I pretty new at this and really appreciate the help.
When you mention Hex editing Bastila's model, do you mean this is the way to make Bastila's body be used by the PC? If so, is there a link or info on how to do this or is there a link in the 2DA Appearance for the body model, I can Edit to my PC?
Thanks again for your help.
Well, first things first, I'll run you through exactly how I would change the PC's clothing, firstly I would extract Bastila's model files (hername.mdl and mdx) and save them with a different name but the same number of characters. I would then use a hex edit programme to change the name inside the model to that which I have recalled it. I would then also add a texture with the name you have made and put numbers on the end.
In the case of Bastila this would look like this; p_bastilabb.mdl and p_bastilabb.mdx would become yourtexture.mdl and yourtexture.mdx and the texture name would be yourtexture01.tga.
Having done the above (and hex-edited the .mdl to reflect the new names) I would change the appearance.2da lines so that the lines would read "yourtexture" and "yourtexture" in this example.
You can find a hex-editor here;
http://mh-nexus.de/en/hxd/) essentially it is a whole load of code used by the game. Download that and find and replace (you can do find and replace all) of the old name to the new name. It's simple enough and a google on "hex-editing" will give you a more detailed explanation as I'm too lazy to write one now :xp:
Try that and let me know how it goes...