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Exile007

Latest Posts

Page: 5 of 7
Posted in: K2 Custom Areas
 Exile007
05-11-2008, 9:05 PM
#9
You know, I had this problem too when using my limited modeling skills. It has occured to me that sometimes K2 doesn't like an area. I would check to make sure: 1. Everything is a trimesh in the model 2. Reset X form 3. Make sure everything is lin...  [Read More]
Posted in: Some Questions about module textures
 Exile007
05-04-2008, 4:40 PM
#12
So you just add an alpha channel and color it white? Edit: I got it working, but for some reason the texure shows up as gold instead of blue. Hopefully I'll figure this out. :)...  [Read More]
Posted in: Some Questions about module textures
 Exile007
05-04-2008, 2:34 PM
#7
Augh! Windows crashed and for some reason the textures were corrupted! :firemad: Luckily the models and walkmesh were just fine so I'll see what happens....  [Read More]
Posted in: Some Questions about module textures
 Exile007
05-04-2008, 1:29 PM
#5
Eh, I suck with modeling programs. The texture is tel_wn03, and I removed the alpha channel from the texture....  [Read More]
Posted in: Some Questions about module textures
 Exile007
05-04-2008, 1:26 AM
#3
You'd have to edit the module model with a 3d program lke Gmax to remove the window in afraid. I'm almost 100% sure there is another way, anyone else got a suggestion? Edit: I don't want to remove the window, I just want to make a non see-through w...  [Read More]
Posted in: Some Questions about module textures
 Exile007
05-04-2008, 1:10 AM
#1
Hey Holowan, I was attempting to reskin the Czerka center from TSL on Telos, and I have been trying to make it so that the window that shows Citadel Station is blocked off. I thought that simply adding a wall texture to the window one would be fine,...  [Read More]
Posted in: Enemy Force Power AI
 Exile007
04-26-2008, 2:23 PM
#1
Hey Holowan, I was wondering how you could change the different types of force powers an enemy used in battle. Like, an enemy casting force crush in a combat round, instead of say Plague. I've seen it done in stoffe's Combat Arena, when Darth Traya...  [Read More]
Posted in: Tutorial: Making Lightsabers in Photoshop
 Exile007
04-26-2008, 12:15 PM
#2
Nice, I loved doing this, back when I was a lightsaber freak. Excellent tutorial as always DDD, but I don't think it's supposed to be in Holowan Labs....  [Read More]
Posted in: Background Music
 Exile007
04-24-2008, 8:19 PM
#8
If you're looking to do something somewhat formal, if you had a mac, you could use garage band for the violin, trumpet, etc....  [Read More]
Posted in: Malak's fighting style animations.
 Exile007
04-22-2008, 1:59 AM
#2
Nope, sorry the other models don't have the required animations that Malak does, so it is impossible....  [Read More]
Posted in: [W.I.P] Recruit Jak
 Exile007
04-24-2008, 8:14 PM
#35
You could fade it to black when doing the thing were Jak fights his father. Then, while still faded, play the sound of force lightning or something. Fade back in, and "oh my gosh, Jak killed his father!"...  [Read More]
Posted in: [W.I.P] Recruit Jak
 Exile007
04-20-2008, 1:33 PM
#9
AHA I knew that it wasn't going to be recruit DarthDingDong!:p If you want, I can script some things in the quest for you....  [Read More]
Posted in: Opinions on skins?
 Exile007
04-19-2008, 12:36 PM
#19
Hmmm... I like 3. Great job on all of them though. :thumbsup:...  [Read More]
Posted in: Model Problems
 Exile007
04-17-2008, 9:52 PM
#4
Did you set the item properties to the base item of Revan_Robe? That's what's probable causing the problem....  [Read More]
Posted in: Model Problems
 Exile007
04-17-2008, 1:01 AM
#2
Hmm, well you forgot to override the default model. If you were to overwrite Revan's hoodless robe you would rename H_DarkJHiM .mdl and .mdx to pmbjm. Then open a robe template in kotor tool and make the base item (Revan_Armor). Then extract the tg...  [Read More]
Posted in: Main Menu Editing
 Exile007
04-14-2008, 8:36 PM
#7
Ahhh, so it's model editing. Hmm..I can't do that, but maybe somebody else could. Thanks SS! *Goes to modding requests section...* is the model you gave me for K1 or TSL? It's for KotOR. Sorry, I don't know the TSL one....  [Read More]
Posted in: Trouble with conditional scripts, again :P
 Exile007
04-12-2008, 12:08 PM
#3
Have you added the Sith_attack global number variable to the globalcat.2da file and put that in the override folder? Global variables needs to be listed in this file or the game won't keep track of them. Is the n_zekk.utc file either in the module...  [Read More]
Posted in: Trouble with conditional scripts, again :P
 Exile007
04-12-2008, 3:48 AM
#1
Hey, sorry to pester you guys about scripts again, but I wrote this script and it compiles fine, but it just doesn't work in game. I'm trying to make a fairly simple one, the script is supposed to spawn a creature and start a conversation once somet...  [Read More]
Posted in: Team Beefy; Members wanted
 Exile007
04-06-2008, 1:56 AM
#10
Hmm, is this a total conversion mod, or do you just do more stuff after Malachor?...  [Read More]
Posted in: [W.I.P] K1 USM
 Exile007
04-03-2008, 8:32 PM
#205
If you were going to release it, I'd say to release it as a source pack. That's just my opinion though....  [Read More]
Posted in: [WIP][K2] The Last Sith Lord
 Exile007
04-22-2008, 10:58 PM
#22
It's not Bastila...It's Taeplae, or whatever her name is, it's her head. :P Czerka is going to be at Byorn instead of the Exchange. No new screenshots yet, as I'm reskinning right now. Edit: I have recieved 3ds Max for my birthday, so expect to se...  [Read More]
Posted in: [WIP][K2] The Last Sith Lord
 Exile007
04-21-2008, 12:38 AM
#20
Again, Exile hasn't updated this thread a lot. Now I understand why placeables are so horrible :p. I've been busy with school too, but I've mostly been experimenting with scripting and modeling new areas (which haven't turned out too well). I've been...  [Read More]
Posted in: [WIP][K2] The Last Sith Lord
 Exile007
04-06-2008, 12:21 AM
#16
New screenshots featuring the tomb of Nadan Narrak. Dark Jedi Ghost, textured by DarthDingDong. Thanks mate :thumbsup: http://img209.imageshack.us/img209/6745/djxa4.png And one of a person! http://img369.imageshack.us/img369/3130/yarharvm8.png...  [Read More]
Posted in: [WIP][K2] The Last Sith Lord
 Exile007
03-29-2008, 11:56 AM
#14
If Bioware got away from it than I can too! :P Nah, I'm gonna give him a unique appearance, if heads.2da will cooperate with me. Otherwise...:rifle1:...  [Read More]
Posted in: [WIP][K2] The Last Sith Lord
 Exile007
03-29-2008, 1:46 AM
#12
I am very sorry that I haven't been updating the mod, I have been extremely busy with school, friends, and Super Smash bros. Brawl. :naughty: Yeah, I updated the first post so that it made sense, and if you read it you'll know that this is now a pla...  [Read More]
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