my point is, in siege you can drive an ATST or a swoop. is that posible in all MP? in SP you can use a cheat to play all models, even for ex. the rancor. he has quite a few animations but its somehow fun. in MP it was not posible to load any non humanoid skeleton model, even though in siege you can drive a ATST. now if its posible to place for ex. a rancor as playable in a siege map that would open a lot of new things to play.
to explain what i want to know, i have to say that i made a droideka model for JO. i finished the model and made a new animation file for it. but the problem with JO was that it dident alow by coding to play in MP any other then the humanoid skeleton animation. i could use the droideka model ony in SP what wasent very fun and i couldnt figure out how to change the movement speed and all the weapon things to make a good droideka SP mod. if i could have the droideka model in a siege game like the ATST, then we could have new models with all new animations.
here is a link to my droideka projekt
http://io.meskinaw.net/droid-proj.php)
i know nothing about coding and all this, but i have some good ideas for new model with new animation for some kind of siege or other MP game modes: federation vs. gungans or federation vs. clones, with all the used vehicle, aircrafts and units. to animate vehicle is quite easy cause it has few movements and dont use the lightsaber :)
so the main question is how is siege coded? whats the difference to ffa? how to make new siege maps and how to add the playermodel?
Thanks