well yeah, this isn't mapping, but I've had this problems with textures before Im pretty sure, so anyways, I made this image, and I want to see it in game, but I get this when I start up:
recursive error after: LoadTGA: colourmaps not supported
whats the deal? how do I fix it?
thanks
~Ockniel
What image program are you using and what are the save options you're selecting?
psp8
.TGA
16bit
compressed
anyone know what the probelm is?
Well have you tried saving using other options? I tried to load a 16bit tga in Radiant and it said only 32 or 24 bit supported.
well, yeah, I think that I tried 24bit, but I'll try again
okay, didnt work, what do I do?
ps: I can only savve it in 8bit 16bit and 24bit (I tried all of them, compressed and uncompressed)
I have a similar problem. I use Adobe Photoshop for all my pictures, save them under 256x256, and most come out as "Shader not found"s...
Whether I got them from google or not.
Most 512x512 images do work, but i dont like 512 because they come out backwards if I fit them onto a brush. (which is a real bitch)
24 bit uncompressed works all right for me when saved in PSP. 32 bit uncompressed is the 24 bit plus an alpha channel, so if you have an alpha channel in PSP and save 24 bit, you will actually save 32 bit.
EvilJedi, have you tried to fit them on the opposite side of the brush :rolleyes: The one you told must be the worst reason I have ever heard for not to use 512x512 textures... Use the surface inspector to reverse them, if they are "backwards". Of course they are not really backwards, since it's 3D environment.
nope, didn't work.
sigh...
anything else I can try?
or would someone like to do it for me? :P
wade[at]stargatemods.com
If you send me your attempt at the tga within the next few hours I'll test it and find out what's wrong then post a reply.
thanks man :) I hope you can get it to work *crosses all fingers... and toes to be safe*
I just went into PSP, changed it to uncompressed, re-saved and it worked, I then saved it as compressed and it failed with that error.
wow, thank you so much, I'll go do it right now!
*its like a little boy opening a christmas present!*
it was already uncompressed when I sent it to you, so I just tried it as it, nothing. so I changed it to compressed, and now I got a different error:
recursive error after: LoadTGA: RLE-RGB Images (type 10) must be in bottom-to-top format
( File: "gfx/menus/menu_side_text.tga" )
guys I still need help with this...
wade do you still have the one that worked? maybe you could email it to me or something, in the meantime, can anyone help?
have you tried compressing it, re-trying, uncompressing and retrying yourself?
What's your graphics proggie?
[edit] never mind you're using PSP8 :lol: want me to have a go?
ummm? I...dont...know.... :eek:
anyways sure :D whats your email?
m.oxby[at]resource-centre.net
and give your e-mail a meaningful subject, else I might unknowingly blacklist you lol.
And just reiterate what you need doing in your mail too, because I'll be offline when I do :)
hey, just to let you know I've received your e-mail and SHOULD get some time tomorrow to look at this for you (it's nearly midnight my end and I need sleep).
I should have an answer for you by the weekend at the latest.
Wish me luck...for those who believe in luck :D
good deal then :)
good luck!
umm, any luck there vogel?
I've had a hectic weekend (moving house so TONS of work to do), but I'll have a go tonight or tomorrow afternoon *nods*
And apologies for the delay.
I've emailled your new pk3.
The first time I ran JA with your old pk3, JA crashed :lol:
I uncompressed your tga's and overwrote your pk3 and no probs.
Let me know how you get on :)
thanks man, Ive been away for the last 3 days to malaysia... okay I'll check my mail, thanks again :)
No probs, let me know how you get on :)