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Qui-Gon Glenn

Latest Posts

Page: 4 of 22
Posted in: Problem in Taris Lower City
 Qui-Gon Glenn
08-02-2011, 4:15 PM
#2
I have a feeling that it might be because of the mandalorian_ultimate_mod, because it suppose to change the appearance of Canderous, so that might be the reason why the cut-scene is acting up.Your simplest course of action, IMO: 1) Retreat from the t...  [Read More]
Posted in: 2 Questions
 Qui-Gon Glenn
07-31-2011, 4:18 PM
#4
KotOR Tool also will compile your scripts just fine. If you use the text editor in KT, simply select "Script" from your top options bar (it is furthest left) and select which game the script you are making is for, K1 or TSL. This then promp...  [Read More]
Posted in: npc spawn
 Qui-Gon Glenn
07-27-2011, 2:10 AM
#7
Also, simply search our forums here for "OnDeath" or "GetIsCreatureDead" and you will find what you are looking for....  [Read More]
Posted in: Endar Spire without Tutorials
 Qui-Gon Glenn
08-02-2011, 5:19 PM
#19
Doesn't Trask have part of those lines in his VOs? o.O So even if you removed it from the dialogue, I think he'd still say it. It's been a while so I'm not sure if he does or not...If the dialog line is cut properly, meaning the entire content of the...  [Read More]
Posted in: Endar Spire without Tutorials
 Qui-Gon Glenn
07-31-2011, 5:14 PM
#17
You need to study the script. There is a lot going on there, and it is pointing you to look at the dialog "end_trask01" which surely contains several conditional scripts that need to be removed or altered. Since the PC may not have any secu...  [Read More]
Posted in: Endar Spire without Tutorials
 Qui-Gon Glenn
07-31-2011, 4:27 PM
#14
Search for source files (.nss) for K1 in scripts.bif via KotOR Tool. It may be helpful to identify the module designation, this can be done with the 'whereami' cheat. From there, look at any scripts that have to do with "door" especially...  [Read More]
Posted in: Endar Spire without Tutorials
 Qui-Gon Glenn
07-24-2011, 3:49 AM
#5
This project is actually underway to a certain extent by jonathan7 with a little help from myself. It may have stalled, but we had something going along these lines. Nevertheless, we told no one AFAIK, so glad to see someone else thought it was a go...  [Read More]
Posted in: Fixing Lighting Issues on Custom Models
 Qui-Gon Glenn
07-16-2011, 5:31 PM
#2
^^^ Very nice, great easy-to-follow instructions. I have added it to our tutorials section :thumbsup: Thanks! Edit: Link to the tutorial (http://www.lucasforums.com/showthread.php?t=207929)...  [Read More]
Posted in: Decompiling
 Qui-Gon Glenn
07-08-2011, 7:58 PM
#4
The source for most of the k1 scripts are in scripts.bif, and those not there are mostlikely packaged with "#include" files. Those include files cannot be decompiled by DeNCS as they are not actually "there". The only person in m...  [Read More]
Posted in: How do you like your coffee?
 Qui-Gon Glenn
07-10-2011, 12:45 PM
#39
gimme something really really REALLY REEEEELY strong, then douse it in cream and sugar, and we have my recipe. Sumatra, French Roast, maybe an Italian Roast. Or let my friend JP brew some of his local-crew-famous Cuban Coffee. Legal CRACK....  [Read More]
Posted in: Charcter Animation
 Qui-Gon Glenn
06-02-2011, 10:13 PM
#7
My guess is that you need to specify a duration with the float, as this is not, IIRC, a FNF animation but rather a looping animation....  [Read More]
Posted in: Couple of questions
 Qui-Gon Glenn
05-15-2011, 5:18 PM
#6
Sithspecter and Quanon have done this (blaster bolts), and I think also Darth InSidious, perhaps with a little of their expert help. KSE will do the other things you wish. I you want to edit the stats of your opponents, that will involve using eith...  [Read More]
My guess is that he renamed the models of the new Sith Lords to replace Sion & Co., according to this from your provided linkThe model files used for this are mainmenu*.mdl/mdx at least (where * is a sequential number)....  [Read More]
Posted in: Sounds
 Qui-Gon Glenn
05-09-2011, 2:54 AM
#3
Should the sound play from a certain point and on, or just when you are near and in the proximity of a certain object?...  [Read More]
Posted in: error installing k2 Pleese help
 Qui-Gon Glenn
05-03-2011, 7:29 PM
#2
First, birthdaycake13, this is the wrong forum! Should be in The Workbench, as I think you know. Second, how do you know that it is "damaged"? Did Windows tell you this when you opened up the disc through Windows Explorer? What exactly did...  [Read More]
Posted in: Spawning effects?
 Qui-Gon Glenn
05-02-2011, 8:16 PM
#8
void main () { object oJimmy = GetObjectByTag(n_jimmy); effect eFragger = EffectVisualEffect(3003); // 3003 == VFX_FNF_GRENADE_FRAGMENTATION in nwscript.nss ApplyEffectToObject(0, eFragger, oJimmy); ActionWait(0.5); ApplyEffectToObject(0, eFragger...  [Read More]
Posted in: Spawning effects?
 Qui-Gon Glenn
05-02-2011, 7:44 PM
#5
// * qg_droidpercp.nss // * May 02 2011 void main() { int nEvent = GetUserDefinedEventNumber(); // OnPerception effect eFragger = EffectVisualEffect(VFX_FNF_GRENADE_FRAGMENTATION); object oDroid = OBJECT_SELF; if (nEvent == 1002) { ApplyEffectToO...  [Read More]
Posted in: Scripting Trouble
 Qui-Gon Glenn
05-01-2011, 1:55 PM
#4
Hehehe.... the smallest things are what we overlook the most often. Something that may help you with that, Fallen Guardian, is using a uniform indent on all layers of coding abstraction. I plan on exploring this concept a little more deeply in a WIP...  [Read More]
Posted in: Nwnsscomp Output Issue
 Qui-Gon Glenn
05-08-2011, 9:58 PM
#10
Good news - I've tested an identical file, one saying void Main() { } and the other saying void main() { } They both compile fine, but the first doesn't generate any output, while the second does. Absolutely nothing changed other than that; same...  [Read More]
Posted in: Nwnsscomp Output Issue
 Qui-Gon Glenn
05-08-2011, 5:07 PM
#8
interesting idea on the whole "Main" vs "main"... I have never capitalized main, and I just copy & pasted your script into the editor. I will test this in a minute for you. Wild wacky stuff....  [Read More]
Posted in: Nwnsscomp Output Issue
 Qui-Gon Glenn
05-08-2011, 3:37 PM
#6
Well, using KTool Text Editor to compile the above script, it compiled to .ncs in about 11ms. Then when I looked for the .ncs file, it was (and is) non-existent :lol: Very strange indeed.... never seen this before. I will have to think about it a b...  [Read More]
Posted in: Nwnsscomp Output Issue
 Qui-Gon Glenn
04-30-2011, 5:08 PM
#4
I have experienced this, and have second-guessed myself, but it seems to me that when using kotor tool as a compiler, I have to remember to change the specific output filetype to .ncs. I am convinced on my own part that those "failed" compi...  [Read More]
Posted in: Jedi Council Robes
 Qui-Gon Glenn
04-30-2011, 2:15 PM
#25
:thumbsup: Nice work FG! Accurate reproductions indeed... Palpatine shall watch your career with great interest :lightning...  [Read More]
Posted in: a few WIP heads
 Qui-Gon Glenn
04-25-2011, 6:24 PM
#29
Anakin whined all the time, couldn't figure out that a guy from a group infamous for lying all the time was lying to him, and was beaten so badly he had to live in insanely high-tech life support for the rest of his life. No beard, and not awesome. A...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Gon Glenn
04-24-2011, 8:59 PM
#1244
Anyone seen this yet? http://www.swtor.com/news/news-article/20110422-0 Yeah, in the TOR thread. This is not the TOR thread, and that novel has no bearing whatsoever on Logan's storytelling. Not really sure what your point was in posting that link i...  [Read More]
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