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Exile007

Latest Activity

Posted in: Complaints 'bout Revan's Fate (Spoilerific)
 Exile007
12-22-2011, 4:25 PM
#12
Revan's fate is different depending on whether you choose the Empire or the Republic. Republic forces Save Revan from the Emperor's cage While the Empire people Kill Revan onboard the Foundry I haven't played the game yet, and I don't plan to. The fa...  [Read More]
Posted in: Teh GenoHaradan
 Exile007
03-03-2012, 5:23 PM
#15
Any new items? I'm finally working on the "endgame" part of the mod, so once I finish this stuff up, I'll start working on some skins and unique items. After that, testing and release! :) Oh, and because I haven't updated in a while. ht...  [Read More]
Posted in: Teh GenoHaradan
 Exile007
02-24-2012, 1:29 PM
#13
I'm still working on this. I feel like I owe it to anyone who is interested to say that I've decided to change the quest from something mandatory to something the player has an option to complete or not. This was done for a few reasons: Compatibili...  [Read More]
Posted in: Teh GenoHaradan
 Exile007
12-23-2011, 3:30 PM
#11
Note: At this point, a script named "a_door305cage" is launched, but this script no longer exists. One can imagine that, given the name of this script and the location of the Exile, a heavy grid falls from the roof, enclosing the Exile in...  [Read More]
Posted in: Teh GenoHaradan
 Exile007
12-22-2011, 5:51 PM
#8
Master document completed. Full steam ahead on the actual mod building phase of the mod! :) I have two screenshots from my work today. Very simple restorations with some journal entries. -The Exile talks with Atton. (http://imageshack.us/photo/my-i...  [Read More]
Posted in: Teh GenoHaradan
 Exile007
12-19-2011, 1:35 PM
#7
A suggestion - perhaps you could connect your module to Quanon's Nar Shaddaa additions - assuming that Quanon would be OK with that. That way once the Exile and party escapes, the disorientation of entering a different part of Nar Shaddaa could be ki...  [Read More]
Posted in: Teh GenoHaradan
 Exile007
12-18-2011, 11:15 PM
#3
The current reconstruction was me going off of the few glimpses of the GenoHaradan that I saw in the Teaser Trailer and Final Trailer for TSLRP. From what I could tell the fight took place in the warehouse and there were a ton of GenoHaradan Disciple...  [Read More]
Posted in: Teh GenoHaradan
 Exile007
12-18-2011, 9:18 PM
#1
Hey LFers, I have a pretty crappy track record of finishing mods as well as keeping up with fellow modders. So I've buried myself in other activities to keep myself from coming back to Holowan so I wouldn't be ashamed. Unfortunately, one of those ot...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Exile007
07-03-2011, 9:05 PM
#33
Holy cow. Those are some pretty neat reskins, newbiemodder. Why is your name "newbiemodder"? You should request a name change to "ubermodder". :xp: I especially like the new Jekk'Jekk Tarr module. Maybe it's because that module i...  [Read More]
Posted in: "Advanced" Scripting Questions
 Exile007
02-15-2011, 1:17 AM
#16
All right, thanks for the help guys. I appreciate the tolerance of a scripting noob such as myself. :p...  [Read More]
Posted in: "Advanced" Scripting Questions
 Exile007
02-14-2011, 12:15 PM
#14
You're declaring a local variable nAmount inside the function which has the same name as the first function parameter. If that actually works it's just because the compiler is kind enough to overlook it since you're not assigning anything to that var...  [Read More]
Posted in: "Advanced" Scripting Questions
 Exile007
02-14-2011, 1:17 AM
#12
I got a ton of compiler errors, I think it's because once a variable is defined in a pair of {}, it's only defined in that pair. I made this modification to it. It works. WOOT :D //prototypes, first time I've used these void SpawnGenoDisciples(int...  [Read More]
Posted in: "Advanced" Scripting Questions
 Exile007
02-13-2011, 7:55 PM
#10
Hm... switch isn't crashing the game, but none of my commands are running. I'm not sure what's wrong with the script, comparing it to the source code of other scripts in TSL. Mine is pretty identical to the standard script, only exception being the a...  [Read More]
Posted in: "Advanced" Scripting Questions
 Exile007
02-13-2011, 11:40 AM
#7
Not really, the way he did it is shorter. And whenever I use Case/Switch, TSL gets angry at me and crashes. :( Thanks bead-v, that script worked like a charm. The problem was that "nID=nID++" made the script get stuck in the while loop. T...  [Read More]
Posted in: "Advanced" Scripting Questions
 Exile007
02-12-2011, 8:52 PM
#3
It's rather incomplete - but here it is anyway. Looking at source code from Kotor 2 - it didn't declare its integers most of the time (this is for Kotor 2 by the way). //prototypes, first time I've used these void SpawnMinions(int nAmount, locatio...  [Read More]
Posted in: "Advanced" Scripting Questions
 Exile007
02-12-2011, 8:12 PM
#1
Greetings Holowan! I've been trying to do some scripting that seems a bit "advanced" for me. What I'm trying to do is make a function for boss fights that allows me to return both the player and the boss to a waypoint called "wp_hq_p...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Exile007
03-21-2012, 9:33 PM
#149
Nearly everything up to the final battle is now finished. I still need to complete some of the companion quests, but all the big complicated free roaming stuff is now done. Awesome. I loved version 1.0 even if it had its flaws. I felt like you reall...  [Read More]
Posted in: Removing the Ebon Hawk? possible?
 Exile007
01-02-2010, 3:21 PM
#4
It involves the basic principles of reskinning a module. Rename the textures and then give it an alpha channel of 100% (black). Thus, the Hawk will become invisible. Please note that you still cannot walk in the area where the Hawk is, as this is...  [Read More]
:worship: :worship: :worship: Sithspecter = God, 'nuff said... Muchos gracias senor. :)...  [Read More]
Posted in: Boolean and Number Tutorial
 Exile007
12-03-2009, 12:43 AM
#6
I was not trying to hijack your thread, so I will abandon this question for the time being, and ask it another time. Because this is a Global Number/Boolean thread, I say it's fair game to answer your question. :) If I understand what you're saying...  [Read More]
Posted in: Boolean and Number Tutorial
 Exile007
11-24-2009, 11:26 PM
#2
Uh... there's a tutorial that stoffe wrote about it here (http://www.lucasforums.com/showthread.php?t=173587). ^Well, that's on Local Variables, but Local and Global Variables have similar principles, the only difference is that Global Variables are...  [Read More]
Posted in: Question About Module Reskinning
 Exile007
10-30-2009, 9:09 PM
#3
If all else fails, try redoing from scratch. Being that it's around 30 rooms, I'd rather avoid this. How can you make an error in the .vis?...  [Read More]
Posted in: Question About Module Reskinning
 Exile007
10-30-2009, 8:39 PM
#1
I've been re-skinning for a project that I've brought back to life. Now, I believe I've followed everything correctly, but for some reasons, I have a problem. In some parts of the area, my character literally turns solid black, although the shape of...  [Read More]
Posted in: High-Resolution Coruscant Textures
 Exile007
01-16-2011, 1:18 AM
#6
:eek: :eyepop :ugh: @myself I can't believe I never noticed that! Jeez, I feel embarrassed! I just downloaded the files, and can confirm that I messed up. I guess this is an excuse for me to re-enter my modding career. Just need to find those Yavin...  [Read More]
Posted in: High-Resolution Coruscant Textures
 Exile007
10-25-2009, 7:13 PM
#1
A STAR WARS KNIGHTS OF THE OLD REPUBLIC II MODIFICATION: Coruscant High Resolution Textures ------------------------------------------------------------------ By: Exile007 E-mail: <snipped> ------------------------------------------------------...  [Read More]