Download the latest version, came out yesterday! ;)
that IS the latest version.
2005-02-24 right?
that is the one i am getting the error with.
so i will stick with the old one until this problem is fixed.
Ah, you have the old new version (the first one released for KoTOR 2). You need the new new version, which has nothing changed except that bugfix and has the same release number. Go download it from Fred's site.
Success!
With melee weapons, an upgradevalue of 0 means they cannot be upgraded, 1 means they can be upgraded (edge, grip) and 2+ means they are fully upgradeable. A little experimentation should reveal the values for armour/ranged weapons. Thank you for your help everybody, I'd never have got this far without it!
I downloaded the only version on his site unless he has it unlisted.
There is no bugfix there at all.
This is really peeing me off right now
if there is a newer version then this:
v1.0.1880.29681 (2005-02-24)
It isn't listed on his site.
Originally posted by JamieKirby
I downloaded the only version on his site unless he has it unlisted.
There is no bugfix there at all.
This is really peeing me off right now
if there is a newer version then this:
v1.0.1880.29681 (2005-02-24)
It isn't listed on his site.
Did you download it just then? If not, do so. I had this exact problem, and it was fixed by redownloading and reinstalling Kotor Tool.
@ JamieKirby
Please, have some more respect for Fred! He is doing this out of his free time. Without him, this community would (or would barely exist) not exist.Kotor tool has and continues to provide enjoyment to many people. He'll fix the bugs in time.
..and instead of doulbe posting, you can edit your previous post.
.
Originally posted by JamieKirby
if there is a newer version then this:
v1.0.1880.29681 (2005-02-24)
It isn't listed on his site.
No, that is the latest version.
Fred is working hard on a newer version that has several fixes included, just follow his posts on what is being worked on.
As with anyone else that uses this fine tool, all we can ask for is a little patience and constructive trouble-shooting to aid Fred.
Considering I've yet to see anyone else even start on developing their own KotOR Tool, and the fact that Fred doesn't charge a dime for it... I'd ask from here on out that everyone restrain from petty "bitching and moaning" and offer Fred just the straight facts and provide him with details when he asks for them.
Considering KT has always been a WIP, we can't and shouldn't expect perfection with the first or even subsequent releases. TSL pretty much proved that point :rolleyes: Give him some time and I'm quite sure you'll be nothing short of pleased... :)
If this post has 'miffed' anyone, I truly apologize. I have a PM box that can be utilized to vent your rage... but let's try not to clutter this thread with bickering and re-buttals...
i did not mean any dis-respect, infact i think the Kotor I only version was great.
I have the only version on his site, which is: v1.0.1880.29681
and that is the only one on his site.
I am just getting frustrated that i have said numerous times that i have the latest version and they still say, get the latest version from his site (which i downloaded 4 times.....make that 5 times)and its the same old chitin.key corrupted error.
installing it is basicly automated, i just let it pick a spot to install and ran it, it automaticly had Kotor II location set in and i clicked ok. (then the error comes up)
Originally posted by ChAiNz.2da
No, that is the latest version.
Fred is working hard on a newer version that has several fixes included, just follow his posts on what is being worked on.
As with anyone else that uses this fine tool, all we can ask for is a little patience and constructive trouble-shooting to aid Fred.
Considering I've yet to see anyone else even start on developing their own KotOR Tool, and the fact that Fred doesn't charge a dime for it... I'd ask from here on out that everyone restrain from petty "bitching and moaning" and offer Fred just the straight facts and provide him with details when he asks for them.
Considering KT has always been a WIP, we can't and shouldn't expect perfection with the first or even subsequent releases. TSL pretty much proved that point :rolleyes: Give him some time and I'm quite sure you'll be nothing short of pleased... :)
If this post has 'miffed' anyone, I truly apologize. I have a PM box that can be utilized to vent your rage... but let's try not to clutter this thread with bickering and re-buttals...
I would understand and wait if this was a bug that hasn't been fixed, but some people have said that it has already been fixed and that i should get the *new* *NEW* version....so there is no such fix yet?
if not, sorry for bitching.....well, i will use the Kotor I only version for now, it works with no problems.
EDIT: Oops, i forgot about the edit thing, sorry. :/
Originally posted by JamieKirby
I would understand and wait if this was a bug that hasn't been fixed, but some people have said that it has already been fixed and that i should get the *new* *NEW* version....so there is no such fix yet?
if not, sorry for bitching.....well, i will use the Kotor I only version for now, it works with no problems.
EDIT: Oops, i forgot about the edit thing, sorry. :/
It's quite allright, I can understand the frustration... and as I said I apologize if I made you mad...
Question. Do you have KotOR and TSL installed, or just TSL?
If it's just TSL, some have said that their KotOR I paths are left blank (since it's not installed). This tends to cause the error message. Fill the empty paths with the paths leading to TSL's and see if that might help...
Goto File > Manage Paths
Click the SW: KotOR Tab and try these entries (if you haven't already):
KotOR root path: C:\Program Files\LucasArts\SWKotOR2
chitin.key path: C:\Program Files\LucasArts\SWKotOR2\chitin.key
data path: C:\Program Files\LucasArts\SWKotOR2\data
module path: C:\Program Files\LucasArts\SWKotOR2\modules
texture pack: C:\Program Files\LucasArts\SWKotOR2\texturePacks
rims path: C:\Program Files\LucasArts\SWKotOR2\rims
This assumes you installed TSL in the "Defualt" paths, otherwise add paths accordingly... :)
I'll cross my fingers for you ;)
same thing.
Chitin.key is corrupted, reinstalling the game will fix this problem. lol
Well, i also can't seem to get the nice glow to work on my ATI card.
I have 5.1 and using the 'atioglxx.dll' file from 4.3 and it just goes to a blank screen and stays there.
Oh well, i guess ATI ain't gonna fix it....i just gotta live with no cute glows.
(this happens on both Kotor I and Kotor II
Greetings dudes,
I am here due to my inexperience with Kotor tool. I have gotten this software some time ago, but could never figure out how to work it. When I try to edit bif files (orig. Kotor) it asks where should I save them. What does this have to do with anything? Also, how do you extract and edit skin files?
Any assistance will be appreciated. Many thanks, live long and prosper.
Lol, i found a funny little bug.
Let's say that you want to add a couple of items on a body or into a container. You open the container.utp and click on the inventory. Now, you can add items and everything, but you can't save what you've done, because there's no OK button. The only thing you can do is close the window and lose everything.
Originally posted by SpaceAlex
Lol, i found a funny little bug.
Let's say that you want to add a couple of items on a body or into a container. You open the container.utp and click on the inventory. Now, you can add items and everything, but you can't save what you've done, because there's no OK button. The only thing you can do is close the window and lose everything.
Someone else mentioned that about 15 posts ago (earlier today, actually) and I fixed it at lunch time. I have a number of other things that have been fixed and a few more to do before the next release rolls out.
As I have said in the past, and now for the benefit of those with under 100 posts <grin>, working on a tool of this complexity in a professional environment would result in one release every 3-6 months. Bugs or not, you'd have to wait. The flip side is that you can have new features and fixes more often, but not everything will be fixed in a given release, and some new bugs may even creep in.
It takes a *long* time to do a complete set of regression tests on a piece of software like Kotor Tool, so I forgo doing them in favor of smaller unit tests. Sometimes little things slip by, like the crazy button-movement in the Inventory editor.
Know as well, that I write code 8-10 hours a day as my primary job, then spend several more hours in the evening, sometimes until 2:00 AM, working on Kotor Tool. It is hard to get everything 100% right when you get 6 hours of sleep! :) I haven't even had the time to play KotOR II (thanks, ChAiNz.2da!) more than 1.5 hours yet. All of my free time has gone into making a new version of Kotor Tool available to my friends here in this community. Heck, I haven't even been to the movies since I started the first Kotor Tool back around December 2003! No time!
As Darth333 and ChAiNz.2da mentioned, I do this for free. I now have 511 hours invested in Kotor Tool, and even with the kind and generous donations, if you calculated an hourly rate, it would be indeed less that US $1/hr. :D Tools that do far simpler stuff, like set your PC's clock to match an atomic standard, charge a shareware fee. I don't; the donations folks make allow me to avoid the side jobs needed to pay bills, replace failed hard drives, and other such stuff. So... think about it....
So, i'm not the only one!:D
Originally posted by Fred Tetra
As I have said in the past, and now for the benefit of those with under 100 posts <grin>, working on a tool of this complexity in a professional environment would result in one release every 3-6 months. Bugs or not, you'd have to wait. The flip side is that you can have new features and fixes more often, but not everything will be fixed in a given release, and some new bugs may even creep in.
It takes a *long* time to do a complete set of regression tests on a piece of software like Kotor Tool, so I forgo doing them in favor of smaller unit tests. Sometimes little things slip by, like the crazy button-movement in the Inventory editor.
Know as well, that I write code 8-10 hours a day as my primary job, then spend several more hours in the evening, sometimes until 2:00 AM, working on Kotor Tool. It is hard to get everything 100% right when you get 6 hours of sleep! :) I haven't even had the time to play KotOR II (thanks, ChAiNz.2da!) more than 1.5 hours yet. All of my free time has gone into making a new version of Kotor Tool available to my friends here in this community. Heck, I haven't even been to the movies since I started the first Kotor Tool back around December 2003! No time!
As Darth333 and ChAiNz.2da mentioned, I do this for free. I now have 511 hours invested in Kotor Tool, and even with the kind and generous donations, if you calculated an hourly rate, it would be indeed less that US $1/hr. :D Tools that do far simpler stuff, like set your PC's clock to match an atomic standard, charge a shareware fee. I don't; the donations folks make allow me to avoid the side jobs needed to pay bills, replace failed hard drives, and other such stuff. So... think about it....
I appreciate what you're doing. I know people can be pretty demanding about things. It's hard to make everyone happy, but you're being very successful at it.
It's kinda amazing really that you do all this on your own. I know how much time a project like this takes. Know that i never thought that you are incapable or not very good at doing this just because there are a few minor bugs. I personally think you're doing a wonderful job reducing the bugs to minimum, especially because i know that you probably don't have 30 computers and 30 testers who would test the program before you release it. You have to do this all by yourself and that's something i can respect.
I think that you should just stop working on KT for a few days or weeks and play the game and go to the movies. You more than deserve it. Resume your work when you feel like you want it to. Don't mind us. We can wait. Well, maybe you can release one more version if you want to before you go, but that's it. :D No really. You'll enjoy your work a lot better if you take some time off. Trust me.
As for the donations. I would gladly donate some money, but PayPal is not avaible for my country. Maybe i can send it to you in an envelope if you want to. :p
We all respect you Fred, take some time off, we can wait, I would donaite money, also! Thanks Fred!:D
A new version of Kotor Tool will be posted today.
If you're manually downloading, check that the version number is the one below.
v1.0.1885.28829 (2005-02-28)
Features/updates:
Fixed Bug in GlobalVar.res editor launcher
Fixed baseitems.2da loading in Item editor
Fixed Inventory editor buttons
Fixed bug in GFF struct index handling
Enter key now opens selected node in treeview, just like mouse double-click
Wow, thanks, Fred, this will prove very usefull, Thanks!:D
Hmm.....I downloaded it from your site, but it does not say I have the right version?:confused:
Originally posted by DarthSmallz
Hmm.....I downloaded it from your site, but it does not say I have the right version?:confused:
Take a screenshot of what you're seeing and send it to me.
Another thing to try is just uninstall the current version and install the new one; I have been having trouble with InstallShield's upgrade function these last 4-5 releases.
Well....I tried to do what you said, but it didn't work, and I can't send you a pick, cause I dont have a program that supporsts tpc to tga, sorry!:D
All I need is for you to do an Alt+Print Screen (capture current window to clipboard) then open up Paint (Start | Programs | Accessories | Paint) and paste it in, and finally save as a .bmp file and email it to me.
I'm not sure why you would need to do a TPC->TGA conversion for that... :lol:
As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use.
What do you think of the idea of having the files marked with the game they belong to after editing, so you only have to specify which one once?
How about a batch marking function?
Where is the print screen?:confused:
Originally posted by Fred Tetra
As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use.
What do you think of the idea of having the files marked with the game they belong to after editing, so you only have to specify which one once?
How about a batch marking function? Fred, I like this idea. If you go forward with it, I will also modify my utilities to look for this tattoo.
Originally posted by Fred Tetra
As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use.
What do you think of the idea of having the files marked with the game they belong to after editing, so you only have to specify which one once?
How about a batch marking function?
Fred this is a great idea. As I've been opening horde's of gff files from outside of kotor tool it will also save time in the long run.
Originally posted by DarthSmallz
Where is the print screen?:confused:
The Print Screen key is usually located to the right of the F12 key.
Look at this (
http://www.seoconsultants.com/windows/keyboard/)
Use the Alt key like a Shift key; press and hold it, then press the Print Screen key.
Here is another reason I love kotor tool, open KT, click ERFs, open swpc_tex_tpa.erf and look very closely at LEH_console1.tpc at the bottom center of the pic. :yodac:
Originally posted by Fred Tetra
As many of you may already know, when you open a GFF-based external file in Kotor Tool, you have to specify which game's data to use.
What do you think of the idea of having the files marked with the game they belong to after editing, so you only have to specify which one once?
How about a batch marking function?
Yup, that sounds like a great idea.
Keep up the good work!
Originally posted by illuzion69
Here is another reason I love kotor tool, open KT, click ERFs, open swpc_tex_tpa.erf and look very closely at LEH_console1.tpc at the bottom center of the pic. :yodac:
A feature that some folks may not know about is that once you have an image up in the image viewer, you can use the arrow keys to go up and down the treeview nodes to see each image displayed in turn.
This makes it easy to rapidily go through a set of images when you're looking for something.
Originally posted by Fred Tetra
A feature that some folks may not know about is that once you have an image up in the image viewer, you can use the arrow keys to go up and down the treeview nodes to see each image displayed in turn.
This makes it easy to rapidily go through a set of images when you're looking for something.
Found that little "Easter Egg" 3rd day I first ever downloaded KotOR Tool. I'd be lost without it now ;)
ESPECIALLY, if you're looking for player faces or robes. Since there's so much re-skinning mods going on right now, I think they'll find this tid-bit very helpful...
Thanks Fred for always thinking and staying ahead of the game :D
I've been having an issue with the latest Kotor Tool.
Always when I change and save an item it is ERASING the TemplateResRef node.
When this happens it can be opened but cant be saved again, I had to use the GFF editor to recriate the node and write what was written there.
Anyone else is ahving this issue?
Hey Fred i just want to say .. than ks for all the hard work you'v put into KT since it initial release , and that i was wondering where to send any donations....
also... i was wondering about progress on the Module Editor... and what you might need to help speed things up with it??
Originally posted by Uchiha Itachi
I've been having an issue with the latest Kotor Tool.
Always when I change and save an item it is ERASING the TemplateResRef node.
When this happens it can be opened but cant be saved again, I had to use the GFF editor to recriate the node and write what was written there.
Anyone else is ahving this issue?
Sorry for another post but I just found another issue, in addition to that problem, I was now trying to edit a conversation.
But when I click or select in the Tools menu the Conversation Editor I get a error and it says It could not find the C:\dialog.tlk
Here is the debug:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not find file "C:\dialog.tlk".
File name: "C:\dialog.tlk"
at System.IO.__Error.WinIOError(Int32 errorCode, String str)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean useAsync, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at kotor_tool.clsDialogTlk..ctor(String path)
at kotor_tool.clsDLG..ctor(Int32 KotorVerIndex)
at kotor_tool.clsDLG..ctor(TreeView& extTV, Int32 KotorVerIndex)
at kotor_tool.frmDialogEditor.SetupForNewDialog()
at kotor_tool.frmMain.OpenConversationEditor()
at kotor_tool.frmMain.ToolBar1_ButtonClick(Object sender, ToolBarButtonClickEventArgs e)
at System.Windows.Forms.ToolBar.OnButtonClick(ToolBar ButtonClickEventArgs e)
at System.Windows.Forms.ToolBar.WmReflectCommand(Mess age& m)
at System.Windows.Forms.ToolBar.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
kotor_tool
Assembly Version: 1.0.1885.28829
Win32 Version: 1.0.1885.28829
CodeBase: file:///C:/Arquivos%20de%20programas/Fred%20Tetra/Kotor%20Tool/kotor_tool.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 7.0.5000.0
Win32 Version: 7.10.3052.4
CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
System.Xml
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
x0m1yh4g
Assembly Version: 0.0.0.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Data
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll
----------------------------------------
Accessibility
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
Does anyone know what's wrong?
I have my paths all right.
Dunno if this is the "proper" way to fix it but try copying your dialog.tlk file onto your C drive, that's what worked for me.
I don't think it fixed here, cuz in the Root thing its empty.
There is nothing in there.
Well the first part of your code says:
Could not find file "C:\dialog.tlk".
File name: "C:\dialog.tlk"
I had the same error and it worked for me, but we'll wait for Fred I guess.
Well man I did what you said but the Root thing is empty.
Shouldnt there be stuff there?
I'm trying Kotor Tool, but the program appears to not work correctly. I've tried to install it four different times, but always appears the following error: "Your Kotor II chitin.key files appears to be corrupt, reinstall Kotor II etc. ...". Kotor I isn't installed, and I am using an italian version of Kotor II.
Is the error caused because it's necessary to keep kotor I installed on the hard drive, or the program does not work correctly with foreign version of the game? Do anyone knows if is possible (in this case) to use the chitin.key of a US version of kotor II (and where is possible to get it) while using Kotor Tool to make it running, or simply making it working instead of getting that boring crash message about the corrupted file?
@ Uchiha Itachi & Mono_Giganto :
Note that the .dlg files in Kotor 2 have a lot of new fields that were not present in Kotor 1. Therefore, if you edit a .dlg file with Kotor tool dlg editor and save it, you will loose all the information contained in those fields, more particularly the parameter fields, and you will end up with events that will not trigger properly and it could result in borken quests...
...so until a new .dlg editor is released to the public, you<ll have to edit existing .dlg files with a gff editor...Enjoy! :p
Would the same happen if I use tk102's dlgeditor?
I really need to create a dialog, well I don't even know that if its a dialog I have to create.
I wanna add some new options to that computer in the healing quarters on the Harbinger. Is that the right name? The ship we get in that Kreia goes to fight Darth Sion. And one of the options will trigger a script. If possible
I'm having a promlem with the Merchant editor, im trying to open the Inventory up but it keeps coming up with an Unhandled exeception and says it can't find Coloum 0 ? :confused:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Cannot find column 0.
at System.Data.DataColumnCollection.get_Item(Int32 index)
at System.Data.DataRow.set_Item(Int32 columnIndex, Object value)
at kotor_tool.frmInventoryEditor.InsertToGridOrIncrem ent(String Name, String ResRef, Int32 Qty, Boolean Dropable)
at kotor_tool.frmInventoryEditor.AddPackItem(String ResRef, Boolean Dropable)
at kotor_tool.frmUTM_Editor.btnInventory_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
To avoid Kotor Tool crashing with Italian edition of Kotor II, is necessary to install both Kotor I and II. It appears however the boring message that says "Chitin.key is corrupted etc..." but is possible to close the error window and Kotor Tool continues working. Of course, I do not know if it's possible to use the program if you have only Kotor II installed and not Kotor I.
Originally posted by Tesla
I'm having a promlem with the Merchant editor, im trying to open the Inventory up but it keeps coming up with an Unhandled exeception and says it can't find Coloum 0 ? :confused:
This bug has been fixed for the next release of Kotor Tool.
Originally posted by Darth Aleera
I'm trying Kotor Tool, but the program appears to not work correctly. I've tried to install it four different times, but always appears the following error: "Your Kotor II chitin.key files appears to be corrupt, reinstall Kotor II etc. ...". Kotor I isn't installed, and I am using an italian version of Kotor II.
Is the error caused because it's necessary to keep kotor I installed on the hard drive, or the program does not work correctly with foreign version of the game? Do anyone knows if is possible (in this case) to use the chitin.key of a US version of kotor II (and where is possible to get it) while using Kotor Tool to make it running, or simply making it working instead of getting that boring crash message about the corrupted file?
The error message is a bit misleading, as it was more relevant to KotOR I, when all versions of the game had the same chitin.key file.
One of Kotor Tool's users was kind enough to send me his chitin.key file to examine. In the German version, two files referenced in the key file, gui.bif and scripts.bif, have different lengths than the version I developed against, which Kotor Tool interprets as a corrupt key file. Other countries versions may have other differences.
I have updated the code to not exit the tool when this is the case.
While I cannot request posting of the required files due to legal issues, setting up Kotor Tool to recognize non-US versions would either:
(a) Require access to the chitin.key file and (after initial testing) some if the game's BIF files,
or
(b) Require some volunteers from different countries to participate in some special testing.
Any volunteers?
Originally posted by Darth333
@ Uchiha Itachi & Mono_Giganto :
Note that the .dlg files in Kotor 2 have a lot of new fields that were not present in Kotor 1. Therefore, if you edit a .dlg file with Kotor tool dlg editor and save it, you will loose all the information contained in those fields, more particularly the parameter fields, and you will end up with events that will not trigger properly and it could result in borken quests...
...so until a new .dlg editor is released to the public, you<ll have to edit existing .dlg files with a gff editor...Enjoy! :p
But I didn't edit any dialogs. :p
I got that message the first time I opened KT after 3 months and it said that, I just used common sense to "solve" it. :D