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Darkkender

Latest Posts

Page: 34 of 57
Posted in:  Bug Fix: Secret compartment on Ebon Hawk
 Darkkender
04-28-2005, 12:24 PM
#12
Originally posted by ChAiNz.2da http://dictionary.reference.com/search?q=brilliantness google is your friend ;) yeah we can tell who has google setup as a part of his browser now don't we.;) By the Way TK I'm with our Mistress of Pain above I m...  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 Darkkender
04-23-2005, 9:35 AM
#22
Originally posted by tk102 Darkkender, I think it should work with Excel 97 and later. :elephant: :elephant: How did you know that was the version I used.:p I personally like this for 2da's as I've started taking an interest in NWN modding or mo...  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 Darkkender
04-22-2005, 12:06 PM
#9
which version of MS excel will this be compatible with TK? Just a slight curiosity as I use an older version and some macros work and others don't. I know I can import them though....  [Read More]
Posted in: New Replacer Tool by Taina
 Darkkender
04-02-2005, 1:46 AM
#7
I am also apreciative of her building this in a language which is not her native tongue. It wasn't until today that I realized that she was a foreign non-english speaking modder. However I don't understand is how a mesh relates to a vert....  [Read More]
Posted in: New Replacer Tool by Taina
 Darkkender
04-02-2005, 12:48 AM
#4
Originally posted by T7nowhere NO you can not use it to cut working heads from npc's. Its primary function as I understand it is to replace vert coords. It is not meant to replace mesh's and I don't think that would work. But I have not yet had a c...  [Read More]
Posted in: New Replacer Tool by Taina
 Darkkender
04-02-2005, 12:36 AM
#1
******** Edit tk102: Taina's Replacer tool direct download link from PCGM database (http://ds1.pcgamemods.com/core/11335/Replacerv10.zip) ******** Ok so this tool was released the other day & I'm curious who has used this tool yet. Or for that m...  [Read More]
Posted in: Holowan Closure Discussion
 Darkkender
04-01-2005, 4:22 PM
#32
I checked pcgamemods and there does not seem to be anything there. I have also been checking some of the other sites....  [Read More]
Posted in:  Jedi v. Sith Armor Pack + Mask Model Fix
 Darkkender
03-31-2005, 2:02 AM
#3
Wow what I wouldn't give for a snoopy dancing smiley for this release. However I think this will do.:elephant: :elephant: :elephant: :elephant:...  [Read More]
Posted in:  recruitable Vandar: my first mod released
 Darkkender
03-29-2005, 9:25 PM
#10
They just looked low the first time round probably because you gave him an 18 in wis. I prefer 16's if your using those point buy method characters. But what I was hinting at is Vandar is very strong in the force (High wisdom, & High Charisma). C...  [Read More]
Posted in:  recruitable Vandar: my first mod released
 Darkkender
03-29-2005, 2:44 PM
#6
You did well. Infact those stats are very well rounded. Albeit a little low for my tastes but well rounded. Now as to different appearance's for different clothes your going to need to do alot of new skins for the body model. The reason is all of th...  [Read More]
Posted in:  recruitable Vandar: my first mod released
 Darkkender
03-29-2005, 3:40 AM
#4
It is good to see modders still cutting there teeth on K1 modding. I'm sure to have a download on this shortly....  [Read More]
Posted in:  Clone Troopers for TSL Released
 Darkkender
04-23-2005, 2:06 PM
#14
Originally posted by loderrr redhawk i downloaded your ord mandell mod and thought it was great. so i was wondering if you would make a courcent mod, you could use mostly taris mannan and the jedi acadamy. I realize your new here loderrr however t...  [Read More]
Posted in:  Clone Troopers for TSL Released
 Darkkender
03-29-2005, 2:07 PM
#12
Originally posted by Prime Like I had mentioned before, I decided against including a replacement option since I don't think there is a suitable candidate for replacement. Because of this, I have not taken the time to convert all the files and edit...  [Read More]
Posted in:  Clone Troopers for TSL Released
 Darkkender
03-29-2005, 3:36 AM
#9
I've got mine Prime thanks. However matt and col Oneill, unfortunately this does not have a replacement option available for the appearance files. This would require additional models and 2da edits. Since Prime said he wasn't going to do the republi...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
04-02-2005, 1:05 AM
#237
Originally posted by maverick187 It took long enough to UVmap with trying to select just faces from the inner hilt, but remeber this is jsut a primary skin, I was thinking about putting another tribal or maybe alien language type design on the visib...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
04-02-2005, 12:55 AM
#234
I wanna see a in game uvmapped version. But honestly I was hopiny you would do something even more exotic.:D...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-30-2005, 1:42 PM
#220
Mav If you ask for criticism one more time on one of those brilliant models I think I'm gonna bean you but good.:p You really gotta give yourself more credit. I agree alos the skinning of that hilt is going to be amazing. Maybe you could do somethi...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-30-2005, 12:40 AM
#215
Originally posted by Shadow Blaze Odd I was thinking somewhat along the same lines with the mandalore thing only I was thinking HK-47 with a bunch of weapons stored in a locker with the lable "Closet of meatbag busters". Sounds good but...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-30-2005, 12:08 AM
#213
Originally posted by maverick187 Agreed, we should get Mono to start a UGM... (Ultimate Gun Mod)... lol, while we're at it Oh lord as if the thought of the USM wasn't scary enough. Mandalore with a wall of 200 different guns is just flashing acros...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-29-2005, 4:21 AM
#200
Wow, I know who's Lightsaber that is. Thats --Edited for content-- lightsaber for there --Edited for content-- mod. -edit- Okay which stealth moderator did this to my post.:p...  [Read More]
Posted in: svцsh's work in progress
 Darkkender
04-23-2005, 11:49 AM
#241
I guess I missed that custom mask somewhere because that is really cool. Of course the robe looks nice even though I'm drawing a blank as to how the original appeared....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
04-15-2005, 11:51 PM
#1288
I'm loving that LOGO Svosh....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
04-14-2005, 2:53 AM
#1278
Originally posted by kessno11 I really enjoy you KOTOR tool Fred, I'm glad someone finally made one! I've seen a lot of talk around lately about a Hex Editor? What is it for?? Thanks, kessno11 It's also used by us old fogey hackers who would rat...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
04-13-2005, 12:44 AM
#1267
I use XVI32. I can't recall where I found it but it doesn't require registration. On a side note maybe KT should have a HEX editor added into it.:p I know I would "Buy that for a Dollar."...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
04-12-2005, 10:02 PM
#1258
*Thinks to self, "Shoulda sent that contribution sooner."* I will wait patiently for this versions release....  [Read More]
Page: 34 of 57