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Qui-Gon Glenn

Latest Posts

Page: 5 of 22
Posted in: help for a mod
 Qui-Gon Glenn
04-24-2011, 2:16 PM
#3
There should be some instructions in the file titled "ReadMe".... a good place to start :p Not all files will go in your override, IIRC some of the files in that are modules, which would go in the Modules folder.... same for sounds or wave...  [Read More]
Posted in: New Force Drain Effect
 Qui-Gon Glenn
04-23-2011, 10:22 PM
#2
Well Well!! Bravo, on Easter Eve we get a near "Easter Egg" - I was unaware of this texture existing in the game files :) Better than that, it looks cool!! Thanks DI? Now where is my chocolate bunny?!?!...  [Read More]
Posted in: Character isn't spawning...
 Qui-Gon Glenn
04-24-2011, 2:14 PM
#12
^^^ Yeah, hard to mess that script up :p So, perhaps you could add the debug line to it, and see if your script is actually firing? It may be a DLG issue. Beyond that, it has to be a problem with a mismatched tag/resref somewhere in your .utc, altho...  [Read More]
Posted in: Character isn't spawning...
 Qui-Gon Glenn
04-24-2011, 12:30 AM
#10
Would you mind posting your spawn script? That might be a little bit informative, as you are having trouble with the script it seems, more than the appearance.2da. One idea for you to try on your own is to enter a debug line into your script, using...  [Read More]
Posted in: Semi simple question.
 Qui-Gon Glenn
04-23-2011, 3:51 PM
#9
No what happens is you walk into a room and when you enter this dark jedi talks to you telepathicly and the door closes and locks behind you. So what would be best for that? I'm thinking a trigger but you guys know more then me. A trigger or an invi...  [Read More]
Posted in: Semi simple question.
 Qui-Gon Glenn
04-18-2011, 10:03 PM
#3
For the first part, it is also possible to do this via scripting only. If the NPC that you want to initiate the dialog is visible and in the module, use the NPC's OnPerception event, which is quite easy to do. To learn more about this, see my thread...  [Read More]
Posted in: Jedi/Muslim Relation
 Qui-Gon Glenn
04-17-2011, 2:39 AM
#8
Snore...  [Read More]
Posted in: Torgruta Skin feedback
 Qui-Gon Glenn
04-13-2011, 10:00 PM
#6
Winning! Pure Tiger Blood! In all seriousness, very nice work! I am with the others on the model thing... surely those are the vanilla models? No permission needed there... Keep up the good work! Great to see new blood around here :D...  [Read More]
Posted in: QDJ's RandomSabers 4-Pack
 Qui-Gon Glenn
04-24-2011, 12:23 AM
#3
Looking at the hilts, I think they are quite good! Not bad at all KJD... it is just a sign-o-the-times, that our little mod-able baby is not quite the darling she used to be. It is the way of things... the way of the force. Nevertheless, I think yo...  [Read More]
Posted in: TSL BEN.DS rebalances mod
 Qui-Gon Glenn
04-12-2011, 7:19 PM
#3
^^^ My thoughts exactly! Have you borrowed anything else from Vanir? Or, rather, did you get any permission from Vanir for any work of his you might have been "inspired" by? I am not a hater of your mod, although I probably would not play...  [Read More]
Posted in: Scripting Installer [Nsis] [Noob Friendly]
 Qui-Gon Glenn
04-10-2011, 3:59 AM
#2
This is an interesting post. My question is this: Is this necessary or helpful at this point? For a massive mod that is not concerned at all with compatibility with other people's mods, then perhaps this makes sense. 'Twas the case with TSLRP and f...  [Read More]
Posted in: Jedi Council Robes
 Qui-Gon Glenn
04-11-2011, 4:46 PM
#5
Quality work, zero fail involved. Clean up the back and it is an impressive emulation of the original!...  [Read More]
Posted in: NPC Questions
 Qui-Gon Glenn
04-11-2011, 12:26 AM
#3
^^^ A very good way to do it, not sure there is a better one :) The -1 does not create a looping continuous animation, the -1 simply means that there is no specific duration for the looping animation: it will continue until the script in question or...  [Read More]
Posted in: Nvenoms Custom Interface/Enhanced Map
 Qui-Gon Glenn
04-10-2011, 3:00 PM
#4
Bravo! The increased detail is a nice enhancement! As the game gets older, little things like this give it a fresh touch!...  [Read More]
Posted in: Scripting Installer [Nsis] [Noob Friendly]
 Qui-Gon Glenn
04-10-2011, 2:53 PM
#4
Ok. I think I understand better, after re-reading your initial post and this latest one. This is so the End-User can make choices as to which skins they want to install and which ones not. Now that I have re-read, I think what you are offering is qui...  [Read More]
Posted in: Scripting Installer [Nsis] [Noob Friendly]
 Qui-Gon Glenn
04-10-2011, 3:59 AM
#2
This is an interesting post. My question is this: Is this necessary or helpful at this point? For a massive mod that is not concerned at all with compatibility with other people's mods, then perhaps this makes sense. 'Twas the case with TSLRP and f...  [Read More]
Posted in: Kotor 1 Custom Module Trouble
 Qui-Gon Glenn
04-10-2011, 4:04 AM
#3
^^^ My first thought as well. It is often the silliest things that trip us up! From the link you provided, I am guessing this is a reskinned module. I assume you cleared out all of the scripts before making your new module... Double check your ResRe...  [Read More]
Posted in: a few WIP heads
 Qui-Gon Glenn
04-09-2011, 9:28 AM
#13
Naw... I was thinking about requesting a head, as in removing a head. A poor joke perhaps, but oh well... Visas unmasked will be worth seeing! Before Liara, she was my bestest RPG girlfriend evar....  [Read More]
Posted in: Creating Merchants (with Kotor Tool)
 Qui-Gon Glenn
04-23-2011, 3:55 PM
#15
^^^ Good clarification :) PM coming your way stoffe....  [Read More]
Posted in: Creating Merchants (with Kotor Tool)
 Qui-Gon Glenn
04-18-2011, 6:34 PM
#12
Hey Dak! So, when are you spawning the store? Is it spawned before or after the conversation takes place with the merchant? Or, as I re-read your post, is it that you are trying to spawn the store a second time while the Merchant now addressed the P...  [Read More]
Posted in: Kotor Savegame Editor on Mac
 Qui-Gon Glenn
04-24-2011, 2:37 AM
#8
Hey RoknRic! Did you happen to read any of the posts, uh, directly before your own? It seems that vadakin's post (#5) explains that the saves are in the Documents folder. In that post he describes a brute force approach to making things work, and in...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
04-24-2011, 3:21 PM
#1240
^^^ Welcome to the forums JediMaster08! @Microdotts - who else would have made it? Welcome to the forums, FYI a "WIP" means a "Work in Progress", which means there is no release yet. @Ferc - pretty incredible isn't it?! They hav...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
04-18-2011, 7:41 PM
#1232
Yeah my recording equipment isn't that great! As you said I am but a humble hobbyist I figured as much.... you did a fabulous job :D Welcome to the forums, and thank you so much for your contribution to RoR! It is very well done, even for a "ho...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
04-11-2011, 1:41 AM
#1220
:D Smashing! I see that we have not figured out how to recolor the top right-hand GUI though, which is unfortunate. Such a minor detail, but with how polished EVERYTHING else looks and sounds, it is my only gripe! The VO matching for Bao-Dur and...  [Read More]
Posted in: Kotor 2 Nar Shadaa bug
 Qui-Gon Glenn
04-23-2011, 8:05 PM
#38
^^^ I think that the BoPC version overwrites whatever SecuRom issues that come up with a pre-installed TSL. It is odd, but this jives with my memory of such an installation order. BoPC is a permanent member of my HDD, where TSL is not....  [Read More]
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