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Kurgan

Latest Posts

Page: 143 of 214
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
10-07-2003, 1:34 AM
#4
I have the voices patch going, so *I* can hear it. You won't hear them unless you have it installed as well. But if you connect you can try to download it if I have sv_allowdownload 1 on. I may turn it off sometimes due to lag though, sorry. Get it...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
10-06-2003, 6:19 AM
#2
Edit (May 13, 2006): The only "required" files we run on the server typically are the OJP Basic files, occasionally the JA Bonus Map Pack, and that's usually about it, though it will help to have any of the files featured on this (new) page...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
10-06-2003, 5:19 AM
#1
CURRENT STATUS: UP (April 2007, Enhanced) 4/20 - The server has been up for awhile now and it appears to be running smoothly. It's currently just running enhanced, and without bots (because apparently the bots in the latest version of Enhanced are...  [Read More]
Posted in: Trouble making a server in JA...
 Kurgan
10-06-2003, 4:31 AM
#2
There is a new forum to help you... I'm moving this thread there, and please read the server help sticky in that forum. Good luck!...  [Read More]
Posted in: skins for jk3 single player mode
 Kurgan
10-06-2003, 4:36 AM
#3
You can easily change your skin in SP, although creating your own skins will require you to find one and download it or else create one yourself with the model/skin tools which are available for free from LucasFiles.com For info on using the skins a...  [Read More]
Posted in: What is the command for a passworded server?
 Kurgan
10-06-2003, 6:41 AM
#3
In your server.cfg file add the following line: seta rconpassword "your password here" You can add your IP to your favorites list in game and then click on it and click "password" there you can enter it so everytime you join you...  [Read More]
Posted in: New (old) Forum!
 Kurgan
10-06-2003, 4:27 AM
#3
You could set botminplayers to something like 4 (and the maxclients to 6) and just spawn all the bots as your bot, so if there are any bots in the game ever they would be your's. Of course anytime a bot is kicked, when it's replaced it will be with...  [Read More]
Posted in: New (old) Forum!
 Kurgan
10-05-2003, 5:44 PM
#1
I re-opened this old forum due to some requests for a dedicated servers admin help forum specifically for those wishing to host their own game of Jedi Academy of Outcast. I urge people to continue to post in the other help forums (Technical Help for...  [Read More]
Posted in: Jedi VS. Bounty Hunter - Duel
 Kurgan
10-05-2003, 4:55 PM
#2
You can set JediVMerc, but unfortunately the "Mercenary" is just a Jedi with no Force Powers, No Lightsaber and some guns and ammo instead (Melee, BlasTech, ST Rifle, Bowcaster). You'll probably need to mod it in if you want it done that w...  [Read More]
Posted in: Where do I download stuff from?!
 Kurgan
10-06-2003, 4:38 AM
#9
Most of the mods created for JK2 will work in JA, though some work better than others. The easiest ones to get to work are the new player models and skins. Maps may require tweaking (and without JA specific tools you have to do a lot of work arounds...  [Read More]
Posted in: Where do I download stuff from?!
 Kurgan
10-05-2003, 5:02 PM
#6
www.jediknightii.net the old JK2.net files section is still up. I only post this here because many of the old files work fine in JA. Check it out (in addition to the other sites posted above). Also www.massassi.net has a lot of Jedi Outcast and prob...  [Read More]
Posted in: SP Levels which work in MP Co-op
 Kurgan
10-06-2003, 6:44 AM
#8
Start a FFA or Team FFA server, then type: map (or devmap for cheats) mapname Instead of typing the name of an MP map, type the name of a SP map. People don't need to download anything because everybody has the files! Some levels are buggier than...  [Read More]
Posted in: SP Levels which work in MP Co-op
 Kurgan
10-06-2003, 4:44 AM
#4
I played hoth2 with a friend online and it worked pretty well. We had to cheat to get through the "locked" door inside the base and clip through the ATAT at the end and sometimes enemies took a lot of hits to kill (bursts of lag) but otherw...  [Read More]
Posted in: a couple questions... (hosting server questions)
 Kurgan
10-05-2003, 7:59 AM
#4
Yeah, I didnt' think it was a problem, but lately my server hasn't been showing up in the list (so people tell me) despite it clearly being up and joinable through the IP (see my sig below). So hopefully that will get fixed. Theoretically they would...  [Read More]
Posted in: Cheats
 Kurgan
10-05-2003, 8:02 AM
#2
When you join it will say CHEATS ARE ENABLED!. devmap mapname (instead of just map to load the level without cheats)...  [Read More]
Posted in: Some "Can I do.." questions...
 Kurgan
10-05-2003, 5:19 PM
#3
You can theoretically disable the Lightsaber by disabling Force Power "Saber Attack" (aka Saber Offense) using the Force Power Disable calculator on Jediservers.com or similar. As to the others I don't know... but why would you want to (in...  [Read More]
Posted in: whats ur favorite vehicle
 Kurgan
10-05-2003, 4:50 PM
#16
In Siege you get access to vehicles in MP without cheats. Siege_Hoth : the attacking Imperials have an AT-ST, there are also Heavy Blaster Cannons anyone can use (but only Rebel techs can repair) Siege_Desert (Tatooine) : there are speeder bike (sw...  [Read More]
Posted in: whats ur favorite vehicle
 Kurgan
10-05-2003, 8:07 AM
#9
For sheer destruction the AT-ST. ; ) Nothing like flattening rebels while shooting rockets and lasers at their defenses (but man, those turrets hurt!). Though Swoops are just great... and will be even better once we can make some bigger maps for t...  [Read More]
Posted in: Is there a saberdamagescale for sp?
 Kurgan
10-05-2003, 8:15 AM
#4
Using the method described in the "Not Enough Customization.." thread sticky, g_sabermorerealistic 2 is (I think) higher saber damage, plus full possible dismemberment for every kill. 3 is more like "saberrealisticcombat" was in...  [Read More]
Posted in: jedi academy the book
 Kurgan
10-05-2003, 7:57 AM
#7
Maybe because there are so many EU characters, they figure the classic characters are more marketable and recognizable. I have heard people say that the plot of Jedi Outcast is VERY similar to the book "I, Jedi" (though from reports it so...  [Read More]
Posted in: Question for ppl who have finished the game...
 Kurgan
10-06-2003, 4:34 AM
#13
Now that the poster's question has been answered and everybody's said their peace I think it's probably time to close this thread and move on... glad to know that people aren't taking this personally. Everybody's got an opinion, but if you're going...  [Read More]
Posted in: Favorite Siege Class?
 Kurgan
10-05-2003, 8:12 AM
#22
Where's the Jawa class? That's one I want to see.. and the skin is already there!...  [Read More]
Posted in: First person lightsaber... am i daft???
 Kurgan
10-06-2003, 9:47 PM
#32
They have said over and over that there are "no plans" to release the SP SDK. Look back in JA interviews and you'll see that. Anyway, it might happen, but I doubt it. They didn't do it for JK2 either. Again probably is LA's call rather th...  [Read More]
Posted in: Difference between siege and ffa
 Kurgan
10-05-2003, 6:04 PM
#15
Yes there are NPC's in JA MP. Siege_Hoth has a Wampa, and the Blaster Turrets (not sure if they're considered AI though). Plus there's an R5 unit (that scoots along unaware of the dangers around him) that the attacking team destroys to take the cod...  [Read More]
Posted in: Server Setup
 Kurgan
10-05-2003, 5:48 PM
#73
I've re-launched the Dedicated Servers help forum, and I'm moving this thread as a sticky there......  [Read More]
Page: 143 of 214