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Jedi_Vogel

Latest Posts

Page: 1 of 19
Posted in: Invisible Walls
 Jedi_Vogel
01-19-2005, 5:00 PM
#4
Isn't the checkered blue thing the "notex" texture, which basically means there is "no texture"...? rendering it invisible. [edit] never mind you said you can't see it in Radiant... uhm... Check you haven't got cubic clipping o...  [Read More]
Posted in: GTK Radiant 1.3.12 HELP!
 Jedi_Vogel
01-08-2005, 2:06 PM
#2
not gonna email, but at least upgrade to the latest version of GTK......  [Read More]
Posted in: Which one is better GTk-1.4.0 or GTk-1.3.12
 Jedi_Vogel
01-08-2005, 2:07 PM
#14
did someone say that CSG subtract DOESN'T suck? riiiiiight....  [Read More]
Posted in: where is everyone?
 Jedi_Vogel
01-08-2005, 2:05 PM
#11
I would have had my map-review contest map in on time if life hadn't got in the way... shall still work on the map though... if life permits. *wry smile*...  [Read More]
Posted in: How to make mod
 Jedi_Vogel
12-05-2004, 10:44 AM
#2
http://richdiesal.jedioutcastmaps.com/tutorials/ There are more tutorials than RIch Diesal's however, but that's the start. I don't know about menus, I'm just a mapper :o...  [Read More]
Posted in: Error_max Patch Planes
 Jedi_Vogel
12-03-2004, 4:53 AM
#4
You could try it in a test map and see what happens to FPS etc?...  [Read More]
Posted in: camras
 Jedi_Vogel
12-03-2004, 4:52 AM
#2
Are you talking a physical camera or like what the camera sees? Cos first one's to insert a model... the second involves scripting....  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
01-08-2005, 2:02 PM
#25
put an NPC_Vehicle entity in and set the key "NPC_Type" to "water_starfighter"......  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
12-09-2004, 7:17 AM
#22
This is the content of the JediStarFighter.veh water_starfighter { name water_starfighter type VH_FIGHTER numHands 2 hideRider 1 killRiderOnDeath 1 lookYaw 45 length 350 width 200 height 128 g2radius 460 centerOfGravity "0 0 0" speedMax 18...  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
12-07-2004, 7:51 AM
#19
set NPC_type to vehicle name in vehicles.dat It's this that bugs me. It should be fairly simple if we can locate vehicles.dat, add the JediStarFighter entry and then simply set the NPC_type. But I can't find a vehicles.dat in the whole JA folder no...  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
12-06-2004, 3:51 AM
#15
oh and prosze, give me a few days to sort this out. I'm ill and busy... not a good combination. I promise I'll get back to you :)...  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
12-05-2004, 1:23 PM
#13
Many people have had the Nar Shadaa plant problem, but I don't even remember if there was a solution. I had to pick a different model last time I tried to use it....  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
12-05-2004, 11:26 AM
#11
That's ok, I think I have to edit the vehicles.dat file to include it, but I'm not sure... as it's the JediStarFighter.veh which needs to function. If I get it working I'll e-mail you. :)...  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
12-05-2004, 4:51 AM
#9
I've received your e-mail. It is a Jedi Starfighter you're trying to get to work, yes?...  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
12-05-2004, 1:30 AM
#8
ok. e-mail me the GLM file to zandir[at]moxby.org.uk and I'll see if I can get it into a map *nods* If I can't then maybe there's something wrong with the actual GLM file. :) You really need to be able to convert it to MD3 though if possible... I...  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
12-04-2004, 5:03 PM
#6
Can you insert the model ok as a normal model? (misc_model) I know this isn't what you're looking for, but let's try this one step at a time....  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
12-04-2004, 8:41 AM
#4
In the entity window for the vehicle, isn't there a "file" key or equivalent? If so, try manually entering the glm file path and seeing if it works....  [Read More]
Posted in: mapping really BAAAAAAAAAAD :(
 Jedi_Vogel
12-03-2004, 4:51 AM
#2
Are you wanting it as a vehicle or a static model?...  [Read More]
Posted in: Force fields
 Jedi_Vogel
12-03-2004, 4:54 AM
#9
The time you've waited for a response you could have found one. I think there's one under Korriban and there should be one under Kejim....  [Read More]
Posted in: Lost my BookMarks and most tutorials
 Jedi_Vogel
11-22-2004, 7:02 AM
#5
http://www.map-review.com/index.php?page=tutorials...  [Read More]
Posted in: MP test crashes
 Jedi_Vogel
11-22-2004, 6:58 AM
#2
Well you've put in your title that it's an MP test, but you're doing it in SP. If it's multiplayer, simply write an arena file and create a levelshot then you can load it from the JA Menu. If it's MP you don't need the / before the command... I don...  [Read More]
Posted in: 2 questions
 Jedi_Vogel
11-22-2004, 6:59 AM
#4
Shame "Search" is disabled... :P...  [Read More]
Posted in: Dantooine Jedi Enclave
 Jedi_Vogel
01-19-2005, 4:53 PM
#14
I've only just got back to LF after a long break. lukeskywalker - I don't have KOTOR which is why I needed shots, but thanks for the links :)...  [Read More]
Posted in: Dantooine Jedi Enclave
 Jedi_Vogel
01-09-2005, 12:33 PM
#9
What an interesting character you are. For your information, I wasn't going to race you to do the map, as I'm mid-project myself plus have exams and studies to do. I simply wanted them so I could try and do the map myself to improve my skills. But...  [Read More]
Posted in: Dantooine Jedi Enclave
 Jedi_Vogel
01-08-2005, 2:00 PM
#7
any chance of having those screenshots? :)...  [Read More]
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