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Darkkender

Latest Posts

Page: 35 of 57
Originally posted by tk102 After purusing the nwscript.nss, it appears that the only function capable of reading a custom .2da file is the ShowUpgradeScreen function. In that case I shall endeavor to rename the thread. -EDIT- It appears I don't h...  [Read More]
Originally posted by Lion54 Awsome :D , I have never seen the "custom .2da" tutorial, but if its as good as this, I will certainly put both to good use.:cool: The custom.2da tutorial can be found on This Thread. (http://www.lucasforums.c...  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-26-2005, 4:13 AM
#29
Darn and Here I was hoping for a plaid colored lightsaber blade.:D...  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-26-2005, 1:04 AM
#26
Originally posted by RedHawke Nice work guys! :D No DK... A plaid saber would be way better! :p Well If somebody does a Plaid they should do a Red and black plaid, and a Blue and Black Plaid.:D...  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-25-2005, 11:18 PM
#21
Originally posted by Shadow Blaze Yeah I forgot only the doublesaber uses model 30 not the other sabers. So as long as 30 for the double saber isn't used it should be fine. EDIT: Hmm looks like it is oh well now it is an even more simple fix so I w...  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-25-2005, 11:09 PM
#19
Originally posted by Shadow Blaze Heh I just hope you don't use any model variations from 30-36. I used 30 after I looked at your sabers and they started at 31. That and it is already uploaded....  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-25-2005, 11:01 PM
#17
Alright I've finished the update and I'm working on uploading now....  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-25-2005, 10:45 PM
#15
Give me about a 1/2 hour and I'll post a fix up at pcgamemods guys....  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-25-2005, 10:42 PM
#13
I guess I can play nice and just fix it instead.:rolleyes: But yes I've posted a comment....  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-25-2005, 10:38 PM
#10
Originally posted by Shadow Blaze Oh slight problem that isn't that hard to fix. One of my sabers has the same uti filename as one in this mod. I believe it is g_w_lghtsbr28 same with the model variation. Just thought I would post this so that anyon...  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-25-2005, 10:23 PM
#8
Originally posted by ChAiNz.2da Excellent work guys! :thumbsup: Not only do I have my copy, but it's .2da is added to the USM's .2da (I updated my 'compatibility mods' post in the WIP as well) :D I've always wondered what a "Chartruse" s...  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-25-2005, 9:45 PM
#5
Originally posted by maverick187 DK, I just noticed, it's not a big thing, but you seem to have left an .ascii file in your .rar, more specifically: w_dblsbr_099-ascii.mdl Just thought I'd let you know if you didn't already, and maybe to let people...  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
03-25-2005, 9:16 PM
#1
Update: New Version 2.0. Includes Jetstorms updated glows below. Guess what there is even a Download Link for everybody now. http://www.freewebs.com/darkkender/Crystal_Expansion.rar Authors: Jetstorm: New saber icons and colors Maverick187: New Si...  [Read More]
Posted in:  Imperial Stormtroopers: TSL Style
 Darkkender
03-26-2005, 1:26 PM
#38
Pcgamemods has been having some problems with screenshots being posted. In fact most every new mod is lacking screenies and people have been providing links in there comments section for there mods. I wasn't so much as quick but my timing was excell...  [Read More]
Posted in:  Imperial Stormtroopers: TSL Style
 Darkkender
03-26-2005, 1:12 PM
#36
Well I don't see a release thread for it yet but I'm #3 at downloading it.:D...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-28-2005, 3:52 AM
#196
Originally posted by maverick187 Well, now that the above models have been released, I've already started an am well under way on my next model!!!, it is obviously a lightsaber model and is once again for another mod... :lol:, so lets see this upcom...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-26-2005, 6:17 PM
#192
Originally posted by ChAiNz.2da I forgot I have my machine to auto-login into Adobe ... frequent visits what can I say? hehehe... I think you can say you have a serious illness. It's called "Hackeritis". Unfortunately the only known cur...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-26-2005, 1:29 PM
#187
Originally posted by ChAiNz.2da I'm telling ya' man, Photshop Shapes will be your savior. They're completely vectored so you can scale them in any direction without quality loss. Plus with the option to make the shapes either solid, paths or selecti...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-25-2005, 9:56 PM
#181
Ahh even more magnificient than before the UVmap....  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-25-2005, 10:01 AM
#175
Originally posted by RedHawke ^^^^ Pretty sweet saber you made there Mav! :) I really like the spiked parts. :D I can't wait to get to play around with this puppy myself! ;) I concur those spikes make it look wicked almost "EVIL".:D...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-21-2005, 11:22 AM
#162
Darkkender's word is I shall endeavor to get everything thrown together quickly. I will need to run it by jetstorm for final but everything may be out by this weekend. FYI I say it is B E A utiful!!!!...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 Darkkender
03-23-2005, 11:45 PM
#45
Originally posted by tk102 Findrefs GUI v3.6 released - Added file name is a searched criteria. (You'd think that would be there before.) It's SOK Tk we don't expect you to be 100% perfect. But thank you for this....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
03-24-2005, 9:26 PM
#1233
Ok I would heavily recommend completly uninstalling and deleting the install directory. Then make sure .NET framework is installed properly then try to reinstall kotor tool. Something may be fouled up on your PC as well....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
03-24-2005, 8:03 PM
#1231
Originally posted by Captivus Well I just downloaded Fred Teras Kotor Tool and tried tp open it but ... ... popped out. Anyone knows what's the problem? It would be because you do not have the Microsoft .NET framework installed. You need to downl...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
03-21-2005, 10:01 AM
#1228
Originally posted by Fred Tetra You should be able to retexture any level just like one would for any other model in the game, I suppose. I haven't tried it yet, however. Yes you can. Infact Gsccc mods Reign of the The Sith and his other world spa...  [Read More]
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