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(k1) Taris middle city

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 disbeliever
03-16-2009, 4:35 PM
#1
Update:

I am now actively seeking help with finishing this mod. I know some people have volunteered, however I want to get a formal request out there, and formal replies/acceptance.

The modeling and texturizing are done. I am however, not a scripter/story writer, re-skinner. So I am in need of the following to make this a great addition to KOTOR and hopefully a permanent addition to everyones override/module folders:

1. Scripters: To get the area alive. Fill it with NPCs, merchants, placeables, dialog etc.
2. Storyline people: What script will the middle city and the above mentioned NPCs follow?
3. Module reskinners. There are 8 doors in the middle city that lead to indoor areas. Existing modules can be reskinned to make such areas. Cantinas, shops etc.

And thats it. Anyone who joins on to help me will be given exactly the same level of credit in making this mod as me, no more no less. It will be a team venture and not simply mine with your help.

Please let me know if you are interested, and we can begin :) I will send out my files for you to put in your module/override folder.
 disbeliever
03-16-2009, 4:43 PM
#2
Oh and Edit: This will be complete with its own skybox, I just have it hidden to model.

It will show if you look up a photo of the bottom of the upper city, city buildings to the left and right, and if you look down into the air traffic area, you will simply see the top of the lower city ceiling
 Giant Graffiti
03-16-2009, 5:21 PM
#3
Looks great! :D
 Wedge Suron
03-16-2009, 5:29 PM
#4
I'm keeping my eye on this.
 ForeverNight
03-16-2009, 5:54 PM
#5
Wow, this should be good! Good luck to you if you can do it!
 Sith Holocron
03-16-2009, 6:08 PM
#6
Might I suggest giving your Middle City it's own architectural style? If you're looking for suggestions, either Art Deco or the works of Frank Lloyd Wright might go well with the Taris Upper City design aesthetic.

http://www.thefedoralounge.com/showpost.php?p=751554&postcount=5)

Art Deco examples: http://z.about.com/d/architecture/1/0/s/n/chrysler76314614.jpg)

http://www.therealgalveston.com/Pics-Architecture/Art-Deco5.jpg)

https://www.allposters.co.uk/-sp/Art-Deco-Police-Headquarters-South-Beach-Miami-Beach-Florida-USA-Posters_i2662726_.htm)

Frank Lloyd Wright examples:

http://www.prairiemm.com/flwc/s400.htm)

http://pro.corbis.com/search/Enlargement.aspx?CID=isg&mediauid=)

Looking forward to your end results, no matter what style you decide on.
 Quanon
03-16-2009, 6:11 PM
#7
Ahoy ,Disbeliever !

Nice ! Glad you're coming out with it, looks like you'll have
a handfull to get that all in the game.

Wish best of luck with creating more for this area.
 Ztalker
03-16-2009, 6:25 PM
#8
Very ambitious, yet a very good idea.

I like the way you are handling this. With people to help you and forum members to support you. I wish you all the luck and I hope we'll be capable of playing this some day! :D
 Lord of Hunger
03-16-2009, 7:49 PM
#9
Best of luck. If you need any help, I do storyline consulting and script writing so feel free to ask.
 Canderis
03-16-2009, 8:10 PM
#10
Wow this looks amazing! Nice work! How are you going to get there from the upper city?
 Xarwarz
03-17-2009, 12:02 AM
#11
impressive g/l
 correllian_thug
03-17-2009, 12:04 AM
#12
this idea is great! i love taris, my favourite area in kotor, all the best with this
 disbeliever
03-25-2009, 3:36 PM
#13
I have a slight update. I decided to start over from scratch, as the area was not big enough, nor built well enough.

I am still modelling buildings and shops, so I have not yet began adding textures. Just thought I would show off some screenshots:

http://www.nicholaspaul.net/mc1.jpg)

This is where you will arrive from the uppercity, in an elevator on its own platform. You walk up a ramp and through an archway, and you enter the middle city.

http://www.nicholaspaul.net/mc2.jpg)

A shot of the city block and the tall towers that will be across the air traffic area.

http://www.nicholaspaul.net/mc3.jpg)

More of the city block, and you can more clearly see the big air traffic area that will have ships flying between the city block and the tall towrers.


http://www.nicholaspaul.net/mc4.jpg)

This angle shows the massive 2 story apartment complex you will be able to enter as well as a third platform you can access by going up another ramp and through an archway. This area will be a fleamarket of sorts with lots of mercants outside with booths set up. You can also see the final area, the elevator to the lower city on its own platform.

As I said I am still modelling out all of the buildings. Most you will be able to enter, some will be just eye candy. I am building in some alley ways as said also, so allow the scum of the undercity to hide in and do illegal things.

edit* thanks to Quanon for some inspiration for buildings

More to come :)
 Wedge Suron
03-25-2009, 4:37 PM
#14
looking good.
 Blix
03-25-2009, 4:45 PM
#15
Very nice, Taris is one of my favorite levels from Kotor 1 (the others being Manaan & Lehon). I'll be interested in seeing how the development of this goes :)
 HK-42
03-25-2009, 4:54 PM
#16
Great Job!

One question, where are all your man-boxes? It dosent look very on scale,
 TriggerGod
03-25-2009, 6:04 PM
#17
One question, where are all your man-boxes? It dosent look very on scale,

I am fairly certain that those shots make the buildings look small due to the proportions. I sure that Revan will be able to walk by all those buildings without being taller then them.
 disbeliever
03-25-2009, 9:54 PM
#18
Thanks guys:) I am trying

As for the man boxes, they are actually inside the buildings lol. Rest assured the buildings are to scale, and the city block is HUGE ;)
 SW01
03-25-2009, 10:57 PM
#19
This looks very interesting indeed - you've obviously put a lot of thought into it. Good luck! :)
 Ferc Kast
03-26-2009, 12:03 AM
#20
It's it looks very detailed and cool, so far. :) Keep up the great work.
 disbeliever
03-27-2009, 12:39 PM
#21
Updated screens:

http://www.nicholaspaul.net/mc_new5.jpg)

Ariel view of the city block, showing the support columns for the upper city bridge.

http://www.nicholaspaul.net/mc_new4.jpg)

Manbox in a lonely world :(

http://www.nicholaspaul.net/mc_new3.jpg)

Manbox looks up at the upper city and hopes the support columns hold

http://www.nicholaspaul.net/mc_new2.jpg)

Wide shot showing all the buildings, uppercity bridge, the elevator from the uppercity etc.


http://www.nicholaspaul.net/mc_new1.jpg)

manbox doing some shady bidness behind the shops in an alley

And that is all so far :)
 disbeliever
03-27-2009, 12:40 PM
#22
oh and thanks to quanon for the inspiration for the support columns, I modeled em after his work.
 Canderis
03-27-2009, 1:15 PM
#23
Each update keeps looking better and better!
 Sith Holocron
03-27-2009, 1:23 PM
#24
What sort of quests will be populating the area?
 disbeliever
03-27-2009, 1:34 PM
#25
What sort of quests will be populating the area?

That is for holowan to decide :) I am modeling the area out, but have 0 experience with scripting for kotor. When the modeling is done, I will turn it over to holowan to decide what quests and things will populate the area.
 Canderis
03-27-2009, 1:46 PM
#26
I can help with populating the areas, it is what i'm best at.
 disbeliever
03-27-2009, 3:02 PM
#27
I can help with populating the areas, it is what i'm best at.

Works for me. I want it to be a fitting area to kotor, not just filled with snatch an grab quests.
 Wedge Suron
03-27-2009, 5:50 PM
#28
Well, here's a few things to add. Quests are up to you guys, these are things that aren't in the game but are established elsewhere to exist. As well as suggestions of what to use.

Czerka Base, use the Sith Base on Manaan perhaps.

^ It's been bugging me that there is mention of Czerka's presence on Taris, on Korriban and yet nothing about it.

Taris Jedi Academy/Tower, use the Sith Academy perhaps.

^ Something to explore, somewhere to get exp.

An Exchange base, one of the Rakatan homes.

^ It bugs me that for a supposedly heavy presence, there's only one place to find them on Taris. This is just something to explore and kill enemies perhaps.

Another Swoop gang base, use the Bek Base.

^ Where is their base supposed to be? Might as well add one.
 DarthSion399
03-28-2009, 2:32 PM
#29
I have an idea for this mod

I was thinking of how on each level of Taris you have the oppertunity to do something that makes you famous, on the upper city you beat Bendak Starkiller, on the Lower City you end the gang war, and win the Swoop Race, then in the Under city you can Save the Outcasts, I was thinking about this mod and came up with an idea that in this mod you could do somehting that helps or makes you popular with the citazen of the Middle
city.


Thanks
 Sithspecter
03-29-2009, 2:53 PM
#30
The area looks great so far! I look forward to seeing it textured and in-game.
 memarik
03-29-2009, 5:36 PM
#31
Looks really awesome!! good work :D keep it up
 Exile007
03-29-2009, 6:22 PM
#32
Czerka Base, use the Sith Base on Manaan perhaps.

^ It's been bugging me that there is mention of Czerka's presence on Taris, on Korriban and yet nothing about it.


Czerka was on Korriban...


Taris Jedi Academy/Tower, use the Sith Academy perhaps.

^ Something to explore, somewhere to get exp.


Unless you were thinking of having it abandoned, Jedi wouldn't likely reside on a Sith infested world.

@Topic - Screenshots look great. I can't wait to see them textured and in-game! :)
 Lord of Hunger
03-29-2009, 6:33 PM
#33
I think it'd be cool to have some sort of minor depot for Czerka where there's a bunch of high level weapons that you can only afford from playing a lot of pazaak and winning.

Also, some sort of Exchange presence would be cool. Perhaps have a minor boss there collecting money from people (protection fees and such).
 Wedge Suron
03-30-2009, 6:04 AM
#34
Czerka was on Korriban...



Unless you were thinking of having it abandoned, Jedi wouldn't likely reside on a Sith infested world.

@Topic - Screenshots look great. I can't wait to see them textured and in-game! :)

Get the wording, Czerka presence on Taris, mentioned on Korriban.

Jedi Tower.

Of course it would be abandoned, it was abandoned before the JCW.
 disbeliever
03-30-2009, 9:54 AM
#35
Thanks for the comments guys. I like the idea of having the pc do something that would make him popular in the middle city as well. Maybe his "mission" would be to clean out the crime, since the middle city was peaceful like the upper city, however some crime was around. maybe their can be some shady things going on and the pc has to drive them out? Just thinking outloud.

I will be modeling more today. However after talking with Quanon, i realized I had a major brain fart when modeling things out. When you are on the upper city bridge you see massive buildings that obviously come up from below the line of sight. All of the buildings i made around the skybox for the middle city are big, but not big enough to see from the upper city. So I will need to model out some MASSIVE buildings to compliment my smaller ones, to give the appropriate feel and maintain the look of the upper city :)

Hopefully i will start texturizing soon, however i have never done that in 3dsm so it should be interesting lol
 disbeliever
03-30-2009, 9:54 AM
#36
Get the wording, Czerka presence on Taris, mentioned on Korriban.

Jedi Tower.

Of course it would be abandoned, it was abandoned before the JCW.

Maybe a jedi tower thats abandoned, but you can find cool reads inside it of the jedi history, maybe some items etc?
 R2-X2
03-30-2009, 10:02 AM
#37
Looks very good! You're great in modelling, (I've never managed to make a simple blaster:() so keep working!
 disbeliever
03-30-2009, 10:57 AM
#38
Looks very good! You're great in modelling, (I've never managed to make a simple blaster:() so keep working!

Believe it or not, I have never used 3dsm before beginning work on this project :) I have always been a lightwave guy for the last 12 years or so, since it was on the video toaster :xp:

Thanks for the comments though
 darth-me
03-30-2009, 1:26 PM
#39
In terms of the cleaning out the crime thing, how about a dark side option (I can't think what right now though)
 Wedge Suron
03-30-2009, 1:28 PM
#40
Perhaps killing the one that gave the quest to clear out the crime?

Maybe a jedi tower thats abandoned, but you can find cool reads inside it of the jedi history, maybe some items etc?

That's why I suggested it, maybe some mention of the Jedi Convenant and the monsterous padawn massacre.
 disbeliever
03-30-2009, 3:30 PM
#41
Ok update:

I have added in some massive buildings that would rise to the upper city, and added in what will be an abandoned jedi enclave/tower.

I think I am done for now with modeling and will begin with texturizing :)

pics:

http://www.nicholaspaul.net/mc_new6.jpg)
http://www.nicholaspaul.net/mc_new7.jpg)
http://www.nicholaspaul.net/mc_new8.jpg)
http://www.nicholaspaul.net/mc_new9.jpg)
 Thanatos9t
03-30-2009, 4:44 PM
#42
Are you guys refering about this (http://starwars.wikia.com/wiki/Jedi_Tower) Jedi Tower because it had an unfortunate encounter with a certain Padawan and his con-merchant friend.

But I suppose they could have built a new one to replace that one.

Looks amazing by the way disbeliever :D
 disbeliever
03-30-2009, 4:55 PM
#43
Are you guys refering about this (http://starwars.wikia.com/wiki/Jedi_Tower) Jedi Tower because it had an unfortunate encounter with a certain Padawan and his con-merchant friend.

But I suppose they could have built a new one to replace that one.

Looks amazing by the way disbeliever :D

DANG IT! Now that there is a photo of it found, I will model the temple after the photo you posted.

thanks!
 Darth Payne
03-30-2009, 5:10 PM
#44
Wasn't there a slavery ring on Taris? Perhaps it can be placed in the Middle City, as i can't remember any real slavery in the Upper/Lower/Under city.

I seem to remember Juhani being rescued from slavery by Revan.
 Quanon
03-30-2009, 5:28 PM
#45
Ok update:

I have added in some massive buildings that would rise to the upper city, and added in what will be an abandoned jedi enclave/tower.

I think I am done for now with modeling and will begin with texturizing :)


If you need help on the texturing job don't be afraid to ask :)

I know some handy tricks, that'll save you some time and won't make you pull your haer out in disspear and frustration.

I'm amazed I'm not bald yet ^_^
 xrefusex
03-30-2009, 5:31 PM
#46
Juhani was rescued by Jedi as a child, but I doubt it was who Revan did so, or she would recognise him/her in the grove on Dantooine rather than lash out.
 Giant Graffiti
03-30-2009, 6:02 PM
#47
^^^

It was definitely Revan who freed Juhani, she says that in the game.

Anyway, the models are looking great! :D
 Sith Holocron
03-30-2009, 7:14 PM
#48
It's too bad that this area won't be compatible with "Brotherhood of Shadow: Solomon's Revenge" as it looks like Silveredge9 is now down to the lipsyncing stage of the mod. Disbeliever, perhaps you can block off the Middle City portion when the "Flashback to the Mandalorian Invasion of Taris" part occurs in his mod. (Maybe a "lockdown"?)
 HK-42
03-30-2009, 7:21 PM
#49
It's too bad that this area won't be compatible with "Brotherhood of Shadow: Solomon's Revenge" as it looks like Silveredge9 is now down to the lipsyncing stage of the mod. Disbeliever, perhaps you can block off the Middle City portion when the "Flashback to the Mandalorian Invasion of Taris" part occurs in his mod. (Maybe a "lockdown"?)

It can be made compatible, why do you assume it wont?

Also disbeliever said he is leaving it to the community after modeling is done.
 Sithspecter
03-30-2009, 7:31 PM
#50
Looks good Disbeliever! One thing you ought to do is add a bit more detail at the player level, maybe elaborating some of the walkways and such. But it looks very nice overall!
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