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Kurgan

Latest Posts

Page: 139 of 214
Posted in: Virginity?
 Kurgan
11-07-2003, 6:31 AM
#73
While virginity may be important (it's the "starting point" for a sexual life after all) I think "chastity" is more important, since its a long term thing that applies to everyone. A person should regulate their own sexual activ...  [Read More]
Posted in: The lowdown on Realistic Saber/Dismemberment Settings
 Kurgan
11-17-2003, 4:56 AM
#24
The difficulty in enabling full dismemberment probably has something to do with the family-friendly nature of the SW franchise image... ie: not wishing to make it super easy for little tykes to enable chopping up of body parts in a video game (but al...  [Read More]
Posted in: duel mode is broke
 Kurgan
11-17-2003, 4:19 AM
#3
If you want to disable certain weapons or force powers, simply visit this site and you'll see several pages that will help you do exactly that: http://www.jediservers.com/help.asp And he's right, your frag limit needs to be 1 (Unless you want each...  [Read More]
Posted in: Where are the CTF servers?
 Kurgan
11-17-2003, 8:12 AM
#14
In the land of accidental multi-posts, the one-click man is king! (Sorry couldn't resist!) And yes it was originally like that in JO, but there were mods that did fix, or almost fixed the hit detection. Ah, now the truth comes out! JK2 wasn't...  [Read More]
Posted in: Where are the CTF servers?
 Kurgan
11-17-2003, 5:14 AM
#12
I have no trouble finding CTF servers to play on, simply load up ASE and look around. If you're looking for "that one perfect server that has great ping and is never full but always has people on it that are good" well that's just the luck...  [Read More]
Posted in: Basic Ideas: Immortal Requests?
 Kurgan
11-17-2003, 1:15 PM
#3
Thanks. I thought of one more: -Bind Individual Voice Chat commands to keys This could perhaps be combined with the "bot orders" one....  [Read More]
Posted in: Basic Ideas: Immortal Requests?
 Kurgan
11-14-2003, 4:23 AM
#1
If not, ignore this, if so, here's some requests: (NOTE: whenever possible I think these should be easily toggleable on or off with cvars, additionally certain features should be easily seperatable into individual mods.. I see you are already doing...  [Read More]
Posted in: map rotation
 Kurgan
11-17-2003, 4:22 AM
#5
Good call, I might try that myself......  [Read More]
Posted in: map rotation
 Kurgan
11-17-2003, 4:21 AM
#4
Good call, I might try that myself......  [Read More]
Posted in: map rotation
 Kurgan
11-14-2003, 2:22 AM
#2
Here's a sample from the cfg file I usually use (server.cfg) for FFA: seta g_autoMapCycle "1" set m1 "map mp/ffa1 ; set nextmap vstr m2" set m2 "map mp/ffa2 ; set nextmap vstr m3" set m3 "map mp/ffa3 ; set nextmap...  [Read More]
Posted in: Server Config Help
 Kurgan
11-14-2003, 2:47 AM
#2
Here is my sample server.cfg file that I use for FFA hosting. First download the dedicated server binary of your choice (linux or win32 for windows) from lucasfiles.com. Here's what mine looks like (I edited the passwords of course, so just change...  [Read More]
Posted in: g_sabermorerealistic in SP
 Kurgan
11-12-2003, 3:54 PM
#2
If +helpusobi 1 doesn't work, then I don't know. Maybe +devmap ?...  [Read More]
Posted in: New Dedicated Server Files Up
 Kurgan
11-11-2003, 8:11 PM
#2
Got it and running it now! ; )...  [Read More]
Posted in: New patch disables backwards roll:
 Kurgan
11-11-2003, 8:03 PM
#2
No it doesn't. You can still do the backward roll in MP (haven't tried SP). The fact is, that you can't simply hold the key and do it the same as the forward and side rolls (actually for repeated rolls you have to continuously tap the keys anyway fo...  [Read More]
Posted in: Submission: Improved Bot Waypoints
 Kurgan
11-12-2003, 4:30 AM
#6
Excellent. I hope you decide to release the waypoint files as a seperate file from the rest so that they can by used by themselves (a person could always extract them and use them that way, but it would be more convenient). The waypoints in JKA prop...  [Read More]
Posted in: MP gametypes
 Kurgan
11-12-2003, 9:27 AM
#20
I tried those, but sadly none of them worked except g_gametype 5 ("GT_SINGLE_PLAYER "single player ffa") which made a guy I was playing with and myself invincible while we were dueling... heh, that was pretty silly. Perhaps "Sol...  [Read More]
Posted in: master list issue for jka linux
 Kurgan
11-11-2003, 8:21 PM
#2
Go to LucasFiles.com and get the latest patch updates for JK client and server! 1.01 (to join) and 1.011 (to host) should hopefully fix the problem....  [Read More]
Posted in: hosting an internet game.
 Kurgan
11-07-2003, 5:02 PM
#2
Actually I'm not sure about making a non-dedicated host that actually works. However, this is how I would attempt to do it: First make sure you have the following ports "open": 29060-29099 (TCP & UDP protocol) Start up JAMP.exe. In t...  [Read More]
Posted in: JAMPDed.exe crashes
 Kurgan
11-11-2003, 8:26 PM
#3
Try the new servers (and patch) posted on LucasFiles.com Granted, they are the update, so they are only compatible with each other, but should hopefully be better and maybe even more stable!...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 Kurgan
11-17-2003, 2:19 PM
#28
Perhaps, but bad admins can be bad admins without the mod. Though I must admit that with the mod they can be a lot worse. Agree 100%. Giving the bad admins super powers will just increase the damage their abuse does... And of course the game could...  [Read More]
Posted in: Adding Bots from the Menu
 Kurgan
11-03-2003, 6:30 PM
#2
I've wondered that myself. I assumed originally it was only available from a non dedicated server/"Solo Game" but I could be wrong. I just use the addbot command anyway, especially since in Siege if you need to add a bot you'll never get...  [Read More]
Posted in: The Texas Chainsaw Massacre.
 Kurgan
11-03-2003, 6:46 PM
#13
According to all the urban legends sites and info I've researched the "based on a true story" thing is a reeeeeeeeeeeeeeeeal stretch. The real guy (Ed Gein) was accused of murdering at least two people (they found bones near his house that...  [Read More]
Posted in: JO and JA map names
 Kurgan
11-03-2003, 12:54 AM
#4
Glad I could help....  [Read More]
I have heard that ASE needs to be updated to work with Jedi Academy 1.01 (1.011 server). Also, technically its probably not needed to see all the servers, as 1.01 is supposed to fix the brower problem. Of course 1.01 will only see servers that are...  [Read More]
Well now that the game has been out over a month, I think it's safe to revise the thread. However, out of common courtesy putting a *spoilers* warning in the thread title would be nice for stuff like end-of-game spoilers and such. Ditto for Episode...  [Read More]
Page: 139 of 214