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Darkkender

Latest Posts

Page: 39 of 57
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Darkkender
02-22-2005, 10:51 PM
#15
I know I look good, which makes me feel good.:cool: Seriously though I'm even more motivated to develop a recruit mod again to recruit Darkkender for TSL and outfit him accordingly....  [Read More]
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Darkkender
02-22-2005, 10:41 PM
#13
Originally posted by maverick187 @ The Lone Badger Try playing on difficult with the Hardcore mod installed and, see if that will help with the game being too easy ;) I'll drink to that one. Of course I like these armors more because of there ap...  [Read More]
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Darkkender
02-21-2005, 3:26 PM
#9
I had a feeling of that for you Mav. I know I have my DL finger ready for that one of yours....  [Read More]
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Darkkender
02-21-2005, 3:05 PM
#7
Originally posted by ChAiNz.2da None of mine had to be adjusted for...ahem... 'already released mods' *hint* *hint* hehe... I just had to make sure my entries...oops... were compatible ;) :D would this be a baseitems.2da set of entries. or upgrade...  [Read More]
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Darkkender
02-21-2005, 2:43 PM
#5
which 2da's did you guys have to merge because I was making every attempt to make it compatible with all other mods currently in release so that there would be little to none of these problems.:p...  [Read More]
Posted in:  Segan Wyndh Armor v2.0 up at PCGamemods.com
 Darkkender
02-21-2005, 2:33 PM
#1
================================================== Author: Darkkender Mod Name: [TSL]Segan Wyndh Armor v2.0 (http://www.pcgamemods.com/10524/) ================================================== Description: This is an expansion upon Chainz.2da...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
02-22-2005, 8:15 PM
#296
Originally posted by The Lone Badger Sounds good - BTW you'll need to fix the tags on your screenshot link - BBcode doesn't work in HTML. I'm downloading it now to see what it's like in-game. Edit: Ok, downloaded it and it looks GREAT! :thumb: . On...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
02-22-2005, 7:15 PM
#294
Originally posted by The Lone Badger I don't know much about KoTOR editing, but somewhere there must be an line in the object entry for Zeison Sha armour that links it to the Zeishon Sha graphic. I would like to change that line so that instead it p...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
02-22-2005, 3:13 PM
#287
Originally posted by k3rizz3k D. make hk47 be able to hold melee weapons. (should be possible) Unfortunately this is something that currently is not possible. The reason is HK's model does not have the animations for weilding melee weapons. As of...  [Read More]
Posted in: Hardcore Tsl
 Darkkender
02-23-2005, 8:40 PM
#56
I can't express how eager I am to see the version 2 of this mod released....  [Read More]
Posted in: Hardcore Tsl
 Darkkender
02-22-2005, 3:45 PM
#43
I love the idea. Also if you created autobalance.2da's to go with it that may be even more enjoying. Might I suggest that you make insane like 2-4 times as hard as the current hardcore script. I personally favor the 4 times factor just because then i...  [Read More]
Posted in: Hardcore Tsl
 Darkkender
02-22-2005, 9:30 AM
#35
Originally posted by andrewsk Is anything like this available for KOTOR1 as well? Thanks Talachia's Hardcore MOD you should be able to find it in the tools and downloads stickies. Also I believe the Holowan Plugin included this in there....  [Read More]
Posted in: Hardcore Tsl
 Darkkender
02-21-2005, 10:34 PM
#32
All I can say is wow. I've got beefed up lightsabers on peragus and beefy stats and the sith assasins are taking anywhere from 10-15 rounds to kill when on the harbinger....  [Read More]
Posted in: Hardcore Tsl
 Darkkender
02-21-2005, 3:12 PM
#25
Originally posted by Achilles ^^^^ Much clearer now. Thanks for the response :D No problem man.:cool: Heh Heh, never thought I'd see the day where I would have the oppurtunity to explain something to one of the Masters of modding at Holowan Labs....  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Darkkender
02-22-2005, 9:00 PM
#42
Originally posted by TheRaid The long sabers looks very cool when it's used one-handed, but not with two. I like to use one saber and one short saber sometimes and with this crystal, it doesn't look right at all. There's a simple solution then. Do...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
02-23-2005, 11:04 PM
#64
Hey Mav as much as my preference is for compatibility I am going to cast my vote for not for just the reasons you posted. However I haven't checked it yet but I do not believe he made it compatible with the existing mods that have made use of those 2...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
02-21-2005, 5:21 PM
#62
Originally posted by maverick187 Yup, the Weapon Master saber is ported over from KotOR, but this time all the saber color crystals work in all variations of the sabers a.k.a. short, regular, double. Sorry if you wanted something new, but that saber...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-25-2005, 6:24 AM
#1046
Originally posted by Tomar_Dicol I have reached somewhat of a dilemma, and this may be due to the override files I have, but anyway... I'm on Nar Shardda. Red Eclipse trandos assaulted me on the way to the Ebon Hawk, but when I board the ship... I...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-24-2005, 6:37 AM
#1028
Originally posted by Fred Tetra I fixed another problem that will allow mods like "Segan Wyndh's Armor" to be opened correctly. I should be able to post an update by this evening. I'll have to wait untill tonight to try your suggestions...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-23-2005, 9:42 PM
#1012
I'm also having the same error when installing Fred. Except since I run win 2k and win 98 the error is: Failed to initialize setup file. Hopefully this can help you to fix the problem....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-23-2005, 8:26 PM
#1009
Downloading now Fred it looks like you have the problem I found fixed. I'll have to check the placeable editor on the one to see if it vanishes as well. I have an estimated 400 more posts untill my glow....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-22-2005, 8:03 PM
#976
Originally posted by Fred Tetra I've tested this on a number of files and it works for me (of course!); can you email me a file set (ut* file and appropriate 2DAsfor the override folder) so I can try it out? Will do. Of course it could be just me n...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-22-2005, 3:10 PM
#970
Well Fred maybe you can tell me if this is fixed with the new version from the release this morning. What I'm running into is kotor tool is not reading the 2da files from overide it is responding in the same manner with it deactivated as activated. I...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-22-2005, 8:53 AM
#963
Fred that is perfectly fine. I was just making sure I understood you correctly before I started dancing like a giddy school girl. Because that explanation is just what I thought it was. :emodanc: :emodanc: :emodanc: :emodanc:...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-22-2005, 8:21 AM
#961
Originally posted by Fred Tetra A new version of Kotor Tool should be posted today. If you're manually downloading, check that the version number is the one below. 1.0.1879.22455 (2005-02-22) Features/updates: Editors now indicate when a loade...  [Read More]
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