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Jedi_Vogel

Latest Posts

Page: 5 of 19
Posted in: Peanut Butter!
 Jedi_Vogel
06-30-2004, 3:20 AM
#17
Nothing specific GothiX, but if you can think of something that would help, feel free to add it and thank you once again :)...  [Read More]
Posted in: Peanut Butter!
 Jedi_Vogel
06-29-2004, 11:23 AM
#15
Hmm, I gotta try again at that rate *blushes* Thanks :)...  [Read More]
Posted in: Peanut Butter!
 Jedi_Vogel
06-29-2004, 10:35 AM
#13
um ok, say I had two platforms and to join them I don't want a flat walkway but a kind of bridge. This bridge should curve gently up and then down. Any better? If not, doesn't matter, your other paths will be a great start and thanks :D...  [Read More]
Posted in: Peanut Butter!
 Jedi_Vogel
06-29-2004, 10:04 AM
#11
Well other than curved (as in from above curve) theres the slight curve (as in from the side) curve, like on the Sunset in Coruscant map (which rocks, but my comp can't cope with it *frown*). So the second kind is like a bridge only it's a part curv...  [Read More]
Posted in: Peanut Butter!
 Jedi_Vogel
06-29-2004, 7:47 AM
#7
Evil Parents...evil parents. Hang on, your PARENTs like westlife? what IS the world coming to? lol, time to blast YOUR music above theirs teehee. And thanks GothiX, I really appreciate it :)...  [Read More]
Posted in: Peanut Butter!
 Jedi_Vogel
06-29-2004, 7:24 AM
#5
You over wrote your maps with Westlife songs? Oh my. All I need is an ickle demo of curved pathways and such :) and thank you :)...  [Read More]
Posted in: Peanut Butter!
 Jedi_Vogel
06-29-2004, 6:31 AM
#3
:D thanks :D I'll PM you it, if that's ok :)...  [Read More]
Posted in: Peanut Butter!
 Jedi_Vogel
06-29-2004, 6:06 AM
#1
I hope I caught GothiX's attention with this as it was his map that inspired me to try curved pathways! I tried with patch meshes and failed miserably, so if someone could help me figure out the best way to make a curved pathway, I'd be grateful :)...  [Read More]
Posted in: Respawning Vehicles in Siege Maps
 Jedi_Vogel
06-30-2004, 3:23 AM
#6
I've decided to try and learn Shader Editing first (only the shader manual is a bit complicated and in its own words "isn't meant to be a tutorial") so I'm going to try n locate a tutorial on that. Then I'll go back to learning scripting....  [Read More]
Posted in: Respawning Vehicles in Siege Maps
 Jedi_Vogel
06-29-2004, 8:56 AM
#3
Yep, my platforms, after doing a test, will all be func_doors :D and in my current map, they all have "pistons" too. If you search for func_plat AND func_door you should find the right thread(s). :)...  [Read More]
Posted in: Lots of SP mapping questions
 Jedi_Vogel
06-26-2004, 11:08 AM
#2
NPC weapon thing should just be under the NPC Entity Window...I think. Read the entity descriptions. I'm only just learning cinematics so can't help you out much more than that....  [Read More]
Posted in: Clipping a Cylinder?
 Jedi_Vogel
06-29-2004, 3:51 AM
#8
Originally posted by WadeV1589 lauser, that doesn't happen if you use a patch mesh cylinder which is what he is (or should be) using! And it is indeed what I am using ;) Thanks People, should have known the answer to that myself, but I've been ma...  [Read More]
Posted in: Clipping a Cylinder?
 Jedi_Vogel
06-26-2004, 8:35 AM
#1
Basic Question: I need to have a cylinder but cut it so that the top "face" slopes diagonally down. I tried using clip but it didn't work. I don't want to have to resort to cutting up a square brush into a round one, if I can help it lol....  [Read More]
Posted in: mountains
 Jedi_Vogel
06-26-2004, 8:16 AM
#6
Uh...where are you importing it from?...  [Read More]
Posted in: mountains
 Jedi_Vogel
06-26-2004, 7:02 AM
#4
This issue has been discussed before, I reckon. Search for "missing textures" and I reckon you should get a few matches, some of which should answer your question :)...  [Read More]
Posted in: fx file
 Jedi_Vogel
06-25-2004, 3:37 AM
#4
If you sort the list of files in the assets by path then they all group together so you're not scrolling for ever and a day :)...  [Read More]
Posted in: Terrain
 Jedi_Vogel
06-24-2004, 10:03 AM
#12
Originally posted by lukeskywalker1 I assume the shader goes in the shaders folder, and not the script folder? Yeah, SOME things in mapping are easy, but I think I can count them on one hand :lol:...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-29-2004, 7:08 AM
#69
Oh don't worry, it's got architecture, not all exclusively Yavin (as it's a big joint project), but it's not just a random Rebel base neither :lol: And the 45 degree angles are proving fun for texturing, but I'm getting there. Which reminds me...I n...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-29-2004, 6:10 AM
#67
Thanks, I had searched for Inca and Aztec Temples, but I hadn't heard of Mayan so I'll grab some more images. I'm finding it hard translating images into structure lol, but I'm working on the inside first, so I should be ok :)...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-29-2004, 5:42 AM
#65
It's an MP map (I have an SP Idea, but need to buy graph paper first lol) and it's set on Yavin IV, but is not a temple :lol: And it's not SW Canon-compatible either, but never mind :D Short Description: 5 years before the Battle of Yavin, a fort w...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-29-2004, 3:59 AM
#63
Yes, Vogel had a few encouragement problems, but all's good, I am back to progressing and I may even post a couple of screenies of the rooms I've done the most work on...soon :)...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-26-2004, 11:15 AM
#57
*chuckles* The Reviewer gave constructive criticism, with a little humour :) Now I have just re-read this thread and have a few Google searches to do... :)...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-25-2004, 11:49 AM
#53
Absolutely, I agree :) Believe me, I made a note of the criticisms made so that I don't repeat them *nods* I'm being as sensible as I can about this now, just plugging away when I can. And will got the proper routes before even thinking about releas...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-25-2004, 8:47 AM
#51
I just found some encouragement http://www.map-review.com/index.php?page=review_view&id=217&game=JA :rofl: every mapper should check this out...and I mean every mapper :D My map's better than this at 20% done and I'm not kidding ;)...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-24-2004, 4:22 AM
#50
I bet you're better than me already anyway... pah-ha, pah-ha :lol: :rofl: pah-ha! *snicker* Um, yeah, right :lol: Give me a bit more time and I'll post some screenies of the rooms I think are worthy of being torn apart :lol: I mean...er...criti...  [Read More]
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