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Kurgan

Latest Posts

Page: 141 of 214
Posted in: Write protected?????
 Kurgan
10-18-2003, 3:16 AM
#4
http://www.lucasforums.com/showthread.php?s=&threadid=111511 Read pages 1 and 2 of that thread....  [Read More]
Posted in: One map only?
 Kurgan
10-17-2003, 1:45 PM
#2
\rcon timelimit 0 \rcon fraglimit 0 (if you set this to 0 in duel the battle between 2 people will never end.. so you should keep fraglimit at 1 and duel_fraglimit 0 for Duels) \rcon g_automapcycle 0...  [Read More]
Posted in: Web admin?
 Kurgan
10-16-2003, 5:44 AM
#2
Sounds like a cool idea. I wonder if something like this has been done for any Quake3 engine games?...  [Read More]
Posted in: help (disabling force powers)
 Kurgan
10-15-2003, 8:49 PM
#2
Server admins can disable some or all Force Powers using commands. See the Dedicated Server threads for help......  [Read More]
Posted in: JK3 query with QStat
 Kurgan
10-15-2003, 8:53 PM
#4
Looks cool. I'd suggest emailing the author and ask him/her to add JA support if it's not already in there, or tell you how to use it....  [Read More]
Posted in: JK3 query with QStat
 Kurgan
10-15-2003, 3:41 AM
#2
Where can we get this utility?...  [Read More]
Posted in: Hit Points Left?
 Kurgan
10-14-2003, 12:02 AM
#4
There's a console command, it just escapes me at the moment.......  [Read More]
Posted in: Kurgan's Server
 Kurgan
10-17-2003, 1:44 PM
#13
Aww.. I'm flattered, but I know Andy and Amidala have servers and they seem to be pretty nice folks who like a good game, but good luck! I'll be back before you know it!...  [Read More]
Posted in: Kurgan's Server
 Kurgan
10-17-2003, 5:31 AM
#11
Note: the server will most likely be down for most of Oct 17th-18th and probably the 19th while I'm out of town, but I'll bring it back up as soon as I can....  [Read More]
Posted in: Kurgan's Server
 Kurgan
10-14-2003, 11:57 PM
#9
Check out LucasFiles, they were recently released. I have downloaded them but haven't tried them online yet to see how they handle (Btw, those new "flag images" are pretty kooky, lol). If I like them a lot, maybe I'll add them to the rot...  [Read More]
Posted in: Kurgan's Server
 Kurgan
10-14-2003, 12:03 AM
#5
Some people would kill for that kind of ping, so don't feel too bad. ; )...  [Read More]
Posted in: Kurgan's Server
 Kurgan
10-13-2003, 8:06 PM
#3
Yeah, in the time it takes for somebody to switch maps for you, you could probably have the map installed. Besides, it's a cool pack (just get the JKII_duel.zip and JKII_ffa.zip and you'll be set). PS: Links to all the mods I use are of course in th...  [Read More]
According to what others have said, you'll be violating the liscense agreement if you don't buy or delete it after the trial is up, but other than that, nothing bad happens. That's what I've heard.. decide for yourself. Registering gives you a coupl...  [Read More]
I was skeptical at first of all the people saying how great this program was for finding JA servers, but I tried it the other night and it worked! I found 559 JA servers with over a thousand players and lots of decent pings, vs. only a tiny fr...  [Read More]
Posted in: Faster force regen time
 Kurgan
10-12-2003, 2:03 AM
#2
Didn't you already post about this in another thread and get an answer? To reiterate what was said.... lower the number from 200 to make force regenerate faster, increase the number to make it slower. Just realize that if you lower it, more people...  [Read More]
Posted in: Jedi Academy Runner
 Kurgan
10-15-2003, 2:47 AM
#35
In Jedi Outcast MP, if you took away all points assigned to Saber Attack you lost your lightsaber, meaning you had the Stun Baton instead. In Jedi Academy the Stun Baton is only usable with cheats, so you have Melee instead. Melee is nice because y...  [Read More]
Posted in: Jedi Academy Runner
 Kurgan
10-12-2003, 12:59 AM
#7
I am fine with using cfg files, but this is definately very helpful! I hope you put saberlockingprobabilities, warmup time variables (not just on or off, but the amount of warmup time in seconds), saberdamagescale, sabertracesabefirst toggle, etc....  [Read More]
Posted in: i run a server bit no one joins
 Kurgan
10-13-2003, 8:32 PM
#7
Well sadly, my computer isn't the most stable one in the world, so I do have to reboot it now and then (that problem should be fixed in another month or two). The only time I shut it down is if I need to download a big file or something that would l...  [Read More]
Posted in: i run a server bit no one joins
 Kurgan
10-13-2003, 6:35 AM
#4
I run a server day and night. Usually I just have people join and then leave .001 seconds later all day long until certain peak hours (like 7-9 pm CST, or 6-9 am CST). Unfortunately this is often when there is the most net congestion and so lag does...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
10-21-2003, 11:48 AM
#40
I also added my server to JK3servers.com hope it's displaying correctly!...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
10-20-2003, 9:21 PM
#38
The server's back (at a different IP), join up! 65.103.61.98:29070...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
10-15-2003, 11:24 AM
#37
It all depends, sometimes I'm really busy, other times I have lots of spare hours to play. Usually you'll want to try me on weekends. I have class on Monday and Wednesday so those are usually the busiest days (but not always). When in doubt, just s...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
10-13-2003, 8:16 PM
#34
Okay two of the files in my list of mods have been updated (voices and the better vehicle thing) so grab those if you need them!...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
10-12-2003, 6:37 AM
#29
Thanks for posting that SW, was great. ; ) You can see we got some lag towards the end there when Genesis tried to connect. Loads of fun though......  [Read More]
Posted in: Blood? (JK2)
 Kurgan
10-15-2003, 3:41 AM
#35
Still waiting on a blood mod for JA... in the meantime *bump* ; )...  [Read More]
Page: 141 of 214