Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darkkender

Latest Posts

Page: 40 of 57
Posted in: Mod Requests Thread (#3)
 Darkkender
02-17-2005, 6:15 PM
#252
Originally posted by Darth333 the quest using another area.... :confused: I'm feeling really lost here now as to what you're trying to tell me or quote me on. Does the fabled HK factory use a different area or does it use an existing one?:confused...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
02-17-2005, 5:52 PM
#250
Originally posted by Achilles Doesn't look like OE left the module in there. When they cut it...they really cut it (unlike the section of the Swoop Gang base on Taris in KotOR). Maybe someone will take this on as an area mod. I've heard that Redhawk...  [Read More]
Posted in: Hardcore Tsl
 Darkkender
02-21-2005, 2:31 PM
#22
Originally posted by Achilles But isn't the stock level based on yours via autobalance.2da? By adjusting the level column I was able to confirm that at set 5 (with a 1.1 modifier) my level 25 pc was going up against level 28 opponents. If you are ad...  [Read More]
Posted in: Hardcore Tsl
 Darkkender
02-21-2005, 12:47 PM
#16
This is great beancounter. With the release of The Segan Wyndth jedi armor's for TSL here in a short bit as soon as the upload completes things will be really wicked and nasty....  [Read More]
Posted in:  Beginning Items Mod now up at my site.
 Darkkender
02-20-2005, 6:16 AM
#6
Also for the "file format" problem you can use the solution I have posted before if neither of the methods above work. That is to right click the file and choose open with and choose a extraction program(winzip winrar) and extract as normal...  [Read More]
Posted in:  Lab Station Implant Factory
 Darkkender
02-20-2005, 6:19 AM
#12
Originally posted by envida Update! I got a bit confused. The mod doesnt conflict you can use both without problems :) Original message: Yes thanks to some early footwork by myself Redhawke was able to make some fixes to his mod and make sure t...  [Read More]
Posted in:  Nequam's Stuff
 Darkkender
02-17-2005, 4:46 PM
#11
So far I like it. I don't know if it is just shadow effects but it looks a little too dark. However I love the green glowing eyes....  [Read More]
Posted in:  Nequam's Stuff
 Darkkender
02-17-2005, 6:02 AM
#8
Welcome back Nequam, I feel like a giddy school girl you brought back my favorite reskin of HK. He just looks so violent in city camo. I wonder if you can do like a jungle or winter camo version for the HK-50's just so they can maintain that seperate...  [Read More]
So I guess this means there will be 4 2da files that the polite modder will make certain are always compatible for other modders and game players. As the 2 listed above plus upcrystals and upgrades.2da do not effect any line items within the item uti...  [Read More]
Posted in:  Shiny Madalorians and non-Plastic Aliens
 Darkkender
02-16-2005, 11:16 AM
#15
Originally posted by ChAiNz.2da Has anyone tried re-skinning one? I'm still knee-deep in gutting things that get in my way so I haven't tried... :D I know it's not the same as a kick-arse model, but at least it would be something rather than the tr...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Darkkender
02-14-2005, 10:13 PM
#24
Originally posted by RedHawke Update! Thanks to the ever vigilant Darkkender, I found out that I was using the exact same coordinates as Envida's did for my spawned placeable, what are the odds of that? :eek: I have corrected this and uploaded it...  [Read More]
Originally posted by Darth333 BTW I uploaded a new version of the armband that gives the name of the module, as per Darkkender's request. :emodanc: :emodanc: :emodanc: Thank you, Thank you, Thank You. [Plant's Big Kiss on Darth333's Cheek]MMMMWW...  [Read More]
Originally posted by Xcom Ok, you lost me. :o My modding skills are somewhat lacking, but... as far as I could tell, the mod already calls a one line dialog (to start a script) and it says .. "Printing" or something. Why do you need extra...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
02-20-2005, 10:02 PM
#57
Mav I can't think of a thing to suggest. Maybe your partner in crime has feedback unseen by others but they look great....  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
02-17-2005, 9:58 PM
#43
I'm assuming the text color indicates the saber color.:cool: if so maybe having an orange and purple saber for the sith sabers might be nice.(Please):p beyond that everything else looks good....  [Read More]
Posted in: Where can I find mods?
 Darkkender
02-21-2005, 9:33 AM
#11
My site has TSL mods. Of course Right now that is the only thing listed on there is one mod. I'm still working on the site offline....  [Read More]
Posted in: Mods To start out later
 Darkkender
02-16-2005, 6:23 AM
#25
Okay thanks for the heads up on the tutorials. At the time when I got KISS and was trying to learn it those were not available frustrating me to no end. Hence some of the bitterness. Might I suggest doing us the favor of going ahead and posting those...  [Read More]
Posted in: Mods To start out later
 Darkkender
02-16-2005, 5:47 AM
#23
Originally posted by SConrad Lack of energy of persuading interest for a tool most modders seemed to *shrug* off - yes. Cryptic and evasive - no. I do wonder how you would think of us that way. I maintain my opinion that KISS is the tool for taking...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Darkkender
02-20-2005, 10:15 PM
#94
Originally posted by sherlockemery Well, it you guys were right that KMM does do the leg work, as long as the KMM file tells it where to put stuff. I'm not usually happy about being wrong, but I'm quite happy to be wrong here, as it makes me a littl...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Darkkender
02-20-2005, 5:12 PM
#92
Originally posted by sherlockemery Check out one of my replies to the Exar Kun thread found here (http://www.lucasforums.com/showthread.php?s=&threadid=140210) where Darth333 corrects me for being wrong in my assumption that KMM would put files...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
02-21-2005, 8:06 AM
#197
It seems Envida got missed. I know this is going to be tough keeping track of various mod engineers for TSL for awhile as many are afraid of posting at pcgamemods untill there is a TSL section there. I will try to lend a helkping hand where I can....  [Read More]
Originally posted by tk102 Regarding upgradable items: It appears there are some items in templates.bif that are not upgradable that you would think would be. Example: g1_w_shortsbr02 ("Short Lightsaber") This is not upgradable. However,...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-20-2005, 8:59 PM
#950
This is Great that you found the bug Fred. As to the trap type I think that it is tied to a 2da file I was going over this one a while back in GFF editor....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-16-2005, 11:04 AM
#928
Thank you Fred it is good to see that, that option will make it in there after all. Especially considering your earlier hesitation and troubles with that aspect. It is always good to see you looking out for us....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-14-2005, 10:35 PM
#920
^^^^ yeah funny thing that I was going through the modules folder and realized wow there are 3 erf files for each area. My words to myself were WTH. What's even harder is trying to make a guess at what each of the area's are by just there file name t...  [Read More]
Page: 40 of 57