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[k1]The Ultimate Arena Mod (Or Planet: Nimia)

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 Canderis
01-03-2011, 9:29 PM
#1
Well as I wait for my modding team to finish various things, I decided to start a personal module WIP project. This mod is going to add a new planet, Nimia.
Mostly, this planet is to have no real plot, its more of a place to just visit, and take your anger out by killing things in an arena.



Featuring New Modules
One module made entirely from scratch
4 Modules I am restoring, aka the remaining Sleheyron Arenas.
Swoop Racing
Pazaak
An endless dueling ring
Fight against people, aliens, creatures, and droids!
Many new armors, and weapons, mainly modeled from scratch,If you've seen it in my WIP thread, most likely it will be included.

Pictures:
http://b.imagehost.org/0415/arena_render_01.jpg)

UPDATE: 1-4-11
http://g.imagehost.org/t/0470/arena_render_02.jpg) (http://g.imagehost.org/view/0470/arena_render_02) http://g.imagehost.org/t/0196/arena_render_03.jpg) (http://g.imagehost.org/view/0196/arena_render_03)

UPDATE: 1-7-11
http://j.imagehost.org/t/0986/render43.jpg) (http://j.imagehost.org/view/0986/render43) http://j.imagehost.org/t/0972/render34.jpg) (http://j.imagehost.org/view/0972/render34)
More to come
 Darth Payne
01-03-2011, 10:21 PM
#2
Will this be like the arena in Oblivion, or the mod i helped finish for Mav?

The more powerfull you get the more powerfull your enemies get, or do you get to choose via console/conversation?
 Canderis
01-03-2011, 10:30 PM
#3
Both, i guess. Depends to which part of the arena you are referring to in oblivion.
 Darth Payne
01-03-2011, 10:41 PM
#4
Part of the arena?

I thought there were only one area where you fight your oponents in Oblivion...
 Dak Drexl
01-03-2011, 11:07 PM
#5
The new model is textured awesomely! If you want help with new armors I'd love to give you a hand.... but I know you've usually got your stuff covered.
 Zhaboka
01-03-2011, 11:58 PM
#6
I like it already.
 Canderis
01-04-2011, 6:54 AM
#7
I forgot to mention, I am only using 2048px textures, so this will look great In the game
 Jedi/Sith
01-04-2011, 11:25 AM
#8
You keep making me want to pick up my old Kotor game. I will have to try this out whenever this is done. This looks really good and keep up the good work.
 Sithspecter
01-04-2011, 4:23 PM
#9
I forgot to mention, I am only using 2048px textures, so this will look great In the game

You won't need that big of textures to make it look nice, I would only use 1024 x 1024, maximum. 2048 is way too big for KotOR from my experience.

Also, you say that you are restoring 4 Sleheyron arenas? I only remember there being three...
 Canderis
01-04-2011, 4:30 PM
#10
There are 3, but there is a hallway I am using.
 bead-v
01-04-2011, 6:06 PM
#11
So if it's on a new planet, how will you get there?
 Canderis
01-04-2011, 6:08 PM
#12
That depends. If this gets finished before Helos Station, it will be accessible VIA the galaxy map. If it is done after Helos, it will be accessed from Helos.

UPDATE: New pictures added, see first post.
 Qui-Gon Glenn
01-05-2011, 12:02 AM
#13
Nice new renders!!

Accessing via galaxy map = fun with scripting!!!!! :lol:

The gate looks cool.... reminiscent of the poles the dead rakata are impaled upon :devburn:
 Darth Payne
01-05-2011, 12:08 AM
#14
Hey, maybe getting to this planet via T3 would work?

As far as i know, compatability won't be a problem.

And it would lead into T3 controlling the Nav-Comp in TSL.
 Xarwarz
01-05-2011, 3:58 PM
#15
kool arena looking forward to it
 Canderis
01-07-2011, 5:19 PM
#16
UPDATE:
Final renders of the module have been added to the first post. Next pictures of it will be in the game, hopefully.
 Qui-Gon Glenn
01-07-2011, 9:30 PM
#17
The "apartment building" behind the EH in the new renders looks great! I look forward to seeing that with a skybox texture...

Keep trucking!
 Canderis
01-26-2011, 1:00 PM
#18
Not dead!

I recentally just got a new harddrive, and I am still trying to find this mod on my backup. When I do find it, I will get back to work. So this brings me to my next question. Should I make the skybox for this mod night or day?
 Sithspecter
01-26-2011, 5:47 PM
#19
You've got a bunch of those spike things, and it looks to me like they've got about 24 sides on each cylinder. You don't need more than 12 on just about anything circular in an area, seems like a lot of extra polies if you ask me, but other than that, it looks like you have an excellent start here.
 Canderis
01-26-2011, 6:37 PM
#20
I have about 16, though its a bit too late to change it now.
 Canderis
06-12-2011, 7:26 PM
#21
The docks are in-game now. Working on fixing the texture-stretching that comes with most new modules. No screenies yet, but some will be coming very soon.
I have 2 of the 3 arenas walkmeshed. And the other "restored" module working in-game. It just needs to be re-textured.
 Canderis
06-14-2011, 9:13 PM
#22
 CptPriceless
06-14-2011, 10:58 PM
#23
Looks terrific mates!
 Canderis
06-14-2011, 11:06 PM
#24
^^^
Mates? Didn't know i was more than one person :p
Thanks!
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