RedRob41, Logan23, Kyvios
http://img232.imageshack.us/img232/4022/wipmandos6redrob41.th.jpg) (http://img232.imageshack.us/my.php?image=wipmandos6redrob41.jpg) http://img151.imageshack.us/img151/844/wipmandos5logan23.th.jpg) (http://img151.imageshack.us/my.php?image=wipmandos5logan23.jpg) http://img232.imageshack.us/img232/2663/wipmandos4kyvios2.th.jpg) (http://img232.imageshack.us/my.php?image=wipmandos4kyvios2.jpg)
 Time Lord
04-05-2009, 4:29 AM
#492
 FaZzZa99
04-05-2009, 5:49 AM
#493
the third one looks too colourful
 Malpense
04-05-2009, 7:39 PM
#494
Nice job on the skins, very nice.

My only concern from looking at this, to be honest, is that redrob41 character reskins are going to be so far above the module reskins that it might feel a bit of a let down. Cause no offense to you Logan, but the module reskins are very basic while redrob's are just... wow
 redrob41
04-05-2009, 8:02 PM
#495
Nice job on the skins, very nice.

My only concern from looking at this, to be honest, is that redrob41 character reskins are going to be so far above the module reskins that it might feel a bit of a let down. Cause no offense to you Logan, but the module reskins are very basic while redrob's are just... wow

Thanks for the high praise :). I'll try to help out with area re-skins as well, it'll just have to wait until next fall or winter (I'll be busy all summer). Logan plans to concentrate on skinning after the main story runs smoothly, and all the NPCs, scripts, side quests and everything else are in place and working. For now, I think he's just altering the colour slightly, just enough to be different, but not enough to take time away from everything else.

Logan is doing a lot of jobs, and I'm always impressed with just how much effort he's putting into his mod. :bow:
 Ghost Down
04-06-2009, 9:18 AM
#496
Will you release the armors seperatly?
 Sith Holocron
04-06-2009, 12:12 PM
#497
Is there are any chance you'll have brand new areas/rooms modeled in there such as Quanon's work for Silveredge9?
 logan23
04-06-2009, 2:02 PM
#498
Hey everyone!

My only concern from looking at this, to be honest, is that redrob41 character reskins are going to be so far above the module reskins that it might feel a bit of a let down. Cause no offense to you Logan, but the module reskins are very basic while redrob's are just... wow

Redrob41's reskins are amazing, I think the only way to reach that level with the modules is to create new modules for the game. In post production I will be messing around with the module's skins a lot. Even the people who get involve with the beta testing will not be seeing the final skins since i will still be playing around with them.

Which leads too...
Is there are any chance you'll have brand new areas/rooms modeled in there such as Quanon's work for Silveredge9?

I have not contacted Quanon or anyone on the topic of new areas/modules,..yet. There will be no new ones in the Demo but...I'm running through some ideas for a few in the final release....most likely they will be for major and final scenes in the game.


MORE TO COME....

Logan
 Will O' The Wisq
04-06-2009, 2:45 PM
#499
 Miltiades
04-10-2009, 2:57 PM
#500
I get demoralized when reskinning myself, after seeing your work, redrob. By which I of course mean that it's just incredible. :)

I agree that with your expertise, you could do some great area retexturing. I can't wait to see results of that, and of more of your reskinning work.

Ont the mod itself, can't believe it's still going, to be honest. Usually, when I see a project like this, I just ignore it. And, honestly, that's what I did with this one as well. Wrongly so, it seems. Had to catch up on a few pages to see all the awesome stuff that's happening. Keep it up, guys.
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