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Darkkender

Latest Posts

Page: 33 of 57
Posted in:  [REL]Holowan Plugin
 Darkkender
07-23-2005, 7:28 PM
#1
Wow this has been a long time coming. I bet everybody was starting to think that it would never arrive. Well it has and No I haven't been blowing smoke. It's just been a matter of various delays and setbacks numbering quite highly. A patch has been...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
07-23-2005, 7:28 PM
#1
Wow this has been a long time coming. I bet everybody was starting to think that it would never arrive. Well it has and No I haven't been blowing smoke. It's just been a matter of various delays and setbacks numbering quite highly. A patch has been...  [Read More]
Posted in:  [REL]New T3 Textures and body.
 Darkkender
07-23-2005, 5:40 PM
#1
Well I'm reannouncing the release of my new T3-M4 Textures and the prototype body that went with them. From the readme: DK_T3M4_Variations mod. Author: Darkkender: Description: This mod provides for you a choice of 2 new skins for T3-M4. One ski...  [Read More]
Crafting a New Appearance Tutorial. This tutorial is designed to help you walkthrough the process of creating a new playable character appearance for KOTOR 2. *This Tutorial should also work for K1* Tools Needed: Kotor Tool Windows explorer Prep...  [Read More]
Posted in: GFF File Comparison Tool v1.2
 Darkkender
07-10-2005, 5:00 PM
#4
I have to say that this tool has provided me boundless amounts of help lately. While there are some changes I would love to see as of yet I don't those in writing yet....  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 Darkkender
07-12-2005, 12:11 AM
#12
Hey TK I know of a feature I would like to see would be a copy paste to the clipboard. That way you could have multiples open and copy a field from one editor to another....  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 Darkkender
07-10-2005, 5:16 PM
#10
Hey tk I got a quick suggestion. Might it be possible in a future version to implement a erf editor similiar to NWNeditor. Where you can directly extract a gff file into the gff file editor and then reinsert it back into the erf editor and allow you...  [Read More]
Did you do the portraits.2da edit? I bet you didn't. The game will let you get by without a portrait and just give you a white picture if you don't have a new one. However the portraits.2da edit is required to create the selectable character as one o...  [Read More]
This tutorial is for all of you constantly wanting to make Head mods. Read closely and pay attention. This will cover K1 & K2. There are minor differences in the 2 games for this type of mod. Part 1: First thing you will need the following tools...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Darkkender
05-25-2005, 12:32 PM
#4
Good to see this in final release now....  [Read More]
Posted in: DeNCS Script Decompiler
 Darkkender
05-22-2005, 3:18 PM
#3
So what format does this decompile the scripts to. does it completly convert them to there *.nss format or to the *.pcode format? I know I'll give it a go. However a script decompiler that uses that much RAM hopefully will be worthwhile as our curre...  [Read More]
Posted in: Mod Requests Thread (#5)
 Darkkender
07-23-2005, 6:20 PM
#111
I got a request that has been requested previously. How about General Grevious. By taking a human body model and moving vert cords to resemble grevious and then doing a grevious texture for the newly changed model. And it will lose none of the animat...  [Read More]
Posted in: Mod Requests Thread (#5)
 Darkkender
05-21-2005, 2:25 AM
#26
Originally posted by sith_master2000 New quest mods are very time consuming and not a lot of people have time to make them. If you be patient one of the modders may take you up on your request. To add to this also when making a mod request please...  [Read More]
Posted in: Mod Requests Thread (#5)
 Darkkender
05-19-2005, 2:01 AM
#19
Originally posted by DuffmanDan i was wondering if jolee's clothing model was in tsl. one of my fav mods for the original was redhawke's jolee clothing mod for the pc's :D if its possible, i was wondering if it was possible to adjust jolee's robe...  [Read More]
Ahh so this is what you warned me you were releasing. Nice it will be a great addition....  [Read More]
Posted in:  Master + padawan collar fix by svцsh
 Darkkender
05-12-2005, 12:35 PM
#9
Originally posted by tk102 Forgive the newbie here, but can you post a "before mod" pic too so I (and others who haven't seriously looked at robe models) can fully appreciate your work? :D I 2nd that motion....  [Read More]
Posted in: .EXE of KotOR Script Generator
 Darkkender
05-17-2005, 2:15 AM
#16
Other script functions to include would be. Spawn a creature Load an area Recruit a NPC(I can come up with a good template for you here) Giveitem scripts Also I haven't used this program yet. But if it doesn't have an auto compiler feature that wou...  [Read More]
Originally posted by tk102 An infuriated T7Nowhere informed me of an issue with v2.0.3's Orientation/Bearing readout. Steam spouted from his ears as he explained that these readings seemed to be affected by the initiation of the extended dialog. A...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
07-12-2005, 12:04 AM
#1338
Originally posted by Darth Melignous Just curious as to if anyones heard from Fred as of late? Wondering if he's gonna keep updating KOTORtool. While I would love to have the answer to this, I don't. I however suspect that we shall not see Fred ar...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
05-09-2005, 10:09 PM
#1314
Originally posted by Liverandbacon How much is an acceptable donation? I'm wondering whethere to give one because of all the great work Fred does on Kotor Tool, but being 12, I do not have much money. Originally posted by DarthSmallz Me too :( A...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
05-09-2005, 11:40 AM
#1311
Originally posted by Arjaes This is exactly what is happening when I try to use the module editor. Do you intend to release this for non-VIPs? I've only just consider moding KotOR and so am not a VIP. Fred has been relatively silent of late as he...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
05-06-2005, 11:13 PM
#1309
Originally posted by Fred Tetra As with everyone else, you're always welcome to send further donations in the future; I won't complain! :D I didn't think you would Fred.;)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
05-05-2005, 11:03 AM
#1307
Originally posted by Fred Tetra Hey Darkkender - thanks for the generous donation! There was a slight lag in delivery, as I moved just after you sent it, but it arrived just fine. Your welcome, I guess the next time I send another donation I shou...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
05-01-2005, 5:35 PM
#1305
Originally posted by darthmaster50 Thx Darkkender for the advice. You making any new modes? Sorta I had started a couple 3 mod projects then I got detoured with many different things. Now I'm kinda waiting on the newer version of Kotor Tool before...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
04-28-2005, 12:52 PM
#1303
Originally posted by darthmaster50 Question: When im editing utc files i can't save. The editor box is to big for my screen so i can't save the file. How do I fix this? You have to adjust your screen settings. 1024x768 will work fine. Kotor Tool h...  [Read More]
Page: 33 of 57