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Darkkender

Latest Posts

Page: 41 of 57
Posted in: Mod Requests Thread (#3)
 Darkkender
02-14-2005, 6:47 AM
#229
Originally posted by Barachiel I've got a request for a Major Mod project. Can someone please fix the frelling ending? I don't mean full FMVs and such, but lets get some extra scenes explaining what happened to Mina, Hanharr, G0-T0 and the utility...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
02-13-2005, 3:43 PM
#224
Originally posted by GotGoose? Someone should create a mod that lets you go from building/breakdown to upgrading. As it is, you have to exit out of the bench or lab first. Now that I've gotten done playing the game this might be either an easy o...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
02-09-2005, 11:46 AM
#206
Originally posted by MarKomus Anyone developed a way to get Force Camo? I tried using the save game editor, but there is this little thing about a requisite species: Cathar. That's strange because the programming of the game see juhani as a human....  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
02-09-2005, 8:27 AM
#203
Originally posted by Darth Smaug does anybody had Desann's lightsaber for KOTOR? So I'm clear as well as others would you like somebody to make this model for you. If so could you provide a sample picture so if one of our briliant modelers can mak...  [Read More]
Posted in: Mod Requests Thread (#3)
 Darkkender
02-09-2005, 6:09 AM
#201
Originally posted by C. Skye As for the question of porting things from K2 to K1, I don’t think it would be legal. Though they are in the same series, they are made by different companies. Still, I’m not sure entirely. You are absouletly corr...  [Read More]
Posted in:  Shiny Madalorians and non-Plastic Aliens
 Darkkender
02-14-2005, 9:55 PM
#6
Thank you for the alien fixes T7. I have to say after my first run through I was disapointed with how the sullastans appeared and the change to the Quarren. However I'm eager to build recruit mod for these races and others as it appears alot of these...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Darkkender
02-14-2005, 9:35 PM
#19
I know I've spent my time coming through the pcode to try to figure it out. I've got a new game started with just yours loaded in there to see if it works fine by itself. The only thing I didn't think to check which just donned on me is the location...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Darkkender
02-14-2005, 9:00 PM
#17
Not to raise a Red flag here but speaking of envida's mod there seems to be a compatibility issue with this mod and that one. I've spent 1/2 my evening trying to figure it out. I'm really wishing I had thought to have a save before and after entering...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Darkkender
02-14-2005, 7:17 AM
#6
Originally posted by Raveth EnableCheat=1 i do that same as Kotor 1 in TSL? yes it is however the cheats are now invisible so you can't see what you type. *ALERT* This mod contains an archive within an archive. For those who may not of noticed t...  [Read More]
Posted in:  Exile's Item Pack now up at my site.
 Darkkender
02-14-2005, 6:54 AM
#4
I'm assuming this is compatible with your sew your own robes mod right Redhawke. Okay I'm getting mine now. I can't wait to see the source as it gives me hope. Now somebody has mentioned a amber saber crystal that didn't make it into game have you s...  [Read More]
Posted in: Kotor Mod Manager v 0.4
 Darkkender
02-14-2005, 9:43 PM
#6
I think I recall the same thing as well now that might be why I kept put off asking you about it is that something nagged me in the back of the head saying that this had been discussed. However I must say this is one of the many reasons I like to in...  [Read More]
Posted in: Kotor Mod Manager v 0.4
 Darkkender
02-14-2005, 9:17 PM
#2
Well this is a little late for your latest update but I've been meaning to ask if you could set up KMM to auto detect MOD files as belonging in the modules folder as well as streamwaves and streammusic. It can be a real hassle sometimes when you add...  [Read More]
Originally posted by Darth333 and Darkkender: will do along a couple extras but not tonight, it's 2 am ISOK I've nearly got 12am I can hold my DL finger for a day or 2.:D I'll try to invent a way to say thank you for all the hard work you are put...  [Read More]
I don't need it to be compatible with other spells.2da files. But I would love it if it said which module I'm in.:p...  [Read More]
Originally posted by Darth333 I don't think I'll incorporate this armband with the warping armband. However, I could release a package with the two armbands: one for warping and one for getting the coordinates. The main reason is that I want the &...  [Read More]
Hey Darth333, would you be able to modify this wonderful tool to provide the name of the module you are in when it prints as well? This might be helpful. Unless of course you are working on a warping/spawning armband for TSL release anyday now in whi...  [Read More]
Originally posted by RedHawke I really don't know how that happens? I just highlight everything and pack it with winzip, they all open fine on my end... I test them out and even download them just like users would to make sure they work... wierd! :...  [Read More]
I got your resolution. just like with your elder rodian merchant mod Redhawke your archive .zip file seems to contain an archive within it that does not have an extension. for those of you that download this extract the archive like you normally wo...  [Read More]
Posted in:  Xia Terashai Set now Available!
 Darkkender
02-09-2005, 4:45 AM
#10
Well I'm still going to download this. I'm sure I can make the fix myself.:D As to TSL were you supposed to get your copy on the 8th? because mine is supposed to be at the store today.:confused: I hope mine's not delayed as well, I took the rest of...  [Read More]
Ok for those of you who want to make use of the new Segan Wyndth Sabers or just want things to be able to work right there is now a patch available Here (http://www.pcgamemods.com/10200/) and even if you don't want it you should get it....  [Read More]
If anybody else is experiencing the same problem as wolfshadow, I believe I know how to resolve it. I'm at work for a while today so I can't check till late tonight. If somebody wants to extract the item uti files from the area module files and throw...  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
02-09-2005, 6:19 AM
#29
I like that prism crystal idea. That should make it all the more enjoyable for all....  [Read More]
Posted in: Mav's WIP for TSL
 Darkkender
02-08-2005, 4:19 PM
#20
If your searching for ideas for what color to make the blade you can do what Chainz.2da did and make 1 for each color. If your afraid of tackeling this I could lend a hand. Or your welcome to adapt my guardian of the force saber & crystal in my n...  [Read More]
Posted in: Holowan Laboratories - News @ RPGDot
 Darkkender
02-08-2005, 6:02 AM
#193
Thanks for the mention just as a side note the Yavin 4th mod is a polish release by HULAS. His readme says they are working on english translations still. Just incase it's not to late to edit your update....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
02-14-2005, 8:22 AM
#911
Originally posted by Fred Tetra Kotor Tool uses a subset of CChargin's MDLOps code to extract the models from the game. The problem is that in Kotor 2, the model format has changed somewhat, which will necessitate a change in the converter code. I...  [Read More]
Page: 41 of 57