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Darkkender

Latest Posts

Page: 38 of 57
Originally posted by tk102 So you created a new 2da file and referenced it in a new script. That's pretty cool. :D The part about using a savegame prior to getting T3 though -- that isn't necessary is it? I used the save prior to T3 mostly for te...  [Read More]
Original Thread (http://www.lucasforums.com/showthread.php?s=&threadid=145207) Please note the following has only been tested to work with SW:KOTOR 2:TSL. Some of you may already be familiar with the itemcreate.2da & itemcreatemira.2da fil...  [Read More]
Posted in:  TSL-Painted Droid mod
 Darkkender
03-04-2005, 10:47 PM
#5
Originally posted by T7nowhere Nice work Darkkender, and I think you are the first KotOR/TSL modder that has made a custom 2da. You have gained some honor this day ;) With my upcoming picture tutorial I will include one portion to being able to...  [Read More]
Posted in:  TSL-Painted Droid mod
 Darkkender
03-04-2005, 9:59 PM
#1
Hey everybody you've seen the screenies and now the Painted Droid mod is up for download at pcgamemods. http://www.pcgamemods.com/mod/10785.html I hope everybody enjoys it coming soon will be a webbased picture tutorial. From the Readme: Mod nam...  [Read More]
Posted in: New version of nwnnsscomp!
 Darkkender
03-04-2005, 10:28 PM
#11
Thank you for this Fred....  [Read More]
It's great to see this finally available to download. I can't wait to use these....  [Read More]
WOW!! I guess Darth333 doesn't need to do a TSL spawning/warping armband afterall. On a note about the destroypupbytag feature. All you should have to use is a destroyobject by tag script function....  [Read More]
Posted in:  Mistake Correction Armband now up at my site
 Darkkender
03-03-2005, 9:07 PM
#12
Originally posted by RedHawke Update, Version 1.1 Now up at my site! New in Version 1.1: Added the ability to Increase or Decrease Main PC's Attributes (One or Two points at a time), and Increase or Decrease the Main PC's Skills (One, Two, or Five...  [Read More]
Posted in:  Mistake Correction Armband now up at my site
 Darkkender
03-01-2005, 6:23 AM
#4
Nice Redhawke. This might go well for me as I was thinking to try alignment restrictions on items created at a workbench and this will be great for testing that....  [Read More]
didn't envida do a unlocked doors in khoonda mod as well.;) But the Nar shadaa doors should be nice. I know the one I was planning to do here soon was the harbinger's command deck which has the on locked blast door....  [Read More]
Posted in:  Hk 47 for TSL as he should have been ;)
 Darkkender
02-25-2005, 7:07 AM
#2
Wow, I mean WOW Svosh that is great. My first inclination was to ask to use it in my Painted Droid armors mod. But The only way to not degrade this skin is to make it HK's baseline skin and all other skins including his stock one be paint schemes to...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
02-27-2005, 10:32 AM
#352
Originally posted by Darth Melignous To the guys who do so much work (and fine work it is) modding KOTOR II TSL I have a MOD idea/request. I'm a new member and longtime surfer/downloader of the mods. (my own override for kotor I was 98 MB all compat...  [Read More]
Posted in: Hardcore Tsl
 Darkkender
03-03-2005, 6:09 PM
#71
Originally posted by Iluvguns It's not an issue with them being hardER. My issue is that I can cast my freaking Stasis 10 times and it never has any effect. It is worthless. I am not asking for it to be unresistable, just unresistable ENOUGH to be U...  [Read More]
Posted in: Hardcore Tsl
 Darkkender
03-02-2005, 11:52 PM
#67
Originally posted by Iluvguns Beany: This may only be an issue at this point in the game, but I doubt it (I'm on Telos' surface running with your mod). Force powers don't seem to do crap. With all their updated stats, you updated thier saves redicul...  [Read More]
Posted in:  Nequam's Stuff
 Darkkender
03-01-2005, 6:05 AM
#17
Originally posted by Nequam Been quite occupied with work lately, but I've got another PC re-skin almost out the door... http://s05.imagehost.org/0805/wahaa.jpg If you look really closely, she's got a cute little pair of fangs too... ;) I also f...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Darkkender
02-28-2005, 10:27 PM
#81
Originally posted by RedHawke ^^^^ Darth333, that isn't clydeski's problem, he's saying my mod is stopping Bao-Dur from being able to have dialogue... which is all but impossible, as I never touched Bao-Dur or any of his game files. :( I believe t...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Darkkender
02-27-2005, 6:55 AM
#68
Originally posted by LuxDragon Hi... I'm new here. I've been reading and downloading loads of stuff here for a while. If you could humor a noob about the .2da file? I'm using Envidas stuff as well as RedHawke's. There is a upgrade.2da problem and i...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Darkkender
02-25-2005, 6:47 AM
#56
Originally posted by Jennaida Does it not give you the sabers, if you're undecided and have the container give you everything? I've just been playing through with the item pack, and never got one. :( It only gives you saber crystals. Redhawke is o...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
02-27-2005, 1:16 PM
#95
Originally posted by wolfshadow Hey RedHawke, Are you going to do a recruit mod for TSL eventually? The Recruit Redhawke mod was one of my favorites for KOTOR I. And the robes for this one look awsome so far... I presonally can't stand most of th...  [Read More]
Originally posted by monkey joe well, I deleted all my other mods from my override and installed it and re-installed it, but it still doesn't work. Is it for kotor 1? I don't want to miss out on this but I can't find a way to get it to work.:( Are...  [Read More]
Posted in: Where can I host my mods / pictures?
 Darkkender
03-02-2005, 7:20 AM
#30
Originally posted by T7nowhere PLease If your uploading TSL mods to the KotOR Section at PCGM use this [TSL] Tag. It will make My job of Moving all the TSL mods to the TSL section from the KotORsection Much easyer when that section is up. It will al...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
03-01-2005, 6:45 AM
#215
CDRSeadog I don't know that I can say any better than anybody else here the amount of respect and apreciation that I have for your Holowan Report. That is one of the reasons I have tried to help you as much as possible in the past month or so when it...  [Read More]
Posted in: Clear Complete Texture Editing Tutorial?
 Darkkender
03-02-2005, 10:59 PM
#32
Originally posted by witchzenka They are named exactly the same, except for the .tga part. I've done total reskins of the C female heads, light to dark (KotOR 1)- I decided to do a theme, making redheads who get tattoos at full dark. They look neat...  [Read More]
Posted in: Clear Complete Texture Editing Tutorial?
 Darkkender
02-28-2005, 10:13 PM
#26
Originally posted by witchzenka I have a totally stupid question. I've redone some textures for the player heads - how do I put them in the game? I put them in the Override folder and they don't show up. I do not have enough comprehension today to t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-28-2005, 6:03 PM
#1079
Originally posted by Fred Tetra As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use. What do you think of the idea of having the files marked with the game they belong...  [Read More]
Page: 38 of 57