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Qui-Gon Glenn

Latest Posts

Page: 3 of 22
Posted in: Scripting Help Please!
 Qui-Gon Glenn
09-20-2011, 2:39 PM
#4
Ok, did you notice that Fallen Guardian and I were just talking about this in another thread? This one? (http://www.lucasforums.com/showthread.php?t=208436) Most of what you need is right there. I am happy to help, mr_dad, and I can indeed get more...  [Read More]
Posted in: Scripting Help Please!
 Qui-Gon Glenn
09-20-2011, 7:30 AM
#2
1- OnHeartbeat UserDefined script, I can look up that animation... 2- Think there is a generic thread around for this, try search 3- Spawn scripts are generic, and already made ready in the Holowan Scripting Tutorials (http://www.lucasforums.com/foru...  [Read More]
Posted in: TSL: Handmaiden or Disciple (Playable)
 Qui-Gon Glenn
09-20-2011, 2:35 PM
#6
^^^ Unfortunately, no there doesn't. That is the way it is. Modder's cannot remake the game, they can only work with what they've got. Nothing easy about it unfortunately; what you are asking for is not a simple reskin, it is quite complex and invol...  [Read More]
Posted in: TSL: Handmaiden or Disciple (Playable)
 Qui-Gon Glenn
09-20-2011, 7:23 AM
#4
Good background homework you have done. Stoffe made a mod, I think it was stoffe, Handmaiden's Choice? It has been done, but it is more complicated than just that dialogue, as it changes a lot of conditionals for Atris scenes in the game. Another...  [Read More]
Posted in: Scripting Mishap
 Qui-Gon Glenn
09-21-2011, 12:07 AM
#10
I am screwing around on the endar spire a bit. I will see if I can test this on a door or two in there. I will just need to make a dummy convo......  [Read More]
Posted in: Scripting Mishap
 Qui-Gon Glenn
09-20-2011, 7:31 AM
#8
Any luck?...  [Read More]
Posted in: Scripting Mishap
 Qui-Gon Glenn
09-17-2011, 5:55 PM
#6
Just a little reorganizing of your code, may change nothing, and I will look for you in the chat-box shortly, but this may be helpful: void main() { object oPC=GetFirstPC(); object oNPC=GetObjectByTag("p_avix"); object oNPC1=GetObjectByT...  [Read More]
Posted in: Scripting Mishap
 Qui-Gon Glenn
09-17-2011, 5:19 PM
#4
It should work fine... sorry about that FG, I got ahead of myself, there was nothing wrong with how you used location. I am playing with it right now... it seems that it should all work ok. I guess it would help me to know this... are these people w...  [Read More]
Posted in: Scripting Mishap
 Qui-Gon Glenn
09-17-2011, 5:03 PM
#2
location: A location has three components- the object ID of the area, a vector representing the position within the area, and a floating point number representing the facing. Are you missing something in your Location call... it seems to be missing a...  [Read More]
Posted in: [Help] KSE Savegame.
 Qui-Gon Glenn
09-16-2011, 7:12 PM
#5
:detective: Another case solved :D...  [Read More]
Posted in: [Help] KSE Savegame.
 Qui-Gon Glenn
09-16-2011, 4:48 PM
#2
What OS are you running? Sounds like an administrator privaleges thing to me... If you are using Vista/7, make sure you run KSE as an administrator....  [Read More]
Posted in: Modding KotoR/TSL
 Qui-Gon Glenn
09-15-2011, 3:05 PM
#5
^^^ This is the case with the HotG and MotF crystals, as their properties morph depending on the crystal they pair with. I am not sure if this is a scripted thing or not.......  [Read More]
Posted in: Skills screwed up???
 Qui-Gon Glenn
09-12-2011, 6:57 PM
#4
Understood! If it is from DI's Force Pack, I doubt the creator made that error... But sometimes yes, a modder will sneak in something unintended - I thought you had installed the mod that makes all skills available regardless of class :o The good si...  [Read More]
Posted in: Skills screwed up???
 Qui-Gon Glenn
09-12-2011, 4:43 PM
#2
So...I'm new to the PC version. And this mod (a cheater mod basically, that I accidentally let through) screwed up my skills.2da file, allowing all classes to use all skills. (The modder clearly didn't know D&D.)Uh.... pretty sure that the mod do...  [Read More]
Posted in: Welding Script
 Qui-Gon Glenn
09-09-2011, 8:43 PM
#2
Have u looked through nwscript and/or animations.2da? It should be simple to find... It would seem to me that this "game action" would be scripted in the droid's OnSpawn script....  [Read More]
Posted in: Need help on getting Wotor to work! Please? :)
 Qui-Gon Glenn
09-11-2011, 3:07 PM
#10
The reason the value of the string was -1 was because there was a localized description entered in that same area, in the text box. The -1 allows you to use the local description rather than going through the description provided by the .tlk. That y...  [Read More]
You are missing the point of what is happening here, Rindy. Your game is hopelessly confused by your *not* having started a new play-through with the installation of this mod. KotOR games have a "memory", in that modules that have been loa...  [Read More]
If you read the readme: Sadly, that mod does not work well with other mods, AT ALL.... It takes some serious modding to make the mod play nicely with others, and still there are some glitches. It is still a remarkable piece of modding, but not the...  [Read More]
Posted in: Ebon Hawk size for thought
 Qui-Gon Glenn
08-24-2011, 10:42 PM
#10
Most interesting post I have read here in a long time.... Somehow I think you have made an error though. Judging by the given 1.8m height of HK-47 and his relative height from the initial reference pic to the visible floor and ceiling of the main ca...  [Read More]
Posted in: 90SK Retexture Project Stuff
 Qui-Gon Glenn
09-14-2011, 9:28 PM
#28
Yes, the mask is a reskin of silveredge9 and quanon's creation, but the re-coloring is excellent. I actually like all of the work you have done here. You are talented...  [Read More]
Posted in: 2 Scripting Questions
 Qui-Gon Glenn
08-13-2011, 6:25 AM
#5
Are wildcards ( * ) supported in kotor scripting? Never tried to use one, but it sure would be the easy answer to #2....  [Read More]
Posted in: scripting help w/inventory - TSL
 Qui-Gon Glenn
08-06-2011, 9:34 PM
#6
fastmaniacs got it i think. I think so too... you just needed to add an exception rule to your conditional....  [Read More]
Posted in: Fixing Lighting Issues on Custom Models
 Qui-Gon Glenn
09-07-2011, 10:04 PM
#5
Hey thanks DeadMan! Could a mod or someone put his post under mine in the tutorial? Done :D...  [Read More]
Posted in: Dantooine Tension
 Qui-Gon Glenn
09-17-2011, 2:42 PM
#146
Impressive! :vadar: Most Impressive! :lightning Now... you have done something I wouldn't know where to begin with :D...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Qui-Gon Glenn
08-09-2011, 11:01 PM
#127
While you may second that, there would be no point in releasing a Standard edition if everyone could access the Gold edition. The Gold Edition is there primarily as a way to thank those who helped me make the mod. I will consider releasing my planet...  [Read More]
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