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Qui-Gon Glenn

Latest Posts

Page: 6 of 22
Posted in: a few WIP heads
 Qui-Gon Glenn
04-08-2011, 3:02 PM
#10
I have no heads to request. Well, perhaps one, but I think there are only a select few that would enjoy that :devsmoke: I do have this to say: The Layne Staley head is quite exceptional. You did a remarkable job capturing his likeness, and making an...  [Read More]
Posted in: Mod Complications
 Qui-Gon Glenn
03-30-2011, 9:06 PM
#6
Look at the revan saber mod specifically. Compare it to the vanilla appearance.2da from your game disk using k-tool. Make a copy of the current appearance.2da you have in override and save it somewhere else. Open kotor tool and go to your appearance....  [Read More]
Posted in: Mod Complications
 Qui-Gon Glenn
03-30-2011, 8:26 PM
#4
Your appearance.2da is messed up. Go thru your list of mods tslpatchdata or "For Override" folders and find all of the mods that contain an appearance.2da. You will then need to either manually merge them with K-Tool or just start a fresh o...  [Read More]
Posted in: Decompile endar spire scripts
 Qui-Gon Glenn
03-29-2011, 10:31 PM
#2
^ I assume you tried to decompile them with DeNCS? If not, try that, if so, it is probably because of a large number of #include scripts packed into those scripts. AFAIK, stoffe is the only one around here that succeeds in such areas of decompilatio...  [Read More]
Posted in: Help / guidance with dialoged cutscenes
 Qui-Gon Glenn
03-26-2011, 7:32 PM
#4
Yeah, it could be done, but you would need to replace those cut-scenes with new ones that included your replacement characters in those same scenarios. That way, it would not be a whole new game, just some cut-scene replacement. Scripting them is not...  [Read More]
Posted in: Do you have a smartphone?
 Qui-Gon Glenn
03-29-2011, 10:52 PM
#26
iPhone4 owner. Absolutely essential business tool, as I can get/make email text and phone messages whenever I need to. I am a freelancer, networking is crucial to the business, and it enables that part of my job greatly. The apps are the other side...  [Read More]
Posted in: Sithspecter's WIP
 Qui-Gon Glenn
03-17-2011, 10:47 PM
#10
Holy Cow!! As usual, I am blown away by your talents... That you can chop them up and mix and match parts is excellent design - it is how I try to write code :) I also like the chrome the best, although rusty and tiger stripe make me happy, and the...  [Read More]
Posted in: KotOR 5 The Jedi Hunt
 Qui-Gon Glenn
03-20-2011, 10:13 PM
#29
^^^ You need to make sure that you have the specific Java edition that DeNCS requires... I had a problem with this as well, I think you need version 1.6.3, but the ReadMe should tell you that. No offense intended, LordVader1, but for someone attempt...  [Read More]
Posted in: KotOR 5 The Jedi Hunt
 Qui-Gon Glenn
03-20-2011, 6:24 PM
#24
Actually, if you look at the animated logo for RoR, it has III in it. IMO, it is the unofficial K3, but that is just my opinion and perhaps that of a few others. Trex' mod is definitely not numbered. Neither should "The Jedi Hunt" be numbe...  [Read More]
Posted in: Kotor Conditional Scripts
 Qui-Gon Glenn
03-20-2011, 3:13 PM
#6
void main() { object oPC=GetFirstPC(); object oDyingOne=GetObjectByTag("DyingNPCOne"); object oDyingTwo=GetObjectByTag("DyingNPCTwo"); if ((GetIsDead(oDyingOne)) && (GetIsDead(oDyingTwo))) { ActionStartConversation(oPC, &...  [Read More]
Posted in: Kotor Conditional Scripts
 Qui-Gon Glenn
03-15-2011, 12:35 AM
#4
Fallen Guardian, there is a reason why I haven't given you better advice... I don't know my functions as well as I should... and I should let others give advice first sometimes, if I don't really know the answer. However, I have good news :D I am a...  [Read More]
Posted in: Kotor Conditional Scripts
 Qui-Gon Glenn
03-12-2011, 11:36 PM
#2
This is a conditional inside a normal script: a "conditional" script is one that is actually declared int YourCondtional(blah, blah). When you spawn in your creature, attach a local variable to that creature and set it to 10. In your OnDea...  [Read More]
Posted in: New guy question!
 Qui-Gon Glenn
03-14-2011, 7:48 PM
#14
DI and ChAiNz beat me to the punch on this one, but..... Hi Vun0 :wavey: Welcome to the forums.... and to the world of modding (and headaches ;) )!...  [Read More]
Posted in: Droid Voice Editing
 Qui-Gon Glenn
03-14-2011, 7:41 PM
#8
Google is your friend here, but I will provide the most basic link that got me started: LINK (http://joedale.typepad.com/integrating_ict_into_the_/2008/09/morph-your-voic.html) This is a basic tutorial, covering the basics of several different voice...  [Read More]
Posted in: Droid Voice Editing
 Qui-Gon Glenn
03-13-2011, 9:47 PM
#6
The voice is provided by yourself, LDR, or a VO actor of your choosing. The emotion and inflection is done by the actor. The modulation of the voice; making it sound filtered, or through a mask, or done by a vocabulator ;) is then done by the softwar...  [Read More]
Posted in: Droid Voice Editing
 Qui-Gon Glenn
03-12-2011, 11:42 PM
#2
Is Goldwave free? Audacity can do this as well, and it is free. Just curious :)...  [Read More]
Posted in: Bendak Starkiller Emblem Armor
 Qui-Gon Glenn
03-13-2011, 3:31 PM
#4
Really outstanding work again, redrob41... Just as we have come to expect from you. I like the variation in the color-blocking; that the uniform is not so "uniform" leg-to-leg is a really nice detail, giving more depth to the uniform as a w...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Qui-Gon Glenn
03-09-2011, 9:58 PM
#4
Yeah.... not really a newbie by a long shot!!! You could ask stoffe to change your name to 'accomplishedmodder' or 'goodmodder' or just 'modder'. Of course, that might put pressure on ya... a newbie's timeframe is more relaxed :)...  [Read More]
Posted in: HK-47 Shield Glitch
 Qui-Gon Glenn
03-10-2011, 8:02 PM
#7
Uh, dunno. I am not a skinner, although I have done a few skins here and there for my personal edification: nothing worth releasing, to be sure - ask Marius my teacher back in the day :lol: I did make a map of robe skins that would probably have bee...  [Read More]
Posted in: HK-47 Shield Glitch
 Qui-Gon Glenn
03-08-2011, 5:20 PM
#5
I always thought it was weird that HK's soft underbelly was exposed in such a way.... like a big sign that says, "Hey, shoot me here!!!!!1111!" Probably an easy fix though, as TB12 noted, you probably could probably just make a new "s...  [Read More]
Posted in: So after playing the game *poll*
 Qui-Gon Glenn
03-09-2011, 1:59 AM
#16
i think the playable character in TFU 1 was a clone. i think the only time we ever see the real galen is during the cutscene where vader initially finds him. the FIRST thing vader does with him is take him to kamino to be cloned. throughout BOTH game...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Qui-Gon Glenn
03-28-2011, 11:12 PM
#71
Nice to see a little of your story unfold, Jaevyn! It seems that you are really taking this task on in the right way, and continuing to proceed at a better-than-average pace :D...  [Read More]
Posted in: Hunters W.I.P.
 Qui-Gon Glenn
03-27-2011, 5:12 PM
#60
How does combat work with this?The same question I am curious about... how I missed this lately is beyond me, but wow that looks pretty cool! Take DI's Starkiller-inspired sleeveless robe and add those saber animations, and you have a pretty awesome...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Qui-Gon Glenn
03-20-2011, 10:55 AM
#729
^^^ You can use the Global JRL Merger to merge the .jrl in your override with the one in the Ord Mantell folder. Very easy, the instructions in the readme will guide you through it no problems :)...  [Read More]
Posted in: Canderis's WIPs
 Qui-Gon Glenn
03-26-2011, 8:35 PM
#207
Looks very good... the female looks like she was born with a duck's foot for a hand :p Odd that only that portion of the model got botched... but like Dak says, perhaps running it through another time might help that. Too bad MDLOps isn't perfect; bu...  [Read More]
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