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Darkkender

Latest Posts

Page: 36 of 57
Posted in:  Force Zombie???
 Darkkender
03-18-2005, 1:02 PM
#11
Originally posted by Darth333 But I like what I found! Force Zombie and Zombie Walk :D Erm... I think I should do some "serious" mod now (although I only mod for fun). Anyways, Unless someone makes a blaster or a melee weapon in the shap...  [Read More]
Posted in:  Force Zombie???
 Darkkender
03-18-2005, 11:40 AM
#7
Originally posted by SuperSquall Mixed feelings a well. Would *I* use it? Not much. Would I like to fight enemies who *do*? Definitely. If such a force power could be made, given to enemies and then I were allowed to beat them up with a Cricket Bat...  [Read More]
PART 4: changing your UTI files. Ok this is also relatively simple. First we will compare a droid armor uti to a standard uti. Take notice standard armors have 2 extra fields "body variation" and "texture variation". here are so...  [Read More]
PART 2: editing appearance.2da Ok the first part of adjusting and editing the appearance.2da file. The first field we will be changing in there is "racetex" we actually want to set this to the default "****" setting. Some of the...  [Read More]
Original Thread (http://www.lucasforums.com/showthread.php?s=&threadid=146399) Well this has been along time coming. This will be a multi-part segment breaking down the entire process to make it easy for everybody. PART 1: editing your Baseite...  [Read More]
Posted in:  Greatsabers v0.2 at PCGamemods
 Darkkender
03-19-2005, 7:53 PM
#2
[QUOTE]Originally posted by Ellderon [B]Made some changes (read - IMPROVEMENTS) - re-converted the hilts, as they were facing wrong. - Moved the hilt up a bit to fix the charachter hand grabing the hilt too high (and clipping trough the crossguard)...  [Read More]
Posted in:  Imperial Stormtroopers: TSL Style
 Darkkender
03-16-2005, 10:21 AM
#7
Originally posted by Prime I've started converting the old KOTOR Stormtrooper mod to TSL. This mod gives the player armour and a helmet. I've also started on the sith trooper replacement, but there seems to be more entries in appearance.2da this tim...  [Read More]
Posted in:  My Robe Release
 Darkkender
03-18-2005, 12:23 PM
#19
I love those robes I'll have to DL tonight. You know the robes with the cross remind me of the 3 musketeers.:cool:...  [Read More]
Originally posted by RedHawke (AD&D Example) "Walk out of their Enchanted Indestructible Castle with it's +20 Walls, wearing their +20 Enchanted Artifact Armor of Ultimate Power, and wielding their +20 Artifact Sword of Discusting Power, we...  [Read More]
Posted in: Kotor Mod Manager v 0.4
 Darkkender
03-17-2005, 1:53 AM
#10
Originally posted by Darth Band hi you know ive read this thread and cchargin says that kmm copies the mod files into the kotor override but all the mods that i download i activate with kmm but none of them work. im not good in computer terms so d...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-19-2005, 2:09 PM
#156
Well what ever it looks like Mav I think that "Megido's" sister double saber should be named "Muramasa" as suggested by Shadow Blaze for a saber name. It too has a good ring and seems to go well as names go with "Megido"...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-18-2005, 11:52 PM
#145
Originally posted by maverick187 Update Here is a little in-game collage type thing, and the release date is not set because I have decided to make a double saber hilt for it and the short saber hilt will be the same hilt, just on a short saber. An...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-18-2005, 11:47 PM
#143
Originally posted by Shadow Blaze Yeah I won the contest! Too bad there wasn't much competition lol. Heh, name machine, lol never been called that before. Any chance I could get one of the sabers like Darkkender? Well the one I'm getting is for a...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-18-2005, 10:58 PM
#139
Mav I vote for you to choose the name "Megido". Suggested by Shadow Blaze. It has a nice ring to it....  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-18-2005, 4:18 PM
#130
Originally posted by maverick187 Thanks for all the support everyone, and I use Photoshop ChAiNz so I'll definetly check out that site, thanks for the tip, as soon as I get my TSL character, back to getting his lightsaber, I'll get some ingame scree...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
03-18-2005, 10:27 AM
#126
Originally posted by maverick187 Please note that I don't take credit for the tribal design, it was googled :D They may be googled but you did an excellent job applying them to the saber....  [Read More]
Posted in: New MDLOps
 Darkkender
03-19-2005, 6:42 PM
#92
Originally posted by Hive I am aware of that. Jeez, calm down. I have noticed that some people here jump to conclusions a bit too much. Could it be that I have some custom made models from K1 which I have permission to convert? I haven't discussed...  [Read More]
Thank you for this TK....  [Read More]
Originally posted by tk102 The way I envisioned it, would be to read in the p_*.utc file of the NPC to recruit from templates.bif and then modify it as necessary to make a AVAILNPC*.utc file that would be tucked into the savegame. Then modify the pa...  [Read More]
Originally posted by tk102 @Hive: Maybe someday I'll add that functionality. I suspect it would cause more problems than it solves however. I suspect that this would have to be relatively complex for KSE anyways due to the fact that the NPC's are...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
03-20-2005, 1:50 AM
#1223
Originally posted by envida I have just come over a problem not sure if its on my part or the program. When I edit character files (utc) and change the portrait property and save it, it wont hold the changes? When I open the utc file again it has t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
03-19-2005, 7:37 PM
#1221
Originally posted by Fred Tetra As with the models, the other structures are likely as different. Also, there doesn't seem to be nearly as much interest in module making as there is in coming up with the umpteenth robe/lightsaber/etc. :) so not much...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
03-18-2005, 3:07 PM
#1210
Originally posted by Fred Tetra I've gotten a few requests over time for the ability to copy and paste a row between two different 2DA files, and I have gotten it working where you can do that, plus paste a row from MS Excel in as well. (Excel sends...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
03-13-2005, 11:35 PM
#1194
Hey Fred if I understand your technical details on the GFF file editing. Does this string of bugs and there apropriate fix address a problem I am discovering in KOTOR Tool. That is I create my new UTC file just fine however whenever I wish to make ce...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
03-12-2005, 1:32 PM
#1186
Originally posted by Leviathan I would wish to know how I can open all *.DLG files with tk102's DLGEditor in KotOR Tool, instead of the integrated dialogs' edition "module"... Could you help me, please ?... The long and the short of it i...  [Read More]
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