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Jedi_Vogel

Latest Posts

Page: 2 of 19
Posted in: Shader questions
 Jedi_Vogel
11-22-2004, 6:55 AM
#13
mam 21 ;) Have a nice day :)...  [Read More]
Posted in: Shader questions
 Jedi_Vogel
11-16-2004, 5:00 AM
#11
Not sure if you meant "łat" or "lat", which changes the sentence lol. Anyhow this is off-topic :lol:...  [Read More]
Posted in: Shader questions
 Jedi_Vogel
11-16-2004, 12:34 AM
#9
Czesc! Oh no, it doesn't matter I just thought you were French/German from the way you worded your anger. Ale nie :P And I only know a little Polish so don't ask me anything complicated :lol:...  [Read More]
Posted in: Shader questions
 Jedi_Vogel
11-15-2004, 10:04 AM
#7
Are you French or German? (or neither?)...  [Read More]
Posted in: Shader questions
 Jedi_Vogel
11-14-2004, 3:06 PM
#5
Originally posted by MeusH Thanks for help! :mad: :mad: If that was sarcastic, you need to learn a little patience......  [Read More]
Posted in: door question
 Jedi_Vogel
11-14-2004, 3:03 PM
#6
Originally posted by Killa If i have a door and i dont want it to clip thru the roof, and its going up, do i put a cauck or a clip to prevent it from clipping? If the door's going up, it'll have to go through "the roof" unless you've mad...  [Read More]
Posted in: door question
 Jedi_Vogel
11-11-2004, 3:43 PM
#3
won't a minus value put it BEYOND the ceiling?...  [Read More]
Posted in: Dantooine Jedi Enclave
 Jedi_Vogel
11-16-2004, 1:34 AM
#5
I'd be willing to give it a go, if someone could get a fair few screeies for me, as I can't afford to play KotR, time wise. :) And I'll need a new project once the Map-Review contest is over....  [Read More]
Posted in: Force field -> just reflect weaponfire
 Jedi_Vogel
08-31-2004, 2:21 PM
#6
Have you tried it in MP? If not do so? and would applying it to a caulk-nonsolid do it? Not that I'm sure on this AT ALL, just a random thought....  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Jedi_Vogel
08-12-2004, 4:06 PM
#34
My Jealousy detector's gone right of the top of the scale people ... :P...  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Jedi_Vogel
08-10-2004, 6:53 PM
#17
I'm just about to start my final year of Uni n I can't get Doom 3 yet :/ I just hope JA Mapping sticks around for a whiiiiiile......  [Read More]
Posted in: I want to get started mapping/modding/etc.
 Jedi_Vogel
08-10-2004, 5:04 PM
#14
And just when I was getting the hang of GTK and mapping for JA too......  [Read More]
Posted in: Architecture Tips -- Help
 Jedi_Vogel
08-07-2004, 4:29 PM
#7
Still a learner I am...much to learn I still have :)...  [Read More]
Posted in: Architecture Tips -- Help
 Jedi_Vogel
08-07-2004, 3:31 PM
#3
No offence, but those tuts weren't really on architecture, although it helped with columns, arches etc. I'd follow advice Codja himself gave me... figure out a more real life setting and find photos, trying to copy them in Radiant. If you're trying...  [Read More]
Posted in: trigger_teleport probz
 Jedi_Vogel
08-08-2004, 3:35 PM
#4
...which wouldn't be helpful on a CTF or TFFA if the word "tactics" mean anything... but if you like random...go for it :D...  [Read More]
Posted in: trigger_teleport probz
 Jedi_Vogel
08-07-2004, 3:29 PM
#2
Not sure, but possibly with scripting... which reminds me I should get back to learning scripting soon......  [Read More]
Posted in: water problem
 Jedi_Vogel
07-30-2004, 5:25 PM
#5
Point 1 Originally posted by lauser get rid of any FOG parameters. Point 2, caulk the other sides of your brush (not the upper or undersides) with caulk_nonsolid... I believe....  [Read More]
Posted in: water problem
 Jedi_Vogel
07-30-2004, 2:17 PM
#2
Hmm... 1. Try a different water? 2. Modify the shader? Post the appropriate water shader here and maybe someone versed in shaders can figure it out *ie, not me* *lol*...  [Read More]
Posted in: New map, new problems... terrain
 Jedi_Vogel
07-30-2004, 2:12 PM
#8
can't you create a smaller one and tile or stretch it? *not sure*...  [Read More]
Posted in: How can I create Botroutes files ?
 Jedi_Vogel
07-28-2004, 6:10 PM
#4
Did I hear the word "search", tis magic that word :D...  [Read More]
Posted in: A few questions to help me get started.
 Jedi_Vogel
07-29-2004, 3:23 PM
#9
Yeah, on the Shader thing... you copy the shader you want to do (or what you have written) then you need to change the first line of the shader to the path of the TEXTURE you want it to affect. I believe. Open up a shader and have a look....  [Read More]
Posted in: A few questions to help me get started.
 Jedi_Vogel
07-28-2004, 6:08 PM
#2
Originally posted by RDX1 1) How do I apply a texture just once, instead of over the whole brush? Then have another texture cover the entire brush. Create a brush the same size as the texture...or on Surface Inspector, stretch it 1 * 1 2) I was hav...  [Read More]
Posted in: The millionth sky shader problem..
 Jedi_Vogel
07-29-2004, 3:26 PM
#17
If you have rooms with windows, just put the sky shader over the window...but I had a bad issue with the "down" shader, so either have your windows high up OR create a little grounds outside to prevent looking "down into your sky"...  [Read More]
Posted in: not actually mapping..
 Jedi_Vogel
07-30-2004, 2:09 PM
#28
No probs, let me know how you get on :)...  [Read More]
Posted in: Video Tuts
 Jedi_Vogel
07-29-2004, 7:05 PM
#25
Originally posted by lauser I'm not on these forums giving tried and true tested ways and advice for my health you know. :rolleyes: No, for the health of idjits like me :D...  [Read More]
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