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Jedi_Vogel

Latest Threads

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Posted in: Shaders for Idiots
 Jedi_Vogel
06-30-2004, 11:53 AM
#1
Ok, I've just come back from doing a Google Search and LF search and I've only managed to come up with various versions of the Shader Manual. Now, it's great and detailled and stuff, but I just don't seem to get it :D Are there any beginners tutor...  [Read More]
Posted in: Peanut Butter!
 Jedi_Vogel
06-29-2004, 6:06 AM
#1
I hope I caught GothiX's attention with this as it was his map that inspired me to try curved pathways! I tried with patch meshes and failed miserably, so if someone could help me figure out the best way to make a curved pathway, I'd be grateful :)...  [Read More]
Posted in: Clipping a Cylinder?
 Jedi_Vogel
06-26-2004, 8:35 AM
#1
Basic Question: I need to have a cylinder but cut it so that the top "face" slopes diagonally down. I tried using clip but it didn't work. I don't want to have to resort to cutting up a square brush into a round one, if I can help it lol....  [Read More]
Posted in: sky lag
 Jedi_Vogel
06-15-2004, 7:26 AM
#1
hehe, I couldn't search for "sky lag" due to these words being under the word size limit. I had a very weird experience in testing my map (thus-far) in MP. When I looked up at the sky, the FPS dropped from 60-ish to 8. Not good. This doesn...  [Read More]
Posted in: Trying Not to be Discouraged...
 Jedi_Vogel
06-11-2004, 8:02 AM
#1
I must stop looking at the maps that are reviewed... I see maps, I think "woah..." and then I see Wedge or GothiX, for very good reasons, giving maps 5 or 6 out of 10...baaaaah. As I learn more I progress, but sometimes you've either got i...  [Read More]
Posted in: objectives.sp
 Jedi_Vogel
06-09-2004, 5:33 AM
#1
Ok so I'm following Kengo's very clear tutorials on Scripting and so far I'm doing ok. I've gotten to the stage where I think JO and JA diverge somewhat, because it states I need to locate the objective.sp in a "strip" folder. I seem to f...  [Read More]
Posted in: The Downside of Yavin Sky!
 Jedi_Vogel
06-08-2004, 5:02 AM
#1
As a tester, I have put a window in one of my rooms and right behind it I put some sky (just big enough to cover the window). It looks GREAT up, down, left and right. But down you get this disgusting great blerg :p I know DOWN is not sky lol, so no...  [Read More]
Ok, this is really not a great issue, but as I suck at decent lighting (and for aforementioned fps issues I'm not using dynamic lighting) I have a couple of issues. I'm trying to make a room/corridor a dark red lighting. Only if I make the lights (2...  [Read More]
Posted in: Could a relatively low fps be hardware?
 Jedi_Vogel
05-15-2004, 8:31 AM
#1
Hey, I meant to ask this aaaages ago. Knowing my area portals were working and that my map wasn't half done, I wondered if a relatively low fps on 1048*760 (around that) screen res could be due to a low-spec graphics card or processor? Or anything....  [Read More]
Posted in: Candles
 Jedi_Vogel
05-13-2004, 7:48 AM
#1
As the thread name implies, I'm trying to get a candle. One for a start, then I can do likewise wherever else I want one. 1. I've searched (both JO and JA Mapping) 2. I've tried all the flame effects (they're too big) 3. And I know about dynamic lig...  [Read More]
Posted in: Custom Compile?
 Jedi_Vogel
05-01-2004, 4:32 AM
#1
I read on another thread a guy who wanted to make a JA map work in JO. Copying textures over is OBVIOUS :P However, it was mentioned to do a compile with game -jo (or something to that effect), but this doesn't appear in Radiant. I am mapping in JA...  [Read More]
Posted in: JA Skins/Models in JO?
 Jedi_Vogel
04-22-2004, 2:33 PM
#1
Can any one tell me if it's possible to use JA models/skins in JO. I'm wanting to use the reborn_new model and then paint him up to use online for JO. I tried copying the stuff from the PK3, re-pk3-ing it and putting it in my JO base folder, but he...  [Read More]
Posted in: Weird...max_map_visibility
 Jedi_Vogel
04-22-2004, 1:25 PM
#1
I have searched :P and weirdly it gave me no matches even though the thread at the top of this forum contains my search string. But Hey. I have the evil "MAX_MAP_VISIBILITY exceeded" error. But this is why I think I -shouldn't- have it. T...  [Read More]
Posted in: [Yes I Searched!] func_plats/switches
 Jedi_Vogel
03-22-2004, 10:21 AM
#1
I've searched (JO and JA Mapping) and found such advice as "func_plats are evil don't use them" and "use a func_door instead". But none address the issues I'm having *L* 1. I followed, step-by-step, the RichDiesel Tutorial on fun...  [Read More]
Posted in: Force Rotate Saber?
 Jedi_Vogel
03-04-2004, 11:33 AM
#1
Bit of a dumb subject, but at least I tried :p A reborn or reborn_new managed to make the saber float just a little above his hands and rotate in the air before catching it again. Basically, how do you do that, cos it looks really neat? :) Thanks :...  [Read More]
Either I'm blind or something is very wrong, but I rebuilt the door and it still disappeared when I tested it under JA. I have searched both JA and JO Mapping threads and can't find what I'm looking for (though did find some other useful information...  [Read More]
Posted in: Doors and Non-Textures
 Jedi_Vogel
02-16-2004, 4:23 PM
#1
Hey again people, Solved the falling through solids problem and gotta sky working. Ah which reminds me, I need the Hoth sky but can't find the hoth skies - neither under "hoth" nor "skyies", does anyone know where I can find it....  [Read More]
Posted in: Falling Through Solids
 Jedi_Vogel
02-09-2004, 11:35 AM
#1
I'm well on the way with my first major map. I'm taking it slowly and compiling often to make sure I'm not spending hours at the end patching up leaks or whatever. There are, however, a few issues that are puzzling (maybe still something in Radiant t...  [Read More]
Posted in: Getting Started...Really
 Jedi_Vogel
01-26-2004, 9:52 AM
#1
I apologise to anyone who reads Mapping and Modelling forums. I'm trying not to be annoying with this idioting request. But having searched the Internet and not come up with what I'm looking for, help. I'm doing a skin, a saber and a map to decide w...  [Read More]
Posted in: In a mass of tutorials...
 Jedi_Vogel
01-22-2004, 8:06 AM
#1
Hey People, I posted on the wrong forum before :p should've put it here. Can anyone direct me to tutorials on moddeling for JA. Preferable someone who followed them and had relative success? Cos I'm swimming in a mass of potential tutorials in at le...  [Read More]
Posted in: Modelling
 Jedi_Vogel
01-21-2004, 6:53 AM
#1
Hey Guys n Gal, New to Lucas Forums I'm afraid, but not new to Gaming now ;) Basically, I'm just starting on the whole skinning and modelling path (not skinning rabbits and not modelling outfits :p). It's proving interesting but I'm starting with &q...  [Read More]
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